
what is good design


[00:00 - 00:10] The speaker discusses the importance of good design, which boils down to being useful, usable, and beautiful.


[04:18 - 04:28]Usability is also important, as it should not require a lot of effort for users to understand and interact with the design.


[04:18 - 04:28]Aesthetics should also be considered, but not at the expense of usefulness and usability.


[04:18 - 04:28]The speaker emphasizes the importance of starting with usefulness and then focusing on usability and aesthetics.


[04:18 - 04:28]The process of creating a design involves constantly iterating and considering feedback.


[05:07 - 05:12]Usefulness should be the primary focus, as a design that is not useful has little value.


[05:07 - 05:12]The end goal is to create a design that is both useful and aesthetically pleasing.


[06:10 - 06:17]These principles can be applied to all domains, including music, videos, films, and art.


[06:10 - 06:17]The speaker encourages the audience to not skip the process and rob themselves of the potential for a great design.


[00:00 - 06:17]In summary, good design should be useful, usable, and beautiful, with a focus on usefulness as the foundation for the other two elements.


[06:21 - 06:32]Quick disclaimer on tools


[06:33 - 06:39]Do not focus too much on the tool


[06:42 - 06:55]Spend less time overthinking and more time starting


[07:44 - 07:52]Start with something familiar and comfortable


[07:58 - 08:09]Use pen and paper for brainstorming


[08:32 - 08:38]Get feedback from trusted people


[09:20 - 09:29]Show the journey, not just the destination


[09:49 - 10:00]Overcomplicating creates unscalable mountains


[10:23 - 10:29]Get feedback and improve


[10:23 - 10:29]Ship out a basic version and learn from it


[10:30 - 10:36]Use the tool Excalidra for rough drafts and flow charts


[11:08 - 11:14]Focus on usefulness and user interactions


[06:21 - 12:00]Don't overthink tools and start with something familiar. Use pen and paper and get feedback from others. Show the journey and focus on usefulness. Use a tool like Excalidra for rough drafts and then ship out a basic version to learn from.