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Youtube profile pic for Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

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A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[00:00 - 00:08]Trash Taste Europe tour 2023 announced

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[00:08 - 00:14]Tickets on sale

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[00:20 - 00:25]Tour dates and locations listed

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[01:17 - 01:23]Guest Watanabe Yoshihiro, anime producer

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[01:17 - 01:23]Discussion of Watanabe's background and resume

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[03:32 - 03:49]Explanation of the role of an anime producer

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[04:40 - 05:08]Studio Orange known for 3D animation

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[04:40 - 05:08]Discussion of Studio Orange's unique approach to 3D animation

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[05:08 - 05:16]Comparison to other 3D anime in the industry

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[06:10 - 06:23]Studio Orange's 3D animation stands out in the industry

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[06:34 - 06:41]Mention of Dragon Boss and Slam Dunk as examples of impressive 3D animation

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[07:11 - 07:30]Watanabe describes Studio Orange as the "hentai of anime"

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[08:18 - 08:27]Initial hesitation about B stars getting an anime adaptation

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[00:00 - 08:42]Trash Taste Europe tour announced with guest Watanabe Yoshihiro, anime producer, discussing his background and the role of an anime producer. Studio Orange's unique and impressive approach to 3D animation is highlighted, with comparisons to other 3D anime in the industry.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[08:42 - 08:47]The speaker begins by expressing their love for the stars and their initial hesitation towards watching a 3D trailer.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[08:47 - 08:52]However, upon seeing the studio orange name, they become hopeful and are ultimately impressed with the final product.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[09:31 - 09:39]The speaker discusses the challenges and costs of creating 3D animation, but praises the studio for utilizing the tool to its fullest potential.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[11:15 - 11:24]They then discuss their personal history with 3D animation and the evolution of its use in anime over the past decade.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[13:34 - 13:43]The speaker's overall opinion is that Japan needed time and budget to catch up with the use of 3D in animation.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[14:03 - 14:14]The speaker talks about their unique path into the anime industry, starting with volunteering as an interpreter and eventually being asked to move to Tokyo.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[15:19 - 15:27]They worked at the LA office of madhouse before being offered a job in Tokyo by the founder, Maruyama.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[16:24 - 16:34]The speaker's first job at madhouse was as a system producer for the live action part of the process.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[16:52 - 17:00]They then mention a project with the Wachowskis and the adaptation of a comic called "Shalen Cowboy."

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[08:42 - 17:00]The speaker discusses their love for stars and initial hesitation towards 3D, but praises the studio orange's use of 3D in the anime. They also discuss the challenges and evolution of 3D in anime, and their unique path into the industry. They worked at madhouse before being offered a job in Tokyo, and share their opinion that Japan needed time and budget to catch up with 3D animation.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[17:00 - 17:08] The speaker flew to Japan and got involved with a project that ended up getting cancelled.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[19:17 - 19:22]They then joined the anime industry and became a line producer at a company called Math House.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[19:31 - 19:39]The speaker's career at Math House was not successful and they left the industry for a few years.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[19:55 - 20:03]They then returned to the anime industry after working in venture companies.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[20:11 - 20:17]The speaker's friend invited them to work at PA Works, and they eventually moved to Studio Orange.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[21:44 - 21:57]They worked on a remake of the anime Trigun, which was a challenging experience due to the pressure of adapting a beloved series.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[24:06 - 24:17]The speaker believes that successful remakes are those that stay true to the core vibe and concept while offering something new.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[24:06 - 24:17]They also mention other successful anime remakes, such as Fullmetal Alchemist Brotherhood and Jojo's Bizarre Adventure.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[25:12 - 25:18]The speaker receives many requests for second seasons, but it is not always possible to produce them.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[25:18 - 25:24]The decision to make a second season of an anime is ultimately up to the clients and production companies.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[17:00 - 25:24]The speaker's journey in the anime industry included working on a cancelled project, struggling in their career at Math House, and eventually finding success at PA Works and Studio Orange. They also discuss their experience working on a remake of Trigun and their thoughts on successful remakes. The decision to make a second season of an anime is ultimately up to the clients and production companies.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[32:26 - 32:34]Author's involvement in production of Trigun was unusual

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[32:45 - 33:00]Author reviewed key points, not every detail

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[33:00 - 33:12]This involved going out drinking and eating together

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[33:12 - 33:19]Discussion centered around who the author is and what inspired their designs

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[33:19 - 33:27]Core part of author's involvement was understanding their intentions and designs

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[33:19 - 33:27]The author's intentions and designs were important for the anime adaptation

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[33:19 - 33:27]This process was focused on understanding and portraying the author's vision

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[25:24 - 33:27]Author's involvement in Trigun production focused on understanding and portraying their intentions and designs through discussions and bonding.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[40:53 - 41:00] Planning process for a show starts with discussing character designs and making sure they align with the original creator's vision

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[41:36 - 41:45]The process of creating a show can take a long time, such as five years for Trigun, and involves extensive research and development

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[41:36 - 41:45]The team hired a sci-fi author to write the history of the world for 150 years before the story takes place

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[41:36 - 41:45]The director's specialty is focusing on the characters' origins and objectives, which helps guide the development of the story and world

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[41:36 - 41:45]The team creates concept art to visually represent the ideas and concepts from the story

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[41:45 - 41:51]400 images were created for Trigun, but not all of them were used in the final product

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[41:45 - 41:51]The design and planning process is constantly evolving and can take a long time before a final version is reached

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[33:27 - 41:51]The planning process for creating a show involves discussing character designs, researching and developing the story and world, and creating concept art. This can take a long time, as seen with Trigun which took five years to complete. The team hired a sci-fi author to write the history of the world and the director's focus on character origins and objectives helps guide the development process. The final product is a self-contained story arc that captures the essence of the original creator's vision.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[46:22 - 46:40]Production of the anime started with the concept art and script writing in the first year.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[46:47 - 46:56]Character design and script writing continued in parallel for the next three years.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[48:13 - 48:19]The team focused on details such as population ratios, communication methods, and economics to create a believable world.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[48:58 - 49:05]The studio, Orange, was hired by a client to produce the anime.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[48:58 - 49:05]The primary source of revenue for the studio is through working for hire.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[49:47 - 49:54]The team focuses on creating a cohesive world by considering details such as population, communication, and economics.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[49:55 - 50:16]Orange produces three episodes at a time and uses the first three episodes as a benchmark for quality.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[49:55 - 50:16]The production of a single episode of anime typically takes three months, but Orange's production takes longer due to their high quality standards.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[49:55 - 50:16]Orange's approach to production involves creating a world that feels real and believable.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[49:55 - 50:16]Orange's previous track record of producing high quality shows helped build trust with clients and secure funding for the project.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[49:55 - 50:16]The production of the anime, Trigun Stampede, took five years to complete.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[50:17 - 50:31]The team works to set a high quality benchmark for each episode.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[41:51 - 50:31]Production of Trigun Stampede began with concept art and script writing in the first year. Character design and script writing continued in parallel for three years, while the team focused on creating a believable world by considering details such as population, communication, and economics. Orange, the studio producing the anime, was hired by a client and primarily earns revenue through working for hire. The production of a single episode takes longer than the industry standard due to Orange's high quality standards. The team uses the first three episodes as a benchmark for quality and works to create a cohesive world that feels real and believable. The production took a total of five years to complete.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[50:31 - 50:36]Producer talks about communicating with their boss

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[51:52 - 52:16]Pressure to make a standout episode one in the competitive anime industry

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[52:46 - 52:54]"Trigun" was based on a movie and followed the three act structure

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[53:07 - 53:18]Working on "Trigun" was the hardest production

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[54:23 - 54:31]"Beastars" was easier to produce since the original intention was to adapt it as is

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[54:39 - 54:45]The creator's daughter was not familiar with anime but had film experience

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[55:29 - 55:45]"Beastars" has a more live-action film feel than a standard manga

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[56:18 - 56:27]The team went to a pool dancing club for research

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[58:19 - 58:25]The use of motion capture for reference in "Beastars"

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[58:19 - 58:25]Professional motion capture artists are hired for more complex scenes

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[59:00 - 59:09]Choreography is usually created by a hired professional

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[59:00 - 59:09]The "Beastars" production took five years to complete

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[50:31 - 59:09]The producer talked about the pressure to make a standout episode one in the competitive anime industry, their experience working on "Trigun" and "Beastars", and the use of motion capture for reference. They also discussed the creator's daughter's lack of familiarity with anime and the team's research at a pool dancing club. The production of "Beastars" took five years to complete.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.03:14 - 1.03:24] Introduction to the conversation and topic of anime production process

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.03:24 - 1.03:32]Discussion of the involvement of choreography in action scenes and the use of storyboarding for animation

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.05:19 - 1.05:27]Explanation of the timeline for creating an anime, including the use of pre-scoring and recording before animation begins

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.05:19 - 1.05:27]Discussion of the unique movements and character animation in the show "Vash"

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.05:19 - 1.05:27]Explanation of how multiple shows are worked on simultaneously and the role of assistant producers

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.05:27 - 1.05:40]Question about the use of AI in anime production and the potential moral issues surrounding it

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.05:49 - 1.06:01]Studio Orange's approach to using tools and developing their own tools

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.06:31 - 1.06:36]Mention of a dream show that cannot be revealed

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.07:16 - 1.07:30]Explanation of the tool "autmorph" and how it helps with perspective and two-dimensional animation

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.07:30 - 1.07:36]Studio Orange's focus on making themselves better rather than comparing to other studios

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[59:09 - 1.07:36]Studio Orange discusses their production process for creating anime, including the use of storyboarding and pre-scoring, the involvement of choreography, and the development of their own tools such as "autmorph" for creating more natural two-dimensional animation. The topic of AI in anime production is also brought up, but Studio Orange currently focuses on using tools and developing their own rather than relying on AI.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.07:36 - 1.07:42]Studio orange changes the 3D model for each shot in their animations

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.08:27 - 1.08:36]They use presets and camera warping in their animations

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.10:00 - 1.10:05]The main goal of oranges is to make 3D animations look comfortable for viewers used to 2D animations

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.10:00 - 1.10:05]They have looked at older shows with primitive 3D to learn what not to do in their own animations

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.10:05 - 1.10:12]They use screenshots to change the camera perspective and make things look cool

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.11:42 - 1.11:51]Studio orange focuses on their own projects but sometimes does work for other studios

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.12:26 - 1.12:32]They have seen behind the scenes footage of Jojo's Bizarre Adventure 3D shots and poses

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.12:37 - 1.12:45]Land of the Luscious was their first fully 3D produced anime

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.12:59 - 1.13:17]They convinced the producers to trust them despite having little experience

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.12:59 - 1.13:17]They did character animation before Land of the Luscious

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.12:59 - 1.13:17]They did not have to prove themselves with a showcase

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.14:20 - 1.14:29]Technology has made things easier but they still face challenges with new projects

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.14:29 - 1.14:46]Studio orange always tries to improve and top their previous projects

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.15:06 - 1.15:26]They studied animal anatomy to make the characters in B Stars look realistic

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.15:47 - 1.15:56]The balance between human and animal traits was considered in the animation and modeling process

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.07:36 - 1.16:07]Studio orange's main goal is to make comfortable and realistic 3D animations.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.16:08 - 1.16:17] The speaker mentions an "uncanny valley" in creating a model with realistic muscle movement.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.16:23 - 1.16:32]They discuss the challenges of researching and modeling animals for their project, which took three years.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.17:09 - 1.17:15]The speaker talks about the difficulty of explaining the process to clients and building trust.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.17:39 - 1.17:48]They mention networking and finding key staff members for specific roles.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.18:38 - 1.18:51]The speaker mentions the anime production series Shirabako and its accuracy.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.20:49 - 1.20:55]They mention working long hours and sleeping at the studio.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.24:18 - 1.24:35]The speaker talks about the importance of communication in avoiding mistakes and having a successful production.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.16:08 - 1.24:51]The speaker discusses the challenges of researching and modeling animals for their project, networking and finding key staff members, and the importance of communication in avoiding mistakes and having a successful production. They also mention working long hours and sleeping at the studio, and the accuracy of the anime production series Shirabako.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.24:59 - 1.25:10]Speaker reminisces about growing up and realizing the importance of communication skills in every job.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.25:31 - 1.25:55]Communication skills are crucial in project management, especially in the animation industry where there are many moving parts and hundreds of animators involved.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.27:04 - 1.27:26]Crunch is a common issue in the anime industry, with many projects being delayed and a focus on perfectionism.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.29:35 - 1.29:50]Orange, a CG studio, has a different approach to work-life balance due to their workforce coming from the gaming industry.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.30:26 - 1.30:32]Orange aims to have 90% of their employees in-house, rather than relying on freelancers.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.32:35 - 1.32:46]The speaker pays attention to fan reactions on Twitter and looks for overall energy and expectations rather than individual responses.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.33:13 - 1.33:27]The speaker incorporates fan feedback into future works, considering the overall vibe and sentiment.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.24:51 - 1.33:27]The speaker discusses the importance of communication skills and crunch in the anime industry, as well as their company's approach to work-life balance. They also mention paying attention to fan reactions and using feedback to inform future works.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.33:42 - 1.33:52] The speaker discusses their love for anime and their desire to create a sensation for as many people as possible through anime.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.40:06 - 1.40:14]They mention being invited to try and stampede and having a conversation about their goals.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.40:06 - 1.40:14]They mention being responsible for promotion on the "orange" side and the importance of meeting fans at conventions.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.40:47 - 1.41:03]They mention their first experience with "Perfect Blue" and how it opened their eyes to the potential of anime.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.40:47 - 1.41:03]The speaker talks about their focus on creating a sensation and communicating through anime.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.40:47 - 1.41:03]The speaker discusses the culture of movie theaters in Japan and how it is reflected in Twitter culture.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.40:47 - 1.41:03]They mention being careful with messaging and language to avoid stepping on the toes of the original source material.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.40:47 - 1.41:03]The speaker talks about the differences between Japanese and Western audiences and how they navigate those differences in promotion and messaging.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.40:47 - 1.41:03]The speaker discusses the increase in focus on the international audience in the anime industry.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.33:27 - 1.42:02]A comprehensive summary of the text is that the speaker discusses their love for anime, their desire to create a sensation for as many people as possible, and how they navigate cultural differences and promote their work to both Japanese and international audiences. They also mention the importance of meeting fans and the increase in focus on the international market in the anime industry.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.42:14 - 1.42:27]Discussion about the priority of domestic vs international markets in anime industry

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.43:00 - 1.43:08]Studio Orange's efforts to send staff to international events and increase their experience and understanding of global perspectives

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.46:04 - 1.46:19]Cultural shock experiences of Japanese staff members in America, including visits to American fast food chains and other cultural activities

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.50:17 - 1.50:30]Studio Orange's interest in creating video games and potentially adapting video games into anime

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.50:17 - 1.50:30]Studio Orange's ultimate goal and ambition in the anime industry

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.50:43 - 1.50:50]Question about which video game the staff would like to see turned into an anime

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.42:02 - 1.50:50]Studio Orange discusses the importance of both domestic and international markets in the anime industry, their efforts to increase their global perspective through international events, their interest in creating video games and adapting them into anime, and their ultimate goal and ambition in the industry.

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.50:50 - 1.51:06]Discussion about wanting to see "Doom" turned into an anime

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.51:20 - 1.51:27]Mention of "Dark Souls" and its potential for an anime adaptation

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.51:42 - 1.51:52]Reference to "Elden Ring" and the desire to play it

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.52:17 - 1.52:26]Talk about the potential for an anime adaptation of "Guilty Gear"

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.53:17 - 1.53:25]The studio's unique approach to each project and their constant drive to create something new

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.53:52 - 1.54:02]Mention of other non-Japanese shows/movies that have inspired the studio

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.54:42 - 1.55:06]Discussion about the technology used in animation and how it is constantly evolving

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.56:27 - 1.56:44]Mention of the studio's current projects, particularly "Gun Stampede" and "Idolish Seven"

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.57:46 - 1.57:52]The importance of supporting the show through Patreon and other platforms

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.58:13 - 1.58:16]Thanking the audience for their support and mentioning the studio and the guest's social media accounts

A youtube thumbnail wor Sitting Down with a Japanese Anime Producer (ft. Yoshihiro Watanabe) | Trash Taste #152

[1.50:50 - 1.58:16]The guest discusses the potential for anime adaptations of popular video games like "Doom" and "Dark Souls", as well as the studio's current projects and their approach to each project. They also mention the constant evolution of technology in animation and the importance of support from the audience.