
Our Terrible Boomer Opinions | Trash Taste #62


[01:37 - 01:42]MUGS! Trash Taste Mugs are being promoted.


[01:50 - 01:56]There is only one week left to purchase the mugs.


[01:50 - 01:56]The mugs are handcrafted and come with a lid.


[01:50 - 01:56]They are perfect for any kind of beverage.


[01:50 - 01:56]The link to purchase the mugs is in the description.


[01:50 - 01:56]The podcast episode begins with a discussion about the mugs.


[02:56 - 03:02]The hosts discuss getting their second COVID-19 vaccine shots and their reactions.


[04:14 - 04:20]They also talk about having a fever and feeling sick.


[06:19 - 06:26]One host mentions watching the Olympics.


[06:19 - 06:26]Another host mentions not having seen anything from the Olympics yet.


[06:19 - 06:26]The podcast ends with a viewing party at one of the host's places.


[00:00 - 06:26]The podcast promotes Trash Taste Mugs, discusses getting COVID-19 vaccine shots, and briefly mentions watching the Olympics.


[06:27 - 06:32]One friend wanted to see the Olympics opening ceremony


[06:40 - 06:55]The Olympics opening and ending ceremonies are the biggest highlights


[06:40 - 06:55]The speaker doesn't care much about sports, but enjoys the Olympics


[06:56 - 07:02]The Olympics is constantly changing and keeps the speaker from getting bored


[08:41 - 08:49]The speaker watched the Olympics with British commentary using a VPN


[09:18 - 09:24]The speaker is embarrassed for athletes who underperform and cause the commentators to go off on a tirade


[09:26 - 09:33]The commentary adds to the experience and can be entertaining


[11:59 - 12:05]The Olympics is more enjoyable for niche sports that are not seen often, like diving and curling


[06:27 - 12:35]The speaker wishes countries would agree to take a week off to watch the Olympics together.


[12:35 - 12:43]People discuss watching the Olympics and taking a break from work


[12:58 - 13:03]Some get patriotic during sporting events, others listen to commentators


[15:20 - 15:26]Discussion of the confusion surrounding UK, Great Britain, and the Commonwealth


[15:26 - 15:33]Mention of a CBC Grey video explaining the differences


[15:52 - 16:05]Discussion of different countries and their sports teams


[17:01 - 17:07]Discussion of struggles in following all the different competitors in the Olympics


[17:39 - 17:47]Mention of the opening ceremony and the order of countries


[18:58 - 19:05]Discussion of drama between a British and French boxer during a match


[12:35 - 19:23]A concise and comprehensive summary is not possible due to the conversational nature of the audio.


[19:23 - 19:28]French and British guys were hugging during a fight and the French guy head-butted the British guy, causing him to bleed.


[19:28 - 19:35]The referee warned the French guy not to do it again, but he did it again and was disqualified.


[19:35 - 19:44]The French guy had a mental breakdown and started shouting and protesting to the cameras.


[19:35 - 19:44]The French guy's fit was so crazy that it was like watching drama live.


[20:17 - 20:24]The speaker went to Twitter to watch the drama unfold and saw many clips of the Olympics, including athletes using anime music for their entrances.


[21:05 - 21:15]The speaker and other viewers felt that the opening ceremony was underperformed and lacked a big budget.


[21:22 - 21:30]The opening ceremony of the Olympics was artistic and bare bones, lacking the references and performances that were expected.


[21:39 - 21:48]During the segment of countries coming out, the musical soundtrack featured many Square Enix games.


[22:46 - 22:55]The speaker's theory is that Nintendo may have been planned for the ending ceremony instead of the opening.


[24:47 - 24:53]The speaker questions the purpose of some performances, such as a tap dancer and a jazz pianist.


[25:33 - 25:39]The stadium was designed to look like there were people in the stands, but the effect was not successful.


[26:15 - 26:21]Commentators on Japanese TV were explaining the performances more than letting the audio play.


[19:23 - 26:21]The French guy head-butting the British guy during a hugging session led to his disqualification and a mental breakdown, causing drama during the Olympics opening ceremony.


[26:49 - 26:54]Opening ceremony had too much audio commentary, confusing and overshadowed performance


[27:38 - 27:44]Square Enix's music was a highlight, but confusion on how they were chosen


[29:05 - 29:11]Sega's Sonic featured in opening ceremony, despite not being as iconic as Mario or Pokemon


[29:05 - 29:11]Sonic games have declined in quality, but still successful due to brand recognition


[31:50 - 31:57]Summer heat in Japan is brutal and affecting athletes


[32:47 - 32:55]Japan wanted to hold Olympics in September, but IOC insisted on July


[32:47 - 32:55]Swimming done indoors, so not affected by heat


[26:21 - 32:55]Overall, the Olympics have faced controversies and challenges, but still successful overall.


[36:12 - 36:24]Discussion about the Olympics and the heat


[37:19 - 37:24]Tokyo 2020 merchandise bought as a reminder of the unique circumstances


[37:32 - 37:39]Not much time left in the Olympics


[37:32 - 37:39]Olympics usually only last two weeks


[37:32 - 37:39]Olympics must be done within two weeks according to contract


[37:32 - 37:39]Hype for Olympics has been overshadowed by COVID and political tensions


[37:32 - 37:39]World is in a tense state


[37:32 - 37:39]Olympics usually a time for nations to come together and put differences aside


[37:32 - 37:39]China and USA currently leading in medal count


[37:32 - 37:39]Britain and Australia also doing well


[37:55 - 38:02]British people are known for their love of rowing and cycling


[38:28 - 38:33]American football has drama surrounding it


[38:45 - 38:52]Documentary about college football on Netflix


[39:09 - 39:15]NFL player who killed someone


[32:55 - 39:21]In the audio, the speakers discuss the Olympics and how the hype has been overshadowed by COVID and political tensions, with the world in a tense state. They also mention the current medal count, including China and USA leading. The speakers also talk about the unique circumstances of the Olympics being postponed and the merchandise bought as a reminder. They also briefly touch on the drama surrounding American football and a documentary about college football.


[40:38 - 40:44]The speakers discuss American football and its similarities to British sports.


[41:51 - 42:01]They mention the amount of ads and monetization in American sports and TV.


[44:21 - 44:29]The speakers also discuss the differences in ad placement in American and British TV shows.


[44:42 - 44:50]They mention the presence of infomercial channels in Japanese TV and the targeting of elderly viewers.


[44:42 - 44:50]The conversation concludes with a summary of the topics discussed, including the confusion over ad placement and the prevalence of ads in Japanese TV.


[39:21 - 45:49]American football, ads, ad placement, infomercial channels, Japanese TV, confusion, prevalence.


[45:50 - 45:56] The speaker talks about the abundance of infomercial channels on television and how they target people who do not use the internet for shopping.


[47:27 - 47:34]As a child, the speaker would watch infomercials when they were home sick from school.


[48:14 - 48:21]They also mention how infomercials would often add in extra pitches after the initial one.


[48:59 - 49:08]The speaker describes how infomercials would add on more and more products to entice viewers to buy.


[49:57 - 50:06]The speaker talks about how infomercial products used to be decent, but now with the internet and stores like Daiso, they are less appealing.


[50:52 - 51:03]They describe Daiso as a store that sells many unique and specific products for a low price.


[50:52 - 51:03]The speaker also mentions how Daiso sells different brands of the same product for the same price.


[51:13 - 51:22]They imagine what it would be like to have a version of Dragon's Den (a TV show where entrepreneurs pitch their ideas to investors) in Japan and speculate that the investors would probably say yes to every pitch.


[52:22 - 52:29]The speaker then talks about the unrealistic nature of shows like Dragon's Den and Shark Tank (the American version) and how they often feature outlandish ideas.


[45:50 - 52:29]The speaker discusses the prevalence of infomercial channels on television and their tactics to sell products, and reflects on how the rise of the internet and stores like Daiso have changed the landscape for infomercials. They also imagine a version of Dragon's Den in Japan and comment on the unrealistic nature of shows like it.


[54:34 - 54:43] The speaker discusses the show "Dragon's Den" and how the contestants often do not know their numbers when pitching to the dragons.


[55:37 - 55:43]The speaker mocks one contestant named Tuka and their lack of knowledge about their business.


[56:24 - 56:31]The speaker believes that the British version of the show may be staged and gives an example of a contestant who pitched a pyramid scheme.


[56:36 - 56:42]The speaker also criticizes some of the "dragons" for not being successful businesspeople and only becoming wealthy from one lucky business.


[57:01 - 57:07]The speaker then transitions to a sponsored segment about a snack box subscription service called Boxoo.


[57:01 - 57:07]They briefly discuss the Moon Festival and the snacks included in the Boxoo box.


[58:07 - 58:17]The speaker mentions a new game called Pokemon Unite and talks about its popularity among League of Legends players.


[58:48 - 58:53]They mention the lack of a chat feature and the ability to use voice chat.


[58:59 - 59:05]The speaker ends by mentioning their experience with voice chat in the game Animal Crossing and joking about being unable to use racial slurs.


[52:30 - 59:05]Overall, the speaker discusses the show "Dragon's Den", mocks a contestant and the "dragons", talks about a potential staged episode, and briefly mentions a sponsored segment and a new game.


[59:23 - 59:28]Nintendo's new game, Pokemon Unite, has been developed by a company called Tencent, not Nintendo themselves.


[59:44 - 59:49]The game features microtransactions, such as gacha and loot boxes, which has caused controversy among players.


[1.00:43 - 1.00:49]Some players have spent large sums of money on microtransactions, while others criticize the game for being a children's game with these types of transactions.


[1.02:50 - 1.02:57]This is not the first Pokemon game to have microtransactions, as Pokemon Go also had them.


[1.03:08 - 1.03:17]Nintendo has also partnered with brands, such as Mercedes, for their games.


[1.03:08 - 1.03:17]This is a new direction for Nintendo, as they used to be against microtransactions.


[1.04:48 - 1.04:57]The rise of games like Genshin Impact, which heavily rely on microtransactions, has shown how profitable these types of games can be.


[1.05:08 - 1.05:16]Nintendo's live stream for Genshin's new announcement had almost 400,000 viewers on Twitch.


[1.05:17 - 1.05:23]This is a significant number compared to the viewership of other gaming press conferences, such as EA or E3.


[59:05 - 1.05:23]In summary, Nintendo's new game, Pokemon Unite, and their partnership with brands, as well as the success of microtransaction-based games like Genshin Impact, signal a shift in the gaming industry towards more reliance on microtransactions.


[1.05:23 - 1.05:34]100K max viewers for Genshin update stream on Twitch


[1.05:34 - 1.05:41]Some announcements had already been leaked


[1.05:41 - 1.05:49]People were tuning in to confirm the leaks


[1.05:41 - 1.05:49]Fans would get behind the hype


[1.07:07 - 1.07:14]Some people play on both PC and mobile


[1.07:14 - 1.07:23]Genshin is easy to play on multiple devices


[1.08:26 - 1.08:31]Hype fatigue and disappointment in game releases


[1.09:17 - 1.09:25]Online shopping and internet speed have changed pre-ordering habits


[1.09:25 - 1.09:33]Limited game choices in the past led to more pre-orders


[1.11:01 - 1.11:09]Last time each person pre-ordered and got hyped for a game


[1.11:23 - 1.11:31]Cyberpunk 2077 was a highly anticipated game that ultimately disappointed


[1.05:23 - 1.11:45]Discussion about recent gaming hype and pre-order habits, with a focus on the highly anticipated but ultimately disappointing game, Cyberpunk 2077.


[1.11:46 - 1.11:52]The speaker saw an article about Cyberpunk not living up to expectations and compared it to the turnaround of No Man's Sky


[1.13:28 - 1.13:35]The speaker and their friends were excited for Borderlands 3, but it ended up being a disappointment with bugs and an unlikable story


[1.16:32 - 1.16:39]The speaker's favorite gaming experiences have been with games they knew nothing about beforehand, like Breath of the Wild and Horizon Zero Dawn


[1.17:23 - 1.17:29]The speaker doesn't watch E3 or gaming conferences because they don't want to get hyped for something that may let them down


[1.17:29 - 1.17:43]The speaker recalls the hype around the announcement of Final Fantasy VII remake and Shenmue 3, despite not being a fan of either franchise


[1.11:46 - 1.17:57]Overall, the speaker has been let down by previous hyped games and now tries to avoid getting excited for new releases.


[1.17:57 - 1.18:08]Person is more hyped about press conference than the actual games


[1.19:31 - 1.19:37]Shenmue 3 is expected to be a great game


[1.20:21 - 1.20:31]The Nintendo Directs event is not enjoyable for the person


[1.20:21 - 1.20:31]They get angry watching it and feel that Nintendo presents games that no one cares about


[1.20:46 - 1.20:56]They would rather see an ad or something else besides the games shown


[1.21:40 - 1.21:52]They wish Pokemon games had a difficulty option or something to make it more challenging


[1.22:42 - 1.22:48]Being an adult and British makes it worse


[1.22:55 - 1.23:02]They are becoming bitter and less excited about things that make others happy


[1.23:02 - 1.23:12]Even 10% more difficulty would make the game more enjoyable


[1.23:12 - 1.23:22]Pokemon games now hold your hand and are too easy compared to older versions


[1.23:12 - 1.23:22]They feel that even as a child, they should have been able to fail the first gym and learn to strategize


[1.23:22 - 1.23:32]They feel that purposely leaving it open-ended for players to choose the difficulty is what makes the game appeal to people


[1.23:32 - 1.23:42]They dislike choosing difficulty in games, but it depends on the game


[1.23:43 - 1.23:51]They feel like they are sitting on their porch, rocking their chair and thinking about how naive young kids are


[1.23:43 - 1.23:51]Games should have some level of difficulty to make it more enjoyable and teach kids that not everything will be easy


[1.23:51 - 1.23:56]Person disliked when games were too easy as a child and enjoyed the challenge of games like Mega Man 2


[1.17:57 - 1.24:06]Person is becoming bitter and less excited about things that make others happy, dislikes the lack of difficulty in modern Pokemon games, and wishes for more challenging gameplay. They also dislike the Nintendo Directs event and feel that Nintendo presents games that no one cares about. They would rather see an ad or something else besides the games shown.


[1.24:06 - 1.24:12] Kids have more patience for difficult games than adults


[1.24:25 - 1.24:33]Games are now more affordable and accessible, so kids have more options


[1.24:49 - 1.25:05]Older games were shorter and had to be made more difficult to extend gameplay


[1.26:48 - 1.26:55]Difficulty options in games can cause anxiety for some players


[1.28:11 - 1.28:22]Accessibility options in Japanese games are lacking


[1.28:53 - 1.29:06]Button remapping is important for accessibility and should be included in more games


[1.29:32 - 1.29:39]Colorblind options in games are important for accessibility


[1.29:32 - 1.29:39]All games should have options for accessibility and customization for players


[1.24:06 - 1.30:14]In summary, accessibility options and customization should be included in all games for the enjoyment of all players.


[1.30:15 - 1.30:21] Subtitles are not included in every video game


[1.30:21 - 1.30:27]Lack of subtitles can be frustrating for players who don't want to listen to the game at full volume or for those who have trouble hearing


[1.31:47 - 1.32:02]Audio mixing in video games and movies can be an issue, with dialogue being too quiet and sound effects being too loud


[1.33:14 - 1.33:20]Xbox has made efforts to improve accessibility for gamers with the Xbox Adaptive Controller


[1.36:34 - 1.36:48]PC gaming has been leading the charge in terms of customization and accessibility options


[1.36:49 - 1.36:55]Nintendo has limitations on using peripherals and customizing games


[1.37:00 - 1.37:07]Denying someone the option to play a game due to accessibility limitations is not fair


[1.30:15 - 1.37:07]Lack of subtitles and audio mixing issues in video games have been addressed by Xbox's Adaptive Controller, while PC gaming has been leading the charge in customization and accessibility options. Nintendo has limitations on using peripherals and denying someone the option to play a game due to accessibility issues is not fair.


[1.37:07 - 1.37:18]Person discusses wanting accessible gaming controls for those who may not be able to use standard controls


[1.37:55 - 1.38:00]They express frustration with companies not investing in accessible controls and instead making faulty products


[1.38:30 - 1.38:36]A specific example is given of Nintendo's Joy-Cons and their infamous "Joy-Con drift" issue


[1.41:16 - 1.41:22]The person shares a story of their friend having to deal with the "Red Rings of Death" on their Xbox


[1.43:09 - 1.43:15]Memory card issues and corrupt saves on the GameCube are brought up, causing a fear of playing JRPGs


[1.43:31 - 1.43:39]The person has never finished Star Ocean 3 due to a corrupted save file


[1.37:07 - 1.43:50]A concise summary is that the person discusses frustrations with gaming companies not addressing accessibility and making faulty products, sharing personal experiences with the issues.


[1.43:51 - 1.43:56]Person recalls playing Final Fantasy 6 on Super Nintendo for the first time, 40 hours in, and almost completing the game


[1.43:57 - 1.44:11]Cousin walks by and kicks the SNES, resetting the file and causing frustration


[1.44:40 - 1.44:46]Person considers committing murder but realizes the fragility of old consoles


[1.44:40 - 1.44:46]Memories of playing on different consoles and their durability or lack thereof


[1.46:13 - 1.46:20]Discussion of disc cleaning services at game stores and their effectiveness


[1.46:44 - 1.46:50]Person's experience with a dickhead relative/friend who took out the cartridge while playing Golden Eye on N64


[1.49:47 - 1.49:53]Memories of greasy hands on controllers and pet peeves about it


[1.50:05 - 1.50:11]Dislike for videos of people turning off game consoles while others are playing


[1.43:51 - 1.50:17]Person recalls memories of playing video games, including frustrating incidents with old consoles, disc cleaning services, and greasy controllers. They also express dislike for videos of people turning off game consoles while others are playing.


[1.50:17 - 1.50:23] People make videos of turning off game consoles or PCs while someone is playing and recording their angry reaction.


[1.51:58 - 1.52:03]This trend has been around for decades, but is now being popularized on TikTok.


[1.52:35 - 1.52:44]Another similar trend is people being disruptive in stores and causing a mess.


[1.53:17 - 1.53:25]These videos often receive a lot of views and likes, but don't consider the consequences for the employees who have to clean up the mess.


[1.53:44 - 1.53:51]Another disturbing trend is people opening and licking ice cream containers in stores.


[1.53:51 - 1.53:56]One person was actually convicted for this behavior.


[1.54:10 - 1.54:15]Some people find it funny, but others think it's just mean and disrespectful.


[1.54:10 - 1.54:15]The speaker questions how these trends became popular and why people find them funny.


[1.54:22 - 1.54:28]They suggest that there should be a test to determine if someone is fit to be a parent based on their reaction to these videos.


[1.50:17 - 1.56:06]These trends are a reflection of a larger issue with lack of accountability and disregard for others on the internet.


[1.56:06 - 1.56:13]No procedure for pranks on TV, need release forms


[1.56:13 - 1.56:18]Younger generation thinks pranks are okay, but they are not


[1.56:19 - 1.56:27]Prank channels fake pranks and have run into trouble


[1.56:19 - 1.56:27]Some pranks have resulted in serious harm or death


[1.59:05 - 1.59:12]Pranks have migrated to TikTok


[2.01:13 - 2.01:18]YouTube shorts and TikTok have an influx of guru and financial advice content


[2.01:46 - 2.01:52]Kids are now aspiring to be entrepreneurs at a young age


[2.01:46 - 2.01:52]Tragic consequences of kids valuing money and entrepreneurship above all else


[2.01:46 - 2.01:52]Kids now put "entrepreneur" as their desired career in kindergarten


[1.56:06 - 2.01:58]Pranks on TV require release forms, but younger generation thinks they can do them without consequences. However, many prank channels have run into trouble and some pranks have resulted in serious harm. Pranks have migrated to TikTok, and YouTube shorts and TikTok have an influx of guru and financial advice content. Kids are now aspiring to be entrepreneurs at a young age, valuing money and entrepreneurship above all else. This trend is seen even in young children, who now put "entrepreneur" as their desired career in kindergarten.


[2.01:58 - 2.02:03] The speaker discusses their dislike for Silicon Valley and how it dominates the tech industry.


[2.02:17 - 2.02:27]They mention the struggle of finding good content on platforms like TikTok and YouTube, and how they prefer to wait for content to be shared on Twitter.


[2.03:37 - 2.03:44]The speaker shares their experience with browsing anime TikTok and finding strange trends and content.


[2.06:35 - 2.06:45]They discuss the fast-paced and mind-numbing experience of scrolling through TikTok and YouTube shorts.


[2.07:00 - 2.07:08]The speaker expresses their concern about how content is being forced upon viewers without their choice.


[2.07:08 - 2.07:18]They mention the hypnotic effect of some TikTok content and their struggle to find good content on the platform.


[2.08:05 - 2.08:10]The speaker wonders how to make good TikToks and expresses their frustration with the platform's search function.


[2.01:58 - 2.08:31]The speaker discusses their dislike for Silicon Valley, their struggle to find good content on platforms like TikTok and YouTube, and their concern about the forced consumption of content. They also share their experience with browsing anime TikTok and their frustration with the platform's search function.


[2.08:31 - 2.08:37]Orders from YouTube videos became popular


[2.09:48 - 2.09:54]Confusion about bizarre content being used for TikTok


[2.09:48 - 2.09:54]Mixed feelings about being featured on TikTok


[2.10:49 - 2.11:06]Content creator values a smaller but more suitable audience


[2.11:06 - 2.11:16]Not interested in starting a TikTok for popularity


[2.12:10 - 2.12:16]Shout-out to patrons and social media handles


[2.13:07 - 2.13:13]Feeling old and excited about buying furniture and furnishing a new place


[2.13:25 - 2.13:30]Ending with a mention of continuing the conversation on the next episode of Trash Taste


[2.08:31 - 2.13:33]Overall, the speaker discusses their experience with their content being used on TikTok and their thoughts on the platform's popularity.