Left Right Game Pt.1 | Creep Cast
[00:15 - 02:55]"Creep Cast" podcast discussing the "Left Right Game"
[00:29 - 01:38]Uploaded 6 years ago by Neon Tempo to r/nosleep subreddit
[00:41 - 02:07]Alice asks if Neon Tempo has ever heard of Jorogumo and mentions finding something in Alkigahara
[01:23 - 01:32]Alice's point of view in the first draft posted on 7/2/2017
[01:39 - 02:42]"Creep Cast" podcast discussing the "Left Right Game"
[01:56 - 03:43]Alice is a journalist living in Phoenix, Arizona
[02:07 - 03:06]"Creep Cast" podcast discussing the "Left Right Game"
[03:44 - 06:39]Alice is a journalist living in Phoenix, Arizona
[06:39 - 08:18]Alice sends Neon Tempo a zipped folder labeled "left.right"
[07:24 - 09:04]Neon Tempo is hesitant, friend Alice Sharma is the one who wrote the logs
[08:18 - 09:39]Alice's point of view in the first draft posted on 7/2/2017
[09:39 - 12:22]Alice discusses her job that allows her to travel to different continents
[12:22 - 14:07]Alice's point of view in the first draft posted on 7/2/2017
[12:35 - 13:34]Neon Tempo is hesitant, friend Alice Sharma is the one who wrote the logs
[13:44 - 17:08]Alice discusses her job that allows her to travel to different continents
[14:22 - 15:30]He is an exception to the idea that great stories happen to those who can tell them
[15:30 - 16:41]One of his adventures includes playing a game called "the left right game"
[15:43 - 17:14]Rob tells stories of his past, including four marriages and various professions
[17:08 - 18:30]Neon Tempo is hesitant, friend Alice Sharma is the one who wrote the logs
[17:14 - 19:58]She mentions a spider lady living in the Jorogumo falls in India and a trip to Alkigahara in Japan
[17:14 - 21:15]After 33 turns, they come across a lone woman in a gray coat
[17:38 - 18:30]Rob has convinced a group of people to join him on the game
[17:46 - 24:10]After 33 turns, they come across a lone woman in a gray coat
[19:33 - 21:48]Alice asks if Neon Tempo has ever heard of Jorogumo and mentions finding something in Alkigahara
[19:50 - 21:48]Little Missy is not a real person and says horrible things.
[21:15 - 22:20]Story follows a man named Rob J. Guthard and his unconventional life
[21:48 - 37:30]They are going on a road trip and the narrator has all their belongings.
[24:10 - 28:17]Rob has convinced a group of people to join him on the game
[28:17 - 30:30]The woman approaches the car and the story ends.
[29:23 - 32:56]They begin the game in a convoy, taking turns and communicating with each other
[31:35 - 33:50]Rob has convinced a group of people to join him on the game
[32:56 - 35:25]The narrator is from London and used to write for a town paper.
[33:50 - 35:25]He is an exception to the idea that great stories happen to those who can tell them
[34:24 - 46:07]They are going on a road trip and the narrator has all their belongings.
[35:25 - 36:20]The woman approaches the car and the story ends.
[35:25 - 40:57]The group reaches a tunnel and the friend explains the rules - once they go through, they have to retrace their steps to get back and convince someone to let them back in the car.
[35:31 - 38:28]They begin the game in a convoy, taking turns and communicating with each other
[38:28 - 40:57]The game involves driving and taking a series of left and right turns until you end up somewhere new
[40:57 - 43:36]They encounter a strange gray woman only seen on the 34th turn and hear a donkey-like noise.
[40:57 - 44:21]The woman mentions someone wanting to leave and being cut out, foreshadowing future events.
[40:57 - 46:59]The narrator starts talking about lambs at the gate and something better than clover.
[41:41 - 44:43]Part 1 starts with the protagonist, Shurma, getting invited to play the "left right game" by an old classmate.
[43:36 - 44:43]The narrator and Rob discuss the potential significance of the woman and her actions.
[43:36 - 45:38]The protagonist is unsure about the game but decides to go along for the ride.
[44:08 - 45:50]They encounter the woman again, and she becomes hysterical and attacks a mirror.
[44:43 - 53:34]They encounter a strange gray woman only seen on the 34th turn and hear a donkey-like noise.
[45:50 - 50:02]The narrator and Rob discuss the potential significance of the woman and her actions.
[46:59 - 52:36]The narrator's husband is missing and they are going through their own town.
[49:30 - 50:35]The narrator picks up a CB radio and announces themselves as "Ferryman" to the other cars in the convoy.
[50:02 - 52:57]Rob gives the narrator a choice to continue or leave, implying potential danger ahead.
[50:02 - 55:25]They are going on a road trip and the narrator has all their belongings.
[50:35 - 53:57]The narrator and Rob discuss the potential significance of the woman and her actions.
[50:35 - 55:46]Someone is doing something crazy and will be shredded.
[50:35 - 56:00]Part 1 starts with the protagonist, Shurma, getting invited to play the "left right game" by an old classmate.
[50:35 - 56:00]The narrator mentions that they are wondering if they will be able to convince Rob that the game is not real, and that the story may be more about the human mind investing too heavily in an idea.
[52:03 - 55:03]The narrator asks Rob about why he used the word "trap" and Rob responds that it is pretty much what they are experiencing.
[52:03 - 55:46]The left right game is a mysterious game that involves driving in a grid-like city and making specific turns.
[52:57 - 56:06]They mention that they are passing through a dimly lit underpass and that they are nearing the outskirts of Phoenix.
[52:57 - 1.01:05]The group encounters a sharp left turn that the original writer of the logs believed to be a trap set by the road.
[53:13 - 55:20]Rob seems unfazed and continues driving, leading them to a tunnel.
[53:19 - 54:29]The narrator notes that they agree with Rob and that they are starting to believe him more.
[53:57 - 54:50]They mention that the tunnel itself was underwhelming and that the only significant thing that happened was when the halfway mark was passed and the narrator notes that Rob used the word "trap" in his CB message.
[54:29 - 55:46]The narrator must decide if she is prepared to continue with the game.
[55:03 - 59:30]The narrator mentions that they are wondering if they will be able to convince Rob that the game is not real, and that the story may be more about the human mind investing too heavily in an idea.
[55:14 - 1.07:41]The protagonist is unsure about the game but decides to go along for the ride.
[55:20 - 56:57]The narrator and Rob discuss the potential significance of the woman and her actions.
[56:47 - 58:09]They mention that the tunnel itself was underwhelming and that the only significant thing that happened was when the halfway mark was passed and the narrator notes that Rob used the word "trap" in his CB message.
[59:30 - 1.03:13]Rob gathers them around and tells them that they will need to follow his orders to the letter during certain points on the trip.
[1.01:31 - 1.08:50]The group reaches a tunnel and the friend explains the rules - once they go through, they have to retrace their steps to get back and convince someone to let them back in the car.
[1.03:13 - 1.04:00]The narrator mentions that they assume this is just a routine stop, but that they should not assume anything with Rob.
[1.03:46 - 1.06:24]The narrator asks Rob about why he used the word "trap" and Rob responds that it is pretty much what they are experiencing.
[1.04:00 - 1.12:20]They mention that Rob keeps his hands on the wheel and his eyes on the road and that he only responds to questions with short, pleasant responses.
[1.05:09 - 1.06:12]Apollo, one of the convoy members, notes that he was able to make a call to Eve, but that they are only able to get through to people who are nearby.
[1.05:09 - 1.08:59]The protagonist is skeptical but agrees to play with her friend and a group of strangers.
[1.08:22 - 1.10:11]The narrator notes that Rob seems to welcome their cynicism, but that their surroundings are not convincing them.
[1.08:59 - 1.14:41]The group encounters a sharp left turn that the original writer of the logs believed to be a trap set by the road.
[1.10:11 - 1.12:39]The narrator notes that they have been driving in complete silence for half an hour and that they use this time to type up their notes.
[1.12:20 - 1.14:11]The protagonist is skeptical but agrees to play with her friend and a group of strangers.
[1.12:20 - 1.14:11]The narrator asks Rob about why he used the word "trap" and Rob responds that it is pretty much what they are experiencing.
[1.12:39 - 1.14:48]Suddenly, the radio starts playing a cacophony of bone-rending screams and the narrator hopes that Rob is a fraud because if he isn't, there is something very wrong with the road.
[1.14:41 - 1.16:13]The protagonist is unsure about the game but decides to go along for the ride.
[1.14:48 - 1.18:48]Apollo, one of the convoy members, notes that he was able to make a call to Eve, but that they are only able to get through to people who are nearby.
[1.16:01 - 1.18:53]The narrator notes that they agree with Rob and that they are starting to believe him more.
[1.17:09 - 1.21:32]Apollo, one of the convoy members, notes that he was able to make a call to Eve, but that they are only able to get through to people who are nearby.
[1.17:33 - 1.18:13]The narrator notes that Rob seems to welcome their cynicism, but that their surroundings are not convincing them.
[1.20:28 - 1.25:15]Suddenly, the radio starts playing a cacophony of bone-rending screams and the narrator hopes that Rob is a fraud because if he isn't, there is something very wrong with the road.
[1.21:32 - 1.22:15]The narrator mentions that they are wondering if they will be able to convince Rob that the game is not real, and that the story may be more about the human mind investing too heavily in an idea.
[1.21:32 - 1.23:07]The speaker suspects that the car crash mentioned in the story may have actually happened to the person telling the story.
[1.23:07 - 1.30:29]The reporter character in the story is motivated to find the truth and is intrigued by the Left/Right game.
[1.25:15 - 1.29:31]The narrator notes that they decide to put the radio on and they hear a radio broadcaster talking about a new school principal.
[1.27:54 - 1.28:27]The narrator mentions that they are wondering if they will be able to convince Rob that the game is not real, and that the story may be more about the human mind investing too heavily in an idea.
[1.28:27 - 1.28:38]The group is discussing the mature content of the game and how viewers need to click a button to acknowledge it.
[1.28:27 - 1.29:09]Rob gathers them around and tells them that they will need to follow his orders to the letter during certain points on the trip.
[1.28:38 - 1.29:09]The game is suggested by Hunter and the group is following suggestions from the comments.
[1.29:09 - 1.29:31]The group watches footage of the road and sees an abandoned car with a dark stain on the driver's seat.
[1.29:09 - 1.33:26]The speaker suspects that the car crash mentioned in the story may have actually happened to the person telling the story.
[1.29:31 - 1.30:06]They believe that the game may involve a dimension communicating directly with them.
[1.30:06 - 1.30:37]Rob has strict rules for the game and they are in a desert area in Arizona.
[1.30:37 - 1.33:07]The group receives an update from their friend Allis, who is helping them find the mirror shop.
[1.32:43 - 1.33:26]They start the third part of the game on February 9th, with Rob cooking breakfast for everyone.
[1.33:26 - 1.34:18]Rob gives a speech about the power of rice and they eat breakfast together.
[1.33:26 - 1.37:55]The group continues on their journey in silence, with the speaker taking notes and Rob navigating.
[1.34:18 - 1.37:55]The group watches footage of the road and sees an abandoned car with a dark stain on the driver's seat.
[1.35:34 - 1.41:34]Rob, the leader of the group, explains that the hitchhiker always ends up in the back seat and that it's best to not speak to him.
[1.37:55 - 1.40:48]They stop the car and find a bag in the trunk with clothes and a package that turns out to be a bomb.
[1.40:09 - 1.41:55]They believe that Rob may have more bombs and decide to continue with the game.
[1.40:48 - 1.40:55]The group watches footage of the road and sees an abandoned car with a dark stain on the driver's seat.
[1.40:55 - 1.41:02]The group receives an update from their friend Allis, who is helping them find the mirror shop.
[1.41:34 - 1.42:51]The speaker suspects that the car crash mentioned in the story may have actually happened to the person telling the story.
[1.42:51 - 1.45:00]The main character is suspicious of the secretive behavior of Alice Sherman.
[1.43:54 - 1.45:26]The reporter character in the story is motivated to find the truth and is intrigued by the Left/Right game.
[1.45:26 - 1.50:36]The group meets a new member named Ace, who is nervous and admits to seeing the hitchhiker but not stopping for him.
[1.47:08 - 1.50:14]Rob, the leader of the group, explains that the hitchhiker always ends up in the back seat and that it's best to not speak to him.
[1.50:36 - 1.53:59]The residents of Jubilation suddenly stop smiling and stare at Rob and Sherma as they drive by.
[1.53:59 - 1.54:07]Rob and Sherma are driving through a forest, playing a game called the Left-Right Game.
[1.54:07 - 1.59:53]They come across a beautiful and perfectly maintained town called Jubilation.
[1.55:05 - 1.57:34]The town is populated by 800 people, all sitting at dining room tables on their front lawns.
[1.55:15 - 1.55:25]The forest continues and the tension begins to build.
[1.59:53 - 2.02:21]They come across a tree blocking the road and hear an approaching engine.
[2.02:21 - 2.04:21]Sherma notices Blue Jay is driving casually, implying she knows something the others don't.
[2.04:21 - 2.10:42]The residents of Jubilation suddenly stop smiling and stare at Rob and Sherma as they drive by.
[2.08:31 - 2.14:40]The speaker receives a text from Rob, which changes their view of him and raises new questions about his involvement in the events
[2.09:31 - 2.09:58]They come across a beautiful and perfectly maintained town called Jubilation.
[2.09:31 - 2.15:49]The speaker realizes that they have become a believer in the supernatural, despite starting as a skeptic
[2.09:58 - 2.11:56]Sherma notices Blue Jay is driving casually, implying she knows something the others don't.
[2.09:58 - 2.11:56]They have contacted residents from every town named Jubilation but have not found the specific location mentioned in a previous log
[2.10:30 - 2.17:54]The speaker receives a text from Rob, which changes their view of him and raises new questions about his involvement in the events
[2.10:42 - 2.13:32]Sherma wonders if the town is active like a video game, with different outcomes each time.
[2.10:52 - 2.14:40]Sherma notices Blue Jay is driving casually, implying she knows something the others don't.
[2.10:52 - 2.17:54]There are questions about how much Rob knows about the situation
[2.11:03 - 2.16:33]He has met in person with Apollo and Blue J
[2.11:20 - 2.21:57]There are questions about how much Rob knows about the situation
[2.11:56 - 2.12:15]They are forced to stop and the residents of the town are now all looking at them with hostility.
[2.11:56 - 2.16:11]Allis wonders about Rob's intentions and if he knows more than he's letting on
[2.12:36 - 2.13:43]Rob and Sherma are driving through a forest, playing a game called the Left-Right Game.
[2.12:36 - 2.16:56]The group debates the validity of the left right game, with one member, Denise, claiming it is a hoax
[2.13:13 - 2.16:33]The speaker receives a text from Rob, which changes their view of him and raises new questions about his involvement in the events
[2.13:24 - 2.21:16]Allis and the others continue on their journey, with Rob leading the way
[2.14:40 - 2.17:42]Sherma wonders if the town is active like a video game, with different outcomes each time.
[2.15:07 - 2.16:41]Sherma notices Blue Jay is driving casually, implying she knows something the others don't.
[2.15:49 - 2.16:01]Rob and Sherma are driving through a forest, playing a game called the Left-Right Game.
[2.16:01 - 2.16:22]They continue driving and Sherma notices a Dallas Virus Club sticker on the dashboard.
[2.16:22 - 2.17:54]Sherma notices Blue Jay is driving casually, implying she knows something the others don't.
[2.16:57 - 2.17:19]They realize they are being followed and quickly try to catch up with the rest of the group.
[2.17:06 - 2.21:09]The log addresses the listener and mentions strange occurrences and extensive travel in previous installments, but warns that there will be little movement in this segment
[2.17:06 - 2.27:49]There is speculation that Rob has been to these parts before and is trying to reach a specific destination
[2.17:33 - 2.19:31]The log focuses on the aftermath of a character named Ace's capture and the reactions of the group
[2.17:54 - 2.19:00]Sherma wonders if the town is active like a video game, with different outcomes each time.
[2.19:00 - 2.19:13]The forest continues and the tension begins to build.
[2.19:13 - 2.19:31]They reach the end of the road and Sherma wonders what the next day will bring.
[2.21:09 - 2.21:57]The speaker is searching for a woman named Alice and has been in contact with a radio show she worked for
[2.21:57 - 2.32:40]The speaker receives a text from Rob, which changes their view of him and raises new questions about his involvement in the events
[2.27:21 - 2.35:18]There are questions about how much Rob knows about the situation
[2.32:40 - 2.33:20]The group debates the validity of the left right game, with one member, Denise, claiming it is a hoax
[2.32:40 - 2.33:20]Allis does not think Rob is malicious, but may know more about the situation
[2.33:20 - 2.39:03]One member, Lillith, accuses another member, Rob, of not warning them about the potential danger
[2.35:18 - 2.41:08]There are questions about how much Rob knows about the situation
[2.37:24 - 2.41:08]The speaker realizes that they have become a believer in the supernatural, despite starting as a skeptic
[2.38:04 - 2.43:35]The speaker receives a text from Rob, which changes their view of him and raises new questions about his involvement in the events
[2.40:35 - 2.45:56]The group discusses the risk of death in their pursuit of the supernatural and the importance of their journey
[2.41:08 - 2.42:33]There is speculation that Rob has been to these parts before and is trying to reach a specific destination
[2.41:36 - 2.43:53]Allis wonders if Rob's obsession with the game is causing him to become more callous and uncaring towards the deaths of others.
[2.41:41 - 2.49:03]The speaker receives a text from Rob, which changes their view of him and raises new questions about his involvement in the events
[2.43:35 - 2.45:56]Alice reflects on the group's lack of conversation and solemn atmosphere.
[2.43:53 - 2.49:03]There is speculation that Rob has been to these parts before and is trying to reach a specific destination
[2.45:58 - 2.47:37]She receives a call from a number she believes is linked to the bomb's creator and finds a mysterious message in her phone's inbox.
[2.47:37 - 2.50:52]Alice returns to the group and prepares for bed, feeling drained by the day's events.
[2.49:03 - 2.52:34]Allis and the others continue on their journey, with Rob leading the way
[2.50:52 - 2.54:57]Bonnie approaches Alice and offers to listen if she needs to talk.
[2.51:14 - 2.53:28]There is speculation that Rob has been to these parts before and is trying to reach a specific destination
[2.51:14 - 2.53:28]Alice smiles for the first time since the pine fell.
[2.51:34 - 2.51:50]Alice reflects on the group's lack of conversation and solemn atmosphere.
[2.51:50 - 2.56:16]Allis begins to question if Rob is intentionally hiding information from them
[2.54:57 - 2.56:04]There is speculation that Rob has been to these parts before and is trying to reach a specific destination
[2.54:57 - 2.56:04]Alice returns to the group and prepares for bed, feeling drained by the day's events.
[2.54:57 - 2.57:22]The speaker and their group are continuing their journey on the road.
[2.55:23 - 2.58:53]Alice reflects on the group's lack of conversation and solemn atmosphere.
[2.56:04 - 2.59:20]The speaker wonders about the road's intentions and its effect on the group.
[2.56:16 - 2.56:25]The speaker and their group are continuing their journey on the road.
[2.58:53 - 2.59:07]Bonnie approaches Alice and offers to listen if she needs to talk.
[2.59:09 - 3.04:48]Alice confesses to Clyde that she deceived him about the hitchhiker's message and he is visibly embarrassed.
[2.59:20 - 3.00:09]She asks Clyde about their call signs, and he reveals they were inspired by their childhood games.
[2.59:20 - 3.02:15]The speaker mentions that things have been tense after an incident with someone named Ace.
[3.00:23 - 3.00:38]Alice confesses to Clyde that she deceived him about the hitchhiker's message and he is visibly embarrassed.
[3.02:15 - 3.05:32]They begin to feel restless and overfamiliar with the Wrangler's passenger seat.
[3.04:48 - 3.09:12]The group discusses their plans for the road ahead and it is decided that they will split up, with Bonnie, Clyde, and Blue J continuing on while Lilith, Eve, and Apollo may split off.
[3.05:32 - 3.06:01]Alice reflects on the group's lack of conversation and solemn atmosphere.
[3.05:32 - 3.06:01]The speaker mentions that things have been tense after an incident with someone named Ace.
[3.06:01 - 3.10:08]The speaker and their group are continuing their journey on the road.
[3.06:53 - 3.08:37]The group discusses their plans for the road ahead and it is decided that they will split up, with Bonnie, Clyde, and Blue J continuing on while Lilith, Eve, and Apollo may split off.
[3.07:19 - 3.08:44]Alice reflects on the group dynamics and the possibility of a split forming.
[3.07:19 - 3.09:36]The speaker mentions that things have been tense after an incident with someone named Ace.
[3.07:25 - 3.07:35]Alice walks to the apple grove to test the detonator and discovers it is activated by incoming calls.
[3.07:51 - 3.08:03]The speaker wonders about the road's intentions and its effect on the group.
[3.09:12 - 3.11:06]Eve calls over the radio, panicked about something behind them.
[3.09:12 - 3.11:06]Lilith and Eve are driving on a road after escaping a dangerous situation
[3.09:26 - 3.10:08]The group is relieved when the figure passes them by and continues down the road
[3.09:36 - 3.12:13]The speaker wonders about the road's intentions and its effect on the group.
[3.10:08 - 3.12:06]Eve's car gets stuck in the road and she is unable to lift her leg as the road begins to consume it
[3.10:40 - 3.13:38]The protagonist realizes that the figure's fashion sense is similar to the clothes they found in a bag with a bomb inside
[3.12:13 - 3.16:54]They notice something following them in the rearview mirror and Rob grabs a receiver to make an announcement.
[3.12:13 - 3.19:15]The group is relieved when the figure passes them by and continues down the road
[3.13:38 - 3.13:49]Eve's car gets stuck in the road and she is unable to lift her leg as the road begins to consume it
[3.16:54 - 3.17:02]They continue driving and eventually hit an invisible wall, causing panic and confusion.
[3.16:54 - 3.17:02]They eventually reach a dirt track and make a quick turn to escape the figure
[3.19:15 - 3.22:23]Eve's car gets stuck in the road and she is unable to lift her leg as the road begins to consume it
[3.22:23 - 3.29:57]The group comes up with a plan to save Eve by using a winch and a rope
[3.26:07 - 3.33:35]Eve's car gets stuck in the road and she is unable to lift her leg as the road begins to consume it
[3.26:46 - 3.29:47]The group comes up with a plan to save Eve by using a winch and a rope
[3.32:15 - 3.36:55]Eve's panic increases as she is now in danger and unable to escape
[3.33:50 - 3.36:36]Eve's car gets stuck in the road and she is unable to lift her leg as the road begins to consume it
[3.34:54 - 3.35:38]Eve's panic increases as she is now in danger and unable to escape
[3.36:36 - 3.40:49]Lilith and Eve are driving on a road after escaping a dangerous situation
[3.38:21 - 3.38:49]Lilyth asks Bonnie and Clide if they are still going and if they have a free seat
[3.38:49 - 3.39:20]Lilyth turns around and glares at Rob, still determined to reach the end of the road
[3.39:20 - 3.40:27]Rob offers a ride home, but the narrator feels compelled to continue on the road for answers
[3.40:27 - 3.40:39]It is revealed that the group who died likely took a wrong turn and were caught by the road
[3.40:27 - 3.40:39]Participants encounter a supernatural being while playing the game
[3.40:27 - 3.42:12]The protagonist realizes that the figure's fashion sense is similar to the clothes they found in a bag with a bomb inside
[3.40:39 - 3.40:49]The narrator realizes that no one in their right mind would continue on this road, but they are all compelled to do so
[3.40:39 - 3.40:49]Blue jay is unsure if the experience is real or not
[3.40:49 - 3.41:13]It is revealed that the group who died likely took a wrong turn and were caught by the road
[3.40:49 - 3.41:13]The being is wearing the same clothes as a car crash victim
[3.40:49 - 3.41:30]They manage to pull Eve and Lilith to safety, but Apollo sacrifices himself to save them
[3.41:13 - 3.41:22]The narrator realizes that no one in their right mind would continue on this road, but they are all compelled to do so
[3.41:13 - 3.41:22]The participants are disturbed by the experience
[3.41:22 - 3.41:30]Bonnie offers a seat to Lilyth and the siblings agree to continue on together
[3.41:22 - 3.41:30]The story is a fun and scary take on interdimensional travel
[3.41:30 - 3.41:38]Rob offers a ride home, but the narrator feels compelled to continue on the road for answers
[3.41:30 - 3.42:12]The being is wearing the same clothes as a car crash victim
[3.41:38 - 3.42:12]Lilyth turns around and glares at Rob, still determined to reach the end of the road
[3.42:12 - 3.42:43]The being may be the reanimated body of the victim
[3.42:12 - 3.43:04]It is revealed that the group who died likely took a wrong turn and were caught by the road
[3.42:43 - 3.42:50]They crash into the pavement and continue driving
[3.42:50 - 3.43:04]They continue playing and encounter an invisible wall
[3.43:04 - 3.43:52]They crash into the pavement and continue driving
[3.43:27 - 3.43:44]The group discusses the left-right game and the consequences of taking the wrong turns
[3.43:27 - 3.43:44]The game continues to throw unexpected challenges at the participants
[3.43:44 - 3.43:52]The road seems to be luring people off the safe path with the promise of answers or danger
[3.43:52 - 3.44:03]The second part of the story will be eagerly awaited by listeners.
[3.44:03 - 3.44:17]They have been playing the game for almost a week now
[3.44:17 - 3.44:30]Participants encounter a supernatural being while playing the game
[3.44:30 - 3.44:41]Blue jay is starting to doubt the game's reality
[3.44:41 - 3.45:03]The recording is long and will be split into two parts
[3.45:03 - 3.45:58]The story is a fun and scary take on interdimensional travel
[3.45:58 - 3.46:28]The build up of the game's allure has been enjoyable
[3.46:28 - 3.46:42]The recording is long and will be split into two parts
[3.46:42 - 3.46:51]The second part will be posted later and can be found on various podcast platforms
[3.46:51 - 3.46:57]Audio downloads support the channel
[3.46:57 - 3.47:08]The second part of the story will be eagerly awaited by listeners.