
THE FUTURE SUCKS | Trash Taste #164


[00:00 - 00:05]Two couples filming themselves having sex


[00:15 - 00:20]The Trash Taste Podcast with Connor, Joey, and Garnt


[02:01 - 02:08]Connor's recent trips to America


[02:45 - 02:52]Visiting Napa Valley and Lake Tahoe


[03:42 - 03:48]The freedom and "fuck it" mentality in America


[04:16 - 04:22]Renting a boat without a license or time slot


[05:45 - 05:52]Going fly fishing for the first time


[06:10 - 06:16]Comparing fishing experiences to video games


[06:39 - 06:45]Fishing trip with geeks plus


[06:45 - 06:55]Pretending not to see fish being thrown into the river


[07:26 - 07:34]Catching a golden fish worth 5 points


[07:26 - 07:34]Doing fly fishing near Lake Tahoe


[00:00 - 07:34]Connor talks about his recent trips to America, including visiting Napa Valley and Lake Tahoe, and experiencing the freedom and "fuck it" mentality in America while renting a boat and going fly fishing.


[07:34 - 07:41] The speaker had previous fishing experience and thought fly fishing would be easy


[07:41 - 07:49]They were confused by the hour-long tutorial on fly fishing


[08:15 - 08:28]Fly fishing involves whipping the line to catch the attention of the fish


[08:37 - 09:01]It is difficult to control the length and direction of the line when throwing it


[09:50 - 09:57]The timing of the whip is important and can affect the success of catching a fish


[10:50 - 11:02]Trout are conscious of conserving energy, so they may only give the bait a nibble and then let go


[12:05 - 12:21]The hook used in fly fishing is smaller, so it is important to be attentive and pull up quickly when there is movement on the line


[12:05 - 12:21]Fly fishing involves setting the hook and then fighting the fish to reel it in


[14:20 - 14:28]They did not eat the fish they caught as they were under supervision and had to put them back


[14:52 - 15:01]The speaker found fly fishing addictive and compared it to a video game with a perfect gameplay loop


[07:34 - 15:17]Fly fishing is a more exciting and challenging form of fishing compared to traditional methods.


[15:24 - 15:32]Person recounts a fishing trip and expresses dislike for ice fishing


[17:14 - 17:20]Ocean fishing is also disliked due to lack of success and unpleasant experience


[17:33 - 17:43]Fly fishing is preferred and will be tried again in the future


[17:44 - 17:54]Person boasts about catching more fish than others on the trip


[19:45 - 19:52]ExpressVPN advertisement is inserted into discussion


[20:29 - 20:36]Person confesses to not enjoying driving and mentions a recent trip in an SUV


[20:54 - 21:05]Country music is played during the drive to Lake Tahoe, sparking a debate between the person and their travel companion


[21:56 - 22:08]Person reflects on their dislike for driving, possibly due to ADHD, and the fear of making a mistake and dying while driving


[15:17 - 22:45]Person recounts a fishing trip and expresses dislike for ice and ocean fishing, preferring fly fishing. They also discuss their dislike for driving and fear of making a mistake and dying while driving.


[22:51 - 22:59]Person talking about road safety and the risks involved


[25:42 - 25:48]Anxiety while driving


[25:49 - 25:54]Mentally being switched on while driving


[25:55 - 26:04]Music helps person drive


[28:13 - 28:21]Lo-fi music is inoffensive but gets boring


[29:18 - 29:27]Discussion about playing music for guests


[29:59 - 30:09]80s playlist is a popular choice for parties


[22:46 - 30:16]Person talks about road safety and their anxiety while driving, as well as the role of music in driving and playing music for guests, ultimately concluding that an 80s playlist is a popular choice for parties.


[30:16 - 30:28]Discussion about music and setting the mood for a party


[30:54 - 31:01]Different levels of playlists and private listening


[31:20 - 31:30]Disliking how Discord shows what song someone is listening to


[32:24 - 32:30]Picking wedding songs and the impact of memes on emotional responses


[35:52 - 35:59]Discussion about the scene in One Piece and Invincible


[37:20 - 37:28]Examples of scenes/moments ruined by meme culture


[30:16 - 37:40]Overall, meme culture has the power to change how we perceive and experience media


[37:40 - 37:49] The speaker is discussing the experience of rewatching Breaking Bad after its resurgence in memes.


[37:49 - 37:55]They have watched the show a year ago and still think it holds up.


[38:09 - 38:15]They have never seen the show but enjoy the memes related to it.


[38:59 - 39:05]They discuss the prevalence and quality of Breaking Bad memes.


[39:58 - 40:05]They mention a sponsor for the podcast, Cash App.


[42:00 - 42:06]The conversation turns to VR and AR technology.


[42:06 - 42:13]One speaker has tried VR and finds it uncomfortable.


[43:47 - 43:53]They discuss the potential uses and applications for VR technology, including porn.


[44:21 - 44:29]They mention previous technologies that had a lot of hype but ultimately failed, such as the Segway.


[44:44 - 44:58]They compare the success of e-scooters to the Segway.


[45:04 - 45:11]The conversation ends with a discussion of the form factor of scooters and the manageability of storing them.


[37:40 - 45:11]The speakers discuss rewatching Breaking Bad after its resurgence in memes, with one having watched the show and the other only enjoying the memes. They mention a sponsor, Cash App, before discussing the potential uses and skepticism surrounding VR technology. They also mention other technologies that had hype but ultimately failed.


[46:32 - 47:02]The speaker discusses their thoughts on using a segway and how they look while riding one.


[47:02 - 47:14]They mention how their first exposure to a segway was in media, often portrayed in a negative or comedic light.


[48:52 - 48:59]The speaker questions the purpose of AR and VR technology and what problem it is trying to solve.


[48:52 - 48:59]The speaker discusses the potential uses for AR and VR technology, such as in architecture and design.


[49:56 - 50:07]They also mention the Apple vision, a rumored AR device that is expected to be released by Apple.


[51:14 - 51:20]The speaker shares their experience trying to watch a movie on a VR headset and the discomfort it caused.


[51:55 - 52:03]They suggest that down the line, AR and VR technology could potentially replace devices like PCs, TVs, and phones.


[52:04 - 52:09]They also consider the potential accessibility benefits of such technology.


[45:11 - 52:09]In summary, the speaker questions the purpose and practicality of AR and VR technology, citing their own experiences and observations.


[53:51 - 53:59]Discussion about current technology and its impact


[54:13 - 54:19]Curiosity about the future of technology


[54:13 - 54:19]Uncertainty and skepticism about new tech


[54:13 - 54:19]Foldable phones as an example of evolving technology


[54:33 - 54:42]Dislike of tech-bro culture and being critical of new technology


[58:17 - 58:23]Despising going to the dentist and hospitals


[58:17 - 58:23]Trauma related to dental procedures


[58:41 - 58:47]Personal experience with a cavity and mercury filling


[58:41 - 58:47]Japanese approach to fixing dental issues


[52:09 - 58:53]Discussion about current and evolving technology, skepticism about new tech and dislike of tech-bro culture, curiosity about the future of technology, and personal experiences and feelings related to going to the dentist and mercury fillings in Japan.


[58:53 - 59:01]An American lawyer expresses confusion over American political ads


[59:07 - 59:14]Political ads in America often mention controversial topics like raising taxes and keeping rapists out of prison


[1.00:15 - 1.00:21]The speaker recalls seeing these ads on a tour bus and through online parodies


[1.00:41 - 1.00:48]The speaker also mentions the prevalence of over-the-counter drugs in America


[1.02:48 - 1.02:58]The conversation turns to bizarre events in Japan, including a man who died after hitting a pole while cycling and a man who doxed a popular YouTuber


[1.03:37 - 1.03:42]Despite these incidents, the speaker still enjoys living in Japan and follows Japan-related subreddits


[1.03:49 - 1.03:54]A recent incident involved a gas station employee posting a receipt with a famous YouTuber's private information, causing backlash and potential legal action


[1.05:43 - 1.05:50]The police may not take action unless something serious happens


[58:53 - 1.06:12]Overall, the conversation highlights the strange and sometimes dangerous occurrences in both America and Japan, particularly in terms of media and privacy.


[1.06:13 - 1.06:19] Narrator talks about going to a comedy show close to their house at 11 p.m.


[1.06:32 - 1.06:39]They get recognized by someone behind the counter who calls them "the anime man"


[1.06:58 - 1.07:04]The narrator is worried about being followed after the purchase


[1.07:24 - 1.07:34]They discuss the experience of being recognized in public


[1.07:56 - 1.08:02]They mention seeing other white people in their neighborhood and feeling paranoid


[1.11:49 - 1.12:07]The narrator mentions other YouTubers causing trouble in Japan and worries about the perception of streamers


[1.11:49 - 1.12:07]They mention the importance of being respectful and asking permission when filming in Japan


[1.12:17 - 1.12:26]The narrator discusses the negative media attention on streamers and the impact it can have on the perception of the medium


[1.13:10 - 1.13:29]They mention the difficulty of promoting positivity in a sea of negativity, especially online


[1.06:13 - 1.13:35]The narrator talks about their experience at a comedy show in Japan, being recognized by a fan, and the challenges of being a streamer in Japan and dealing with negative media attention. They also discuss the importance of being respectful and promoting positivity in the online space.


[1.16:56 - 1.17:04]Discussion about negativity and positive impact in streaming and YouTube


[1.17:40 - 1.17:49]Importance of established creators for brands and legitimizing the medium


[1.18:06 - 1.18:13]Comparison of streaming and YouTube drama


[1.18:06 - 1.18:13]Maturity of YouTube and hope for streaming to follow suit


[1.18:32 - 1.18:37]Growth and maturity of creators and audience


[1.18:38 - 1.18:47]Potential for streaming to become more mature over time


[1.19:10 - 1.19:15]Discussion about negativity and positive impact in streaming and YouTube


[1.19:21 - 1.19:31]Unreal 5 video showcasing photorealistic gaming development


[1.19:46 - 1.19:51]Comparison of streaming and YouTube drama


[1.19:58 - 1.20:05]Shipstation sponsorship


[1.20:20 - 1.20:25]Importance of established creators for brands and legitimizing the medium


[1.20:20 - 1.20:25]Maturity of YouTube and hope for streaming to follow suit


[1.20:20 - 1.20:25]Growth and maturity of creators and audience


[1.20:20 - 1.20:25]Potential for streaming to become more mature over time


[1.20:26 - 1.20:35]Chronological summary:


[1.21:17 - 1.21:24]Unreal 5 video showcasing photorealistic gaming development


[1.13:35 - 1.21:24]Shipstation sponsorship


[1.21:24 - 1.21:35] Official early gameplay trailer released


[1.24:37 - 1.24:42]Trailer looks undistinguished from real life


[1.24:37 - 1.24:42]Narrator unsure if they want this level of realism in gaming


[1.24:52 - 1.25:02]Example of using VR for dangerous jobs like firefighting


[1.24:52 - 1.25:02]Potential for VR to simulate experiences, such as being in a burning building


[1.25:18 - 1.25:39]Possibility of using VR for training purposes


[1.25:18 - 1.25:39]Some industries already using VR for training


[1.26:14 - 1.26:21]Mention of dystopian future where Apple vision is a reality


[1.27:33 - 1.27:47]Mention of potential impact on violence in video games debate


[1.28:01 - 1.28:07]Comparison to plot of "Serial Experiments Lain"


[1.28:13 - 1.28:20]Discussion on the beauty and timelessness of older games like "Metal Slug"


[1.28:40 - 1.28:46]Mention of declining birth rates in Japan and Korea due to popularity of gaming and technology


[1.28:47 - 1.28:57]Discussion on the discomfort of photorealistic games and media blurring the lines between real and virtual


[1.28:47 - 1.28:57]Comparison to episode of "Black Mirror" where character uses technology to relive a past sexual experience


[1.28:47 - 1.28:57]Concept of growing up with two indistinguishable worlds (real and virtual)


[1.28:47 - 1.28:57]Personal preference for stylized graphics in video games


[1.28:47 - 1.28:57]Charm and popularity of retro-style games in the indie game scene


[1.21:24 - 1.29:02]Overall discomfort and concern about the blurring of lines between real and virtual worlds in technology.


[1.29:10 - 1.29:18] Game developer discusses various types of game genres and the challenges of creating open worlds as an indie dev.


[1.29:34 - 1.29:50]They discuss the prevalence of apology letters from major AAA studios for game releases with bugs and glitches.


[1.30:31 - 1.30:39]The conversation shifts to the release of Cyberpunk and the reaction of gamers to its initial release and subsequent fixes.


[1.31:31 - 1.31:43]They also touch on the comparison made by YouTuber Nicky Jakey about game releases and taco bars.


[1.34:51 - 1.34:58]The game developer shares their opinion on DLC and how they would prefer companies to focus on creating new games rather than DLC for existing ones.


[1.35:36 - 1.35:42]They also discuss the DLC for Elden Ring and how it's sometimes not worth investing in after moving on from a game.


[1.29:02 - 1.36:21]Overall, the conversation delves into the current landscape of game development and releases, with a focus on the impact of bugs and DLC.


[1.40:07 - 1.40:15] DLCs can be hit or miss, some are not worth the effort


[1.40:16 - 1.40:23]Pokemon Sword and Shield received criticism for their DLCs


[1.40:23 - 1.40:30]DLCs should not be used to fix a poorly made game


[1.40:23 - 1.40:30]DLCs can make players feel burnt and taken advantage of


[1.40:23 - 1.40:30]DLCs should not be released if the base game is already completed


[1.41:58 - 1.42:03]Persona 5 Royale is a good example of a successful DLC


[1.42:46 - 1.43:05]DLCs may not be worth it if the game has been completed and forgotten


[1.42:46 - 1.43:05]Companies may push for early releases due to financial pressure


[1.42:46 - 1.43:05]DLCs can be hit or miss, but some are not worth the effort


[1.43:17 - 1.43:25]DLCs are like the director's cut of movies, adding extra content


[1.43:17 - 1.43:25]DLCs are like the director's cut of movies, adding extra content


[1.43:17 - 1.43:25]Companies may push for early game releases due to financial pressure


[1.43:25 - 1.43:31]The video game industry is not in a good spot


[1.43:31 - 1.43:43]Companies make record profits despite issues with DLCs and game releases Summary:


[1.43:31 - 1.43:43]Pokemon Sword and Shield received criticism for their DLCs, which were seen as a way to fix a poorly made game


[1.43:31 - 1.43:43]Persona 5 Royale is a successful example of a DLC


[1.36:21 - 1.43:43]Despite record profits, the video game industry is facing issues with DLCs and game releases


[1.43:54 - 1.44:02] Gamers are frustrated with companies prioritizing profits over creating quality games.


[1.44:02 - 1.44:09]Early access and pre-ordering have been heavily criticized for being abused by developers.


[1.49:14 - 1.49:19]Memes have had a large impact on media and can even lead to the creation of new movies and games.


[1.50:35 - 1.50:43]Five Nights at Freddy's was a massively popular game, with entire channels dedicated to it, and its success was largely due to YouTube content.


[1.50:56 - 1.51:02]The impact of YouTube and Twitch on the gaming industry cannot be ignored.


[1.50:56 - 1.51:02]Gamers are demanding better quality games and more transparency from developers.


[1.51:08 - 1.51:13]Other games, such as Amnesia, Happy Wheels, and Jumpking, also gained popularity through YouTube and Twitch.


[1.51:19 - 1.51:30]Many horror games have been successful thanks to YouTube and Twitch streamers promoting them.


[1.51:30 - 1.51:37]Fear and Hunger is a great example of a game that gained attention through its unique concept and YouTube videos.


[1.43:43 - 1.51:37]The discussion revolves around the impact of YouTube and Twitch on the gaming industry, the abuse of early access and pre-ordering, and how memes can influence the creation of new media. Specific examples, such as Five Nights at Freddy's and Fear and Hunger, are mentioned to illustrate the points being made. There is a strong sentiment among gamers for better quality games and more transparency from developers.


[1.51:38 - 1.51:43]The speakers discuss a topic related to the future and food.


[1.52:05 - 1.52:15]They touch on the idea of food peaking and whether they have already tasted the best food in their lives.


[1.52:16 - 1.52:27]One speaker shares a personal experience of tasting the best sushi in the world.


[1.53:25 - 1.53:31]They talk about how people have gotten better at cooking and the role of technology and genetics in improving food.


[1.53:31 - 1.53:42]They mention the changing perception of certain foods, like Brussels sprouts, and how they have become more popular due to better cooking techniques.


[1.55:09 - 1.55:18]One speaker admits to drinking meal replacements on stream and laments the loss of enjoying a traditional lunch break.


[1.57:32 - 1.57:39]They discuss the pressure on streamers to constantly provide content and how it affects their lifestyle.


[1.58:24 - 1.58:39]The speakers reflect on the unique and memorable experiences they have had with new and delicious dishes.


[1.51:38 - 1.58:39]The concise and comprehensive summary is that the speakers discuss the future of food and its evolution, including the role of technology and genetics, as well as their own personal experiences with tasting the best food.


[1.58:40 - 1.58:47] The speaker remembers their first time trying a five wagyu and being amazed


[1.58:56 - 1.59:02]They wonder if they will ever experience that level of taste again


[1.59:03 - 1.59:09]They realize that they may never taste everything that is good in the world


[1.59:37 - 1.59:45]Moving to Japan opened their eyes to new and amazing food experiences


[1.59:56 - 2.00:02]They are constantly chasing that high again, but also appreciate what they have


[2.00:50 - 2.00:58]They dislike the obsession with foam in high-end restaurants


[2.01:46 - 2.01:51]They also dislike the term "deconstructed" on menus


[2.02:30 - 2.02:40]They enjoy for heaters because of the control it gives them


[2.02:53 - 2.03:04]The portion sizes for fajitas are often disappointing


[2.04:02 - 2.04:10]They encourage viewers to join their Patreon, follow them on social media, and listen to them on Spotify


[1.58:40 - 2.04:26]In summary, the speaker discusses their love for food and their constant search for new and amazing culinary experiences.