
WE CAN'T STOP PLAYING GACHA | Trash Taste #153


[00:00 - 00:08]Trash Taste Europe tour 2023 is happening


[00:25 - 00:47]Tickets are available now for various locations in Europe


[00:58 - 01:22]The hosts of Trash Taste discuss the Mario movie


[05:32 - 05:41]The Mario movie was a product of meme culture and internet culture


[06:59 - 07:04]It was a fan service with many Easter eggs and references for fans of Nintendo and Mario


[07:10 - 07:22]The soundtrack was well done and incorporated musical Easter eggs


[08:02 - 08:09]The Mario Kart segment felt out of place


[08:45 - 08:52]They also discuss Guardians of the Galaxy 3


[08:45 - 08:52]Both movies were enjoyable for the hosts


[08:52 - 08:59]Guardians of the Galaxy 3 was the first good Phase 5 movie


[00:00 - 08:59]Trash Taste Europe tour is happening and the hosts discuss their recent viewing of the Mario movie and Guardians of the Galaxy 3. Both movies were enjoyable, with the Mario movie being a fan service and incorporating many Easter eggs and references for fans. The soundtrack was well done, but the Mario Kart segment felt out of place. Guardians of the Galaxy 3 is the first good Phase 5 movie.


[09:00 - 09:06]Phase 5 of a disease, possibly COVID, is being discussed.


[09:06 - 09:16]The speaker watched the movie, but wasn't initially interested.


[09:22 - 09:27]They enjoyed the first movie, but found the second one boring.


[09:27 - 09:38]The second movie had a good soundtrack, but lacked the magic of the first.


[09:56 - 10:01]The third movie was fine, with a good soundtrack, but was very long.


[10:01 - 10:17]The villain was not compelling and just screamed all the time.


[10:18 - 10:26]Chris Pratt was likable in the movie.


[10:33 - 10:39]The movie was fun, but not a perfect 10 out of 10.


[10:44 - 10:50]The speaker thinks that Marvel fans are starved for good content.


[11:01 - 11:07]The speaker wonders if DC was upset about the success of the movie.


[11:15 - 11:28]Ezra Miller, who plays The Flash, has a controversial reputation.


[12:22 - 12:38]The movie plays off of nostalgia, similar to the Mario movie.


[13:59 - 14:13]Sonic has done a better job of marketing to a younger audience than Mario.


[14:55 - 15:12]The speaker predicts that there will be a Pokemon movie in the future.


[15:26 - 15:37]The first Pokemon movie was good, but the speaker doesn't want a live-action version.


[16:25 - 16:33]The speaker hates that they are easily influenced by nostalgia.


[09:00 - 16:33]The speaker discusses their thoughts on the third installment of a popular movie franchise, including the nostalgia factor and the reputation of one of the actors. They also mention the success of the movie and compare it to other recent movies based on beloved franchises.


[16:34 - 24:34]The speaker and Con discuss the potential release of Oppenheimer in Japan, touching on topics such as Christopher Nolan, Pearl Harbor, and the challenge of translating media for different audiences. They also reflect on the difficulties of understanding and appreciating media in a different language, particularly in the context of the first episode of Tell Me Gals.


[25:12 - 25:18]Person talking about their recent trip to Italy and their observations


[28:15 - 28:20]They mention the language barrier and the difficulty of translating slang


[29:32 - 29:39]They discuss losing something in translation but still enjoying their trip


[31:06 - 31:12]Person took a break from work and visited Italy


[31:06 - 31:12]They explain their love for Italian food and their experience with different dishes


[31:06 - 31:12]Person talks about the coffee culture in Italy and how it is unmatched


[31:06 - 31:12]Person rented a Vespa and had a relaxed time in Italy


[31:06 - 31:12]They discuss the laid back attitude of Italians


[31:06 - 31:12]Person visited Burrolo and had a great time


[31:20 - 31:37]They mention trying different types of coffee and even visiting a Starbucks roastery


[31:20 - 31:37]Person describes the abundance of espresso machines in even the most rundown places


[31:20 - 31:37]They mention the cheap prices of coffee in Italy


[31:20 - 31:37]Person describes their experience at an airport hotel and their disappointment with the coffee


[31:20 - 31:37]They mention visiting a Starbucks roastery in Milan and trying a unique espresso martini


[31:56 - 32:02]They mention the picturesque landscape of Italy


[24:34 - 32:02]Person describes their recent trip to Italy, including their observations on the language barrier and translation difficulties, their break from work, their love for Italian food and coffee, their relaxed time exploring on a Vespa, and their experiences at different places such as Burrolo and a Starbucks roastery. They also mention the laid back attitude of Italians and the abundance of espresso machines throughout the country.


[32:41 - 32:46]The speaker talks about their experience in Italy and how the food was amazing.


[35:53 - 36:02]The driving in Italy is described as crazy and rule-defying.


[35:53 - 36:02]The speaker also mentions their privilege in being able to visit and enjoy Italy.


[38:42 - 38:48]They mention how they were reminded of Southeast Asia due to the loud and enthusiastic atmosphere.


[38:49 - 38:57]The discussion shifts to the topic of hentai and the speaker's surprise at finding a Thai-produced one.


[40:03 - 40:19]The animation and character designs are praised, but the Thai voice acting is criticized.


[40:03 - 40:19]The plot of the hentai is described as "awful."


[32:02 - 40:19]The speaker discusses their trip to Italy and their love for the food, as well as their observations of the country's atmosphere and driving. They also briefly mention their surprise at finding a Thai-produced hentai and their thoughts on it.


[40:19 - 40:25] Narrator describes a plot about a guy and his mom in a hentai


[41:27 - 41:48]Narrator expresses discomfort with the plot due to personal experiences


[42:20 - 42:30]Narrator and speaker discuss separation between anime and personal life


[45:07 - 45:14]Speaker talks about discovering a political candidate in Japan who is a manga artist


[46:08 - 46:21]Speaker expresses that what was considered weird 10 years ago is now normal


[46:39 - 46:48]Speaker expresses frustration with Twitter's recommended feed


[47:30 - 47:42]Speaker mentions seeing people being "dunked on" on Twitter frequently


[47:42 - 47:57]Discussion on the trend of "dunking" on people and how it is becoming popular again


[40:19 - 48:15]The narrator and speaker discuss a hentai plot involving a guy and his mom, and the discomfort it brings due to their personal experiences. They also talk about the separation between anime and personal life, and the trend of "dunking" on people on Twitter. The speaker also mentions a political candidate in Japan who is a manga artist, and how what was once considered weird is now normal. They express frustration with Twitter's recommended feed and the prevalence of people being "dunked on" on the platform.


[48:15 - 48:27] Twitter used to have a follower feed and a "for you" page


[48:33 - 48:39]The speaker prefers the follower feed over the "for you" page


[48:45 - 48:56]A small red dot notification would appear on the follower feed even if the speaker was on the "for you" page


[48:56 - 49:03]The speaker could not get rid of the notification by refreshing or going to the top of the page


[48:56 - 49:03]The speaker felt forced to use the "for you" page because of the notification


[50:37 - 50:42]The speaker has a habit of needing to get rid of every notification


[52:56 - 53:08]They do not reply to messages immediately because they do not want to get stuck in a cycle of endless replies


[53:44 - 53:51]They wish there was a function to keep the notification after reading it


[53:57 - 54:06]The speaker does not like when apps send notifications for non-urgent things


[54:21 - 54:28]They often think they have replied when they have not


[54:40 - 54:49]They also have a habit of forgetting where they put things


[55:12 - 55:19]They often forget to reply or think they have replied when they have not


[55:12 - 55:19]The speaker sometimes mentally composes a reply but forgets to actually send it


[55:19 - 55:36]The speaker compares this to looking for a phone that is already in their hands


[55:46 - 56:03]They play mobile games to clear out notifications


[56:03 - 56:09]The speaker feels overwhelmed by the constant introduction of new game mechanics


[48:15 - 56:18]Overall, the speaker has a habit of needing to clear out notifications and tends to forget to reply or mentally composes replies without sending them. They also feel overwhelmed by the constant introduction of new game mechanics.


[56:18 - 56:27] The speaker discusses their daily log-ins for a game called Genshin and how they often end up doing nothing.


[56:27 - 56:35]They recall their first experience playing the game and how they spent the first hour just clearing notifications.


[56:41 - 56:51]Despite this, they still find the game fun and compare it to cleaning their room.


[57:28 - 57:33]The speaker shares their screen time for the week and how it compares to other people's.


[58:39 - 58:45]The speaker mentions their screen time and how they try to minimize it.


[59:12 - 59:25]They discuss how they often have an audio playing while they sleep and how this doesn't count towards their screen time.


[1.00:11 - 1.00:19]They discuss their addiction to their phone and how they try to control it without external factors.


[1.03:21 - 1.03:26]The topic of using a lockbox for their phone is brought up, but the speaker expresses their preference for self-control.


[1.03:39 - 1.03:49]The speaker shares their concerns about not being in control if their phone were locked away.


[56:18 - 1.04:03]In summary, the speaker discusses their daily log-ins for Genshin, their screen time habits, and their struggle with phone addiction and self-control.


[1.04:03 - 1.04:32] Speaker expresses frustration and self-blame for needing a device


[1.09:35 - 1.09:41]Speaker discusses a specific game, "Fear and Hunger", and its grotesque nature


[1.09:35 - 1.09:41]Game is heavily inspired by anime, particularly "Berserk"


[1.09:35 - 1.09:41]Plot involves finding a character, Griffith, before he dies


[1.10:13 - 1.10:19]Gameplay involves resource management and dismemberment system


[1.10:13 - 1.10:19]Enemies can attack with multiple limbs, making combat more challenging


[1.10:13 - 1.10:19]Save system involves a coin toss and can result in a powerful enemy spawning


[1.10:13 - 1.10:19]Party members can die permanently and resources must be managed carefully


[1.10:20 - 1.10:27]Speaker enjoys feeling in control, even when they are not


[1.10:49 - 1.10:56]Game features unsettling and grotesque imagery and sound effects


[1.10:57 - 1.11:02]The game can have randomized items and challenges, making each playthrough unique


[1.11:02 - 1.11:10]Speaker enjoys gaming and playing RPGs


[1.11:11 - 1.11:19]Speaker believes everyone has their own addiction or something they struggle with


[1.11:11 - 1.11:19]The only way to refill sanity is through consuming alcohol or opium


[1.04:03 - 1.11:37]The speaker discusses their frustration with needing a device and their enjoyment of feeling in control, before delving into a discussion about a grotesque and heavily anime-inspired game called "Fear and Hunger". They describe the gameplay, plot, and unsettling elements of the game, including a unique save system and resource management.


[1.11:37 - 1.11:46] Describes a game called "Ib" that is like "jRPG on crack" and becomes more surreal and creepy the further you progress


[1.11:56 - 1.12:07]Mentions that the game has 15 endings and can be difficult and unforgiving


[1.13:07 - 1.13:13]Talks about the difficulty of the game coming from figuring out what to do rather than gameplay


[1.13:07 - 1.13:13]Discusses the difficulty of the game and the need for a guide or help from others to progress


[1.14:23 - 1.14:32]Describes a resource management aspect and a pressure from a mysterious presence that follows the player


[1.15:28 - 1.15:43]Mentions the concept of becoming a god and the role of gods in the game


[1.16:35 - 1.16:44]Describes the satisfaction of figuring things out and recommends grinding and experimenting


[1.17:35 - 1.17:40]Talks about finding rare items and learning how to use them through trial and error


[1.18:07 - 1.18:21]Mentions the possibility of streaming the game with a censored mod


[1.18:27 - 1.18:36]Recommends the game for those who enjoy challenging and uncomfortable horror games


[1.19:01 - 1.19:07]Talks about a second, even harder game that takes inspiration from Majora's Mask


[1.11:37 - 1.19:20]A discussion about a game called "Ib" that becomes increasingly surreal and creepy, has 15 endings, and is difficult due to the need to figure out what to do. It involves resource management and a mysterious presence, and has elements of becoming a god and learning through trial and error. The speaker recommends the game for those who enjoy challenging and uncomfortable horror games, and briefly mentions a second, even harder game.


[1.19:21 - 1.19:28] Person is discussing a game where the objective is to be the last person alive in a World War II setting.


[1.19:28 - 1.19:47]They mention that it is not their type of game because it requires patience and involves killing people.


[1.19:28 - 1.19:47]The person who enjoys the game compares it to a game called "Berserk."


[1.19:47 - 1.19:55]They mention that the game captures the uncomfortableness of "Berserk" and has branching paths.


[1.20:27 - 1.20:36]They talk about the new Zelda game and how they have not played it yet.


[1.20:44 - 1.20:54]They mention that the new Zelda game is a direct sequel and takes place after the events of the first game.


[1.21:09 - 1.21:17]They say that the story in the new game is better and you learn more about Zelda and the state of Hyrule.


[1.21:32 - 1.21:38]They mention that the game has full voice acting and Ganon's voice is "hot."


[1.22:15 - 1.22:21]They compare the game to Minecraft and Banjo-Kazooie in terms of crafting and building.


[1.22:21 - 1.22:26]They talk about the new vehicle building system and how it adds a new layer to the game.


[1.24:19 - 1.24:26]They talk about the puzzles in the game and how some are challenging while others are easy to cheese.


[1.24:48 - 1.24:53]They mention that the game is three times bigger than "Breath of the Wild."


[1.24:53 - 1.25:02]They mention that the game is perfect for speedrunners.


[1.26:03 - 1.26:14]They discuss the appeal of games like "Honkai Impact" and "Genshin Impact" and how they are more manageable to play than triple-A games.


[1.26:47 - 1.26:53]The person mentions that they can play these games on their phone and it is low risk.


[1.19:21 - 1.26:53]The person discusses a game where the objective is to be the last person alive in a World War II setting and mentions that it is similar to "Berserk." They also talk about the new Zelda game and its improved story and voice acting. They compare the game to Minecraft and mention its size and appeal to speedrunners. They also mention the benefits of mobile games like "Honkai Impact" and "Genshin Impact."


[1.28:45 - 1.28:57]Discussion about playing gacha games like Honkai Impact and Genshin Impact


[1.31:03 - 1.31:10]Praise for the turn-based combat system in Honkai Impact and its flashiness


[1.32:14 - 1.32:25]Comparison to other turn-based combat systems and preference for simpler systems


[1.32:14 - 1.32:25]Discussion of the balance between complexity and simplicity in turn-based combat systems


[1.32:41 - 1.32:56]Comparison of gacha games to AAA games and concern about the gaming industry becoming dominated by gacha games


[1.32:41 - 1.32:56]Summary of struggles with optimizing characters in Trails series and desire to just play the game


[1.33:42 - 1.33:55]Mention of the Persona series and its perfect balance of complexity


[1.33:42 - 1.33:55]Comparison to other JRPGs like Trails series and dislike for excessive complexity and optimization


[1.26:53 - 1.34:34]Discussion of playing gacha games, comparison to AAA games, praise for the turn-based combat system in Honkai Impact, and thoughts on the balance between complexity and simplicity in turn-based combat systems, with a final reflection on the appeal of gacha games and their adaptability to different preferences and schedules.


[1.34:34 - 1.34:40] New items and courts are available in the game


[1.34:40 - 1.34:51]Need to optimize party of four members from eight member party


[1.34:40 - 1.34:51]Need to make equipment and build decisions for each mission


[1.34:56 - 1.35:15]Too many playable characters can be detrimental to game experience


[1.34:56 - 1.35:15]Fire Emblem game has too many playable characters


[1.35:15 - 1.35:34]Guides available for optimal builds and missions


[1.36:49 - 1.37:02]Preferences for gameplay and story over optimization


[1.37:12 - 1.37:30]Difficulty and prep work in turn-based combat can be a deterrent


[1.37:12 - 1.37:30]Persona and Honkai Impact have successful turn-based combat


[1.37:55 - 1.38:07]Games with stakes are preferred


[1.38:28 - 1.38:41]Fear Hunger game has Undertale and Berserk elements


[1.38:28 - 1.38:41]Fighting is not the only option in Fear Hunger


[1.39:56 - 1.40:01]Some enjoy being spoon-fed in games


[1.40:01 - 1.40:08]Artificial difficulty can add a needed challenge


[1.40:20 - 1.40:26]Nuzlocke challenges are self-imposed and not as enjoyable


[1.40:20 - 1.40:26]Randomized Nuzlockes are enjoyable


[1.34:34 - 1.41:46]The speaker discusses new items and courts in the game, the need to optimize a party of four members from an eight member party, the decision-making process for equipment and builds for each mission, the potential detriment of too many playable characters, the overwhelming nature of the Fire Emblem game, the availability of guides for optimal builds and missions, their preference for story and gameplay over optimization, the challenges of turn-based combat, the success of Persona and Honkai Impact in this genre, the Undertale and Berserk elements in the Fear Hunger game, the option to talk rather than fight in battles, the importance of stakes in games, the speaker's preference for being spoon-fed in games, their aversion to self-imposed challenges like nuzlockes, the potential benefit of artificial difficulty, and the enjoyment of randomized nuzlockes.


[1.41:46 - 1.41:53] Narrator discusses issues with lack of repercussions in games


[1.41:53 - 1.42:04]Difficulty in adding punishment or stakes to games without taking advantage of player's time


[1.42:11 - 1.42:29]Understanding that not all games are meant to be difficult


[1.42:11 - 1.42:29]Differentiating between story-driven games and more gameplay-focused games


[1.44:53 - 1.45:18]Comparison of last of us game to last of us TV series


[1.44:53 - 1.45:18]Comparison of HBO's controversial storytelling to Last of Us


[1.45:44 - 1.45:57]Discussion of how the TV series presents violence differently than the game


[1.46:40 - 1.46:56]Speculation on why the second game was received poorly


[1.46:56 - 1.47:03]Appreciation for the risks taken in the second game's storytelling


[1.47:45 - 1.47:53]Suggestion to watch the TV series instead of playing the game


[1.47:53 - 1.48:00]Acknowledgement of upcoming season and long wait time


[1.48:35 - 1.48:41]Mention of tie-hen tie and patrons


[1.48:41 - 1.48:50]Conclusion and call to action for support on Patreon, Twitter, subreddit, and Spotify


[1.41:46 - 1.48:54]Narrator discusses issues with lack of repercussions in games, difficulty in adding punishment/stakes without taking advantage of player's time, and differentiating between story-driven and gameplay-focused games; compares Last of Us game to TV series and discusses presentation of violence; speculates on reception of second game and appreciation for risks taken in storytelling; suggests watching TV series instead of playing game; acknowledges upcoming season and mentions tie-hen tie and patrons; concludes with call to action for support on Patreon, Twitter, subreddit, and Spotify.