
We're Too Addicted To The Internet | Trash Taste #24


[03:35 - 03:45]The speaker discusses a recent episode of their podcast and how they were mistaken for someone else.


[04:35 - 04:44]They discuss a recent trend in hololive news and how it was easily figured out.


[04:35 - 04:44]They joke about the lessons being like a gacha game.


[05:04 - 05:12]The speaker talks about their Japanese lessons and how they pay for them.


[05:46 - 05:52]One episode was missed due to a broken camera, but two were recorded the following week.


[05:52 - 05:58]They mention the consistency of their podcast schedule.


[06:26 - 06:43]The setup for the podcast was done by the speaker.


[06:49 - 06:57]They mention a dating site they were signed up for without their knowledge.


[07:13 - 07:19]The speaker mentions a recent email they received from a company called Big Hit Labels, supposedly related to BTS.


[07:13 - 07:19]They realize it is a fake email and joke about the requirements listed.


[07:13 - 07:19]The speaker discusses other fake emails they have received.


[07:19 - 07:27]The speaker is tired because they didn't sleep well but did not cancel their lesson.


[07:19 - 07:27]The speaker's agency found a weird email in their email account.


[00:00 - 07:27]The speaker discusses a recent episode of their podcast and how they were mistaken for someone else, as well as a fake email they received from Big Hit Labels. They also talk about their Japanese lessons and a trend in hololive news. The speaker mentions the consistency of their podcast schedule and jokes about their setup and other fake emails they have received.


[07:28 - 07:36]The speaker discusses a rumor about them having an STD and their disbelief in it being true.


[07:48 - 07:53]They mention their agency checking their work email and the steps they would have to take to actually have an STD.


[08:32 - 08:40]The speaker talks about people they know who consistently make poor decisions and jokes about them.


[09:26 - 09:32]They discuss a tweet they made about Kpop and the backlash they received from Kpop fans.


[13:34 - 13:39]The speakers discuss their recent experience playing the game Genshin and their thoughts on it.


[13:34 - 13:39]The speaker talks about the popularity of Genshin and their overall thoughts on the game.


[13:39 - 13:46]They mention their initial expectations for Genshin and how it differs from other gacha games.


[07:28 - 13:46]Overall, the speaker discusses a variety of topics including rumors, poor decision-making, social media backlash, and their experience playing Genshin.


[18:33 - 18:43]The speaker is discussing their initial impressions of the game Genshin.


[20:48 - 21:00]The speaker expresses their preference for playing as characters they like, rather than solely focusing on being OP.


[21:10 - 21:19]The speaker mentions the strong brand of Type Moon and its impact on the value of waifus in Fate.


[21:10 - 21:19]They discuss the struggle between choosing meta or waifus in a gacha game.


[21:20 - 21:41]They compare it to a AAA Gacha game and note its polished appearance.


[21:20 - 21:41]Their perception of the game Fatego is also discussed.


[21:20 - 21:41]They discuss completing gacha games and the potential for spending a lot of money.


[21:20 - 21:41]The speaker talks about their experience with stamina systems in gacha games, specifically in Genshin.


[21:20 - 21:41]They mention reaching the endgame and the limited content available.


[21:20 - 21:41]The uniqueness of Genshin as a gacha game is discussed, as it feels more like a AAA game.


[21:20 - 21:41]People's expectations of Genshin as an MMORPG-like game are noted.


[13:46 - 21:41]The speaker discusses their initial impressions of Genshin as a AAA Gacha game and compares it to Fatego. They also discuss the struggle between choosing meta or waifus in gacha games and their preference for playing as characters they like. The speaker also talks about completing gacha games and the potential for spending a lot of money, as well as their experience with stamina systems in Genshin. The uniqueness of Genshin as a gacha game and people's expectations of it as an MMORPG-like game are also mentioned.


[21:42 - 21:52] The speaker finds MMORPGs boring after reaching a certain level and starting to grind.


[21:57 - 22:04]They don't understand how some people enjoy grinding in games.


[22:55 - 23:01]They never got into World of Warcraft and have never played any other MMORPG.


[23:01 - 23:12]They used to play Runescape and begged their parents for membership.


[24:46 - 24:55]They have a love-hate relationship with League of Legends and have been playing for 6-7 years.


[26:04 - 26:27]The speaker used to play with friends but now mostly plays solo.


[26:04 - 26:27]The speaker struggles to find something to replace League of Legends with.


[26:50 - 26:59]Solo queue in the Japanese server is not fun due to trolls and smurfs.


[27:40 - 27:52]They enjoy reading but have a hard time putting down a book once they start.


[27:57 - 28:10]League of Legends engages their monkey brain and is easy to do for short periods of time.


[28:10 - 28:15]The speaker received backlash for not liking fighting games in a previous conversation.


[28:45 - 28:52]Honey is sponsoring a giveaway of $1 million for holiday gifts.


[21:42 - 28:59]The speaker finds MMORPGs boring and doesn't understand why people enjoy grinding. They used to play Runescape and begged for membership, but never got into other MMORPGs. They have a love-hate relationship with League of Legends and struggle to find a replacement activity. Honey is sponsoring a $1 million giveaway for holiday gifts.


[28:59 - 29:25]The speaker discusses using a service called Honey to track prices and create holiday gift lists.


[29:25 - 29:32]The speaker mentions wanting a copy of Super Mario All Stars and the new Xbox.


[29:38 - 29:58]Honey randomly selects winners to receive money for items on their drop list.


[29:38 - 29:58]A PayPal account is necessary to redeem the price, and the giveaway ends on December 21, 2020.


[31:52 - 31:58]The speaker shares their negative experience with the game and the toxic community.


[32:21 - 32:27]They discuss the concept of trash talking in video games and where to draw the line.


[32:34 - 32:39]The speaker and the guest discuss their experiences with the game League of Legends.


[34:06 - 34:15]The guest shares their negative experience with the game Overwatch and its toxic community.


[35:16 - 35:40]The speaker explains how competitive games can become less fun and more about progression.


[35:56 - 36:02]The guest reveals they are not a fan of PvP games with random people.


[28:59 - 36:20]The concise summary is that the speaker discusses using Honey, their dislike for League of Legends and Overwatch, and the negative experiences they've had with toxic communities in these games.


[36:20 - 36:34] Joey expresses his dislike for PVP games against strangers on the internet


[37:05 - 37:26]He enjoys PVP games with friends, but gets angry when playing against strangers


[37:26 - 37:34]Joey and Connor have played Mario Kart competitively, with Joey usually winning


[38:27 - 38:32]They once did a stream where they only played the same map until Ethan could beat Connor


[39:32 - 39:41]Joey has thrown controllers while playing Smash, but not expensive ones


[40:38 - 40:52]Smash is considered a party game by Sakurai, but can also be competitive


[41:20 - 41:34]Other party games like Mario Kart could potentially be competitive if played with no items and same characters/cars


[41:54 - 42:01]Smash became competitive because of Street Fighter games and its spectator appeal


[42:01 - 42:10]League has a good system with group stages and a long competition


[42:10 - 42:18]League of Legends is a popular esport due to its spectator appeal and length of games


[43:11 - 43:26]Watching fighting game tournaments can be confusing and hard to follow


[43:11 - 43:26]Joey enjoys watching the finals of esports tournaments


[36:20 - 43:46]Joey and Connor enjoy playing PVP games with friends, but not against strangers on the internet. They have played Mario Kart competitively, with Joey usually winning. They have also thrown controllers while playing Smash. Smash is considered a party game, but can also be competitive. League of Legends is a popular esport due to its spectator appeal and length of games. Watching fighting game tournaments can be confusing and hard to follow, so Joey mainly watches the finals.


[43:46 - 43:53] The speaker discusses how different leagues play every day, similar to traditional sports leagues


[43:54 - 44:16]They mention that the esports scene in league has been growing every year for 10-11 years


[44:16 - 44:35]The speaker enjoys watching fighting games, particularly during big events like evo


[44:35 - 44:42]They do not actively seek out local cons for fighting games


[44:48 - 45:02]The sponsor of the video is ej anime store, an online merch store run by katakaba


[44:48 - 45:02]They showcase several figures available at ej anime store, including one from touradora and another from slayers


[47:58 - 48:09]The speaker and their co-host discuss whether or not they consider themselves anime YouTubers


[48:18 - 48:24]They mention that they are not necessarily talking about anime in their videos, but rather otaku culture


[48:46 - 48:55]They wonder if people still want to see as much anime content on YouTube, and discuss how anime content may not perform as well as other types of content


[50:33 - 50:41]The speaker mentions that they typically watch anime reviews from people who are not solely focused on anime content


[50:47 - 50:53]The speaker and their co-host discuss how they are anime fans, but also do other things in their lives


[51:00 - 51:18]They believe that solely focusing on anime content may limit the potential audience, as anime as a medium is bigger than just the anime community


[43:46 - 51:42]The speaker discusses their experience with esports leagues and the growth of the esports scene in league over the past decade. They also talk about their enjoyment of watching fighting games and their view on being anime YouTubers. They also mention the sponsor of the video, ej anime store, and showcase several figures available there. The speaker and their co-host discuss the potential limitations of solely focusing on anime content and the larger scope of anime as a medium.


[52:02 - 52:16]Discussion about different types of anime fans


[52:16 - 52:25]A comparison between anime fans and people who are fans of anime


[53:20 - 53:26]The concept of "gatekeeping" in the anime community


[53:42 - 53:48]The difference between a "weeb" and a "normal" anime fan


[55:06 - 55:13]An observation about the passion and interest of anime fans


[58:31 - 58:38]A mention of the rise of anime becoming more mainstream


[58:31 - 58:38]A discussion about the success and popularity of certain anime shows/movies


[59:02 - 59:12]The personal experience of being surrounded by like-minded individuals in the online community


[59:19 - 59:30]The contrast between online and offline interactions with people and their knowledge of anime


[51:42 - 59:30]A summary of the overall topic and discussion about anime and its growing presence in mainstream media.


[1.02:31 - 1.02:46]Discussion about people's reactions to anime titles and how it has become more mainstream


[1.04:17 - 1.04:31]Discussion about the oversaturation of media and the impact of 2020 on consuming media


[1.04:31 - 1.04:37]Personal burnout and lack of interest in anime due to prolonged exposure and other interests


[1.05:03 - 1.05:09]Initial plan for podcast to focus solely on anime topics but evolved into a more general chat format


[1.05:16 - 1.05:26]Joey's observation that many anime podcasts have similar discussions and points


[1.05:16 - 1.05:26]Realization that anime honeymoon phase does not last forever and acceptance of new normal


[1.05:55 - 1.06:14]Feeling of obligation and chore-like nature of watching anime in 2020


[1.06:33 - 1.06:39]Upcoming podcast episodes and discussions


[59:30 - 1.06:39]Discussion about the increasing mainstream acceptance of anime, the evolution of the podcast format, oversaturation and burnout in consuming media, and upcoming episodes.


[1.06:39 - 1.06:49]Special episode discussing shifting energy towards other avenues outside of anime


[1.08:16 - 1.08:22]Personal goal of revealing more about oneself on Trash Taste


[1.09:46 - 1.10:00]Audience feedback on anime content on YouTube and Trash Taste podcast


[1.09:46 - 1.10:00]Evolution of the anime community and its popularity


[1.10:01 - 1.10:10]Potential future of the anime community and its growth


[1.11:10 - 1.11:35]Discussion on the degenerate side of anime and its impact on mainstream acceptance


[1.12:21 - 1.12:44]Increase in the amount of anime being produced per season


[1.13:18 - 1.13:26]Discussion on different anime genres and the availability of niche and fetish content


[1.13:26 - 1.13:37]Quality of anime increasing, making it harder for shows to stand out


[1.14:10 - 1.14:16]Comparison to mid-tier shows from the past, which are now considered average


[1.06:39 - 1.14:29]Discussion on shifting energy away from anime, audience feedback on anime content, personal goal of revealing more about oneself on Trash Taste, evolution and potential future of the anime community, discussion on the degenerate side of anime, increase in the amount of anime being produced, availability of niche and fetish content, and the overall increase in quality of anime.


[1.14:29 - 1.14:40]Person talking enjoyed show but thinks it wouldn't stand out if it aired today


[1.14:40 - 1.14:46]Average rating used to be 5/10, now it's 7/10


[1.14:56 - 1.15:15]Episode is sponsored by Skillshare, promoting online classes for learning various skills


[1.15:15 - 1.15:25]Podcast hosts have been learning how to read scripts on Skillshare


[1.15:25 - 1.15:36]Skillshare offers classes on various topics, including audio production


[1.16:07 - 1.16:16]Sponsorship is for giving creative gifts


[1.17:11 - 1.17:18]Sometimes takes 15 minutes to choose something to watch on Netflix


[1.17:52 - 1.17:57]Hosts often end up watching YouTube videos during lunch instead


[1.18:26 - 1.18:31]Hosts watch less anime now due to being more invested in YouTube and not wanting to force themselves to watch it


[1.19:33 - 1.19:48]Hosts have different approaches to watching seasonal anime (keeping up vs. waiting for consensus)


[1.19:48 - 1.19:54]Person watches an average of 40 hours of YouTube per week


[1.20:01 - 1.20:07]YouTube has a feature that tells you how much you watch per day and week


[1.20:32 - 1.20:39]Person often listens to YouTube videos while doing other tasks, such as going to the gym or taking a shower


[1.20:50 - 1.21:02]Last Sunday, person watched 8 hours of YouTube without realizing it


[1.21:11 - 1.21:19]Difficulty in consuming media due to overwhelming choices


[1.21:19 - 1.21:24]Hosts have different methods for choosing what to watch (rewatching vs. discovering)


[1.21:24 - 1.21:32]YouTube is easier to consume because it can be background noise


[1.21:32 - 1.21:39]Host has been following YouTube for 7 years and is invested in the subculture


[1.21:32 - 1.21:39]Person is invested in YouTube drama and subculture


[1.14:29 - 1.21:51]Person enjoys watching YouTube and is invested in the platform's subculture, leading them to watch less anime. They often listen to YouTube videos while doing other tasks and watched 8 hours in one day without realizing it. They have been following YouTube for 7 years and are familiar with its drama and history.


[1.24:41 - 1.24:49] Two individuals are discussing their consumption of media, specifically anime and YouTube content.


[1.25:09 - 1.25:23]They discuss how they used to primarily watch anime, but now find themselves watching more anime YouTubers.


[1.26:06 - 1.26:19]They also mention how they now watch non-anime related YouTube content as well.


[1.26:06 - 1.26:19]One person admits to feeling like they have fallen out of love with anime.


[1.26:06 - 1.26:19]They discuss if this is due to growing up or if it is because of the quality of current anime.


[1.26:06 - 1.26:19]They discuss the lack of surprise and discovery in current anime, and how manga provides more of that experience.


[1.28:03 - 1.28:14]They also mention how consuming media has become more of a job than a hobby.


[1.28:35 - 1.28:50]They conclude that there is too much media and that they have become desensitized to it.


[1.21:51 - 1.29:11]Overall, they feel that consuming media now is more of a task than a pleasurable experience.


[1.29:11 - 1.29:20]Person discussing their experience with watching Youtube videos at increased speeds


[1.29:27 - 1.29:36]Realization that they are not enjoying the content when watched at higher speeds


[1.29:37 - 1.29:43]Discovery of people who consistently watch videos at increased speeds


[1.29:43 - 1.29:48]Realization that this habit is subconsciously forming and causing them to not enjoy the content


[1.30:08 - 1.30:16]Discussion on whether consuming media at increased speeds is detrimental


[1.30:21 - 1.30:30]Criticism of YouTubers who have long intros in tutorials


[1.30:21 - 1.30:30]Personal experience with a tutorial video that was mostly self-promotion


[1.32:24 - 1.32:30]Annoyance with foreign channels that have English titles but foreign language content


[1.33:16 - 1.33:25]YouTube's removal of closed captions and change in logo


[1.34:31 - 1.34:48]Question on whether the golden age of the internet has passed


[1.34:49 - 1.34:59]Subjective definition of a golden age and personal experience


[1.35:22 - 1.35:41]Comparison of current ease of use with nostalgia for the mid-2000s and Newgrounds


[1.36:12 - 1.36:24]Personal anecdote about dealing with pop-ups on mom's computer


[1.29:11 - 1.36:24]Person discusses their experience with watching Youtube videos at increased speeds and realization that it affects their enjoyment of the content. They also criticize YouTubers who have long intros in tutorials and discuss their annoyance with foreign channels with English titles but foreign language content. They question whether the golden age of the internet has passed and compare current ease of use with nostalgia for the mid-2000s and Newgrounds.


[1.36:30 - 1.36:38]The speaker reflects on the past internet and how it was more formulaic and clean now


[1.39:29 - 1.39:48]The speaker reminisces on the excitement of discovering new things on the internet, such as anime and flash games


[1.39:56 - 1.40:07]The speaker recalls the rough around the edges feeling of the early internet and genuine connections made


[1.40:26 - 1.40:33]The speaker brings up the idea of detoxing from the internet due to attention fatigue


[1.40:26 - 1.40:33]They contrast this with the current feeling of being just one of many users constantly seeking attention


[1.40:40 - 1.40:50]They discuss the optimization of the internet and the loss of charm and discovery


[1.40:40 - 1.40:50]They discuss the constant stream of content and the feeling of being manipulated


[1.40:40 - 1.40:50]The speaker mentions the ease of access and constant notifications on the internet now


[1.41:02 - 1.41:15]They mention the risks associated with exploring the internet, such as viruses and Trojan horses


[1.42:31 - 1.42:38]The conversation shifts to the speaker ignoring messages and wanting to disconnect on weekends


[1.42:38 - 1.42:51]They question if they are becoming a boomer for wanting to disconnect and take a break


[1.42:38 - 1.42:51]They question if this means they are becoming a boomer, even though they are the youngest person in the room


[1.43:20 - 1.43:28]The speaker reflects on the annoyance of constant notifications and the effort it takes to unsubscribe from them


[1.43:28 - 1.43:35]They mention the idea of detoxing from the internet and wonder how to do it


[1.43:35 - 1.43:46]The conversation ends with a humorous reference to Mr. Beast and the potential for missing out on a chance to win money


[1.36:24 - 1.43:46]The internet has changed significantly from its early days and the speaker longs for the simpler, less overwhelming and manipulative version of it.


[1.43:46 - 1.43:53]The speaker talks about the importance of taking a break from social media and suggests trying to not look at their phone for a day.


[1.44:55 - 1.45:09]They mention needing an incentive to do so and compare their situation to that of a stockbroker constantly monitoring stocks.


[1.45:16 - 1.45:21]The speaker acknowledges that social media is a part of their job and they have a vested interest in keeping up with it.


[1.45:27 - 1.45:41]They discuss the excitement of checking for notifications when they first started on YouTube and how that has changed over time.


[1.48:22 - 1.48:32]They mention that YouTube recommendations come in waves and can be influenced by one video.


[1.48:45 - 1.48:53]The speaker talks about the difficulty of living in Japan and keeping up with YouTube uploads due to time differences.


[1.49:47 - 1.49:54]They mention that YouTube upload schedules do matter and that they have a routine of watching videos in the morning.


[1.50:42 - 1.50:51]The speaker acknowledges that most YouTube content is just filler and not all of it is good.


[1.50:56 - 1.51:07]They reflect on how their YouTube subscription feed has become like a timeline to see what everyone is doing.


[1.43:46 - 1.51:07]The speaker discusses the importance of taking breaks from social media and acknowledges their own dependence on it as a part of their job. They also mention the changes in their attitude towards YouTube content and the impact of living in a different time zone. They conclude by reflecting on how their YouTube subscription feed has become like a timeline.


[1.51:07 - 1.51:14] The speakers discuss the phenomenon of not watching 80% of the videos on their sub feed but still checking to see what content creators are up to.


[1.51:34 - 1.51:48]They mention feeling guilty for not keeping up with their friends and their content.


[1.51:34 - 1.51:48]They also discuss the exhaustion they feel from constantly creating content.


[1.53:30 - 1.53:38]They open a quilt sent to them by a fan and each receive personalized gifts.


[1.54:01 - 1.54:10]One of the speakers mentions having a PO box in the past but not wanting to deal with the overwhelming amount of stuff that gets sent to them.


[1.57:12 - 1.57:32]They thank their Patreon supporters and remind viewers to follow them on social media.


[1.57:44 - 1.58:17]The episode ends with a humorous comment about forgetting to down a pint of something.


[1.51:07 - 1.58:17]The speakers discuss the phenomenon of not watching 80% of the videos on their sub feed but still checking to see what content creators are up to. They mention feeling guilty for not keeping up with their friends and their content. They also discuss the exhaustion they feel from constantly creating content. They open a quilt sent to them by a fan and each receive personalized gifts. They thank their Patreon supporters and remind viewers to follow them on social media. The episode ends with a humorous comment about forgetting to down a pint of something.