
The Biggest Gaming Controversies | Trash Taste #189


[00:00 - 00:07] Company is bringing back popular merchandise.


[00:20 - 01:03]Merchandise includes shirt, hoodie, sweatpants, split shirt, and lavender shirt.


[00:20 - 01:03]Orders run from January 26th to February 9th.


[02:29 - 02:38]Joey missed a company trip due to a gaming tournament collaboration with Final Fantasy.


[06:27 - 06:37]Company has grown from 3 people to over 28.


[06:42 - 06:49]Christmas party had 28 people attending.


[06:57 - 07:10]Maylene, a staff member, has been with the company since the beginning.


[07:43 - 07:48]Maylene gave a speech and Masa, a Japanese staff member, gave a rock performance.


[00:00 - 07:55]Company is bringing back popular merchandise and has grown significantly since its inception, with staff members giving speeches and performances at company events.


[07:55 - 08:04]Man studying at Google explains rock as "anecdotal stand-up"


[08:11 - 08:28]Traditional Japanese rock, difficult to do, but Masa does it well


[08:11 - 08:28]Everyone gets drunk and asks Masa to do rock


[09:31 - 09:42]Karaoke and drinking until passing out


[11:46 - 12:10]Daikon incident where they buy a giant radish and use it as a pillow


[14:45 - 14:56]Persona 3 originally released in 2006, remake has updated graphics and UI similar to Persona 5


[15:27 - 15:33]Joey has been playing the game and thinks it's better than Persona 5


[15:27 - 15:33]Joey has played Persona 4 and 5, but Persona 3 is the only one he hasn't played


[15:27 - 15:33]Joey has been anticipating the Persona 3 remake and is excited for the story


[15:44 - 15:54]Persona 3 has the best story out of all the Persona games


[15:55 - 16:05]Trash Taste sponsored segment for Persona 3 remake, game is amazing


[15:55 - 16:05]Joey's gut instinct was that they would remake Persona 3


[07:55 - 16:05]At a dinner event, Masa impressively performs traditional Japanese rock after being asked by everyone, they all get drunk and have a fun night. Later, a giant radish is bought and used as a pillow, and the group discusses Persona 3 remake, which Joey has been playing and thinks is better than Persona 5.


[16:05 - 16:13] A remake of a game is announced.


[17:54 - 18:14]The protagonist moves to a new school and discovers a strange occurrence called the "Dark Hour" where people turn into coffins at midnight.


[18:43 - 18:53]The protagonist joins an organization that fights against enemies called shadows that appear during the Dark Hour.


[18:53 - 19:22]Apathy Syndrome starts affecting people in the city.


[19:56 - 20:03]The group decides to explore a tower called the Tartaris to find out the source of the shadows.


[21:15 - 21:20]Choices must be made within a limited amount of time, adding a layer of complexity to the game.


[21:39 - 21:59]Social links can unlock different perks and stories with characters.


[23:16 - 23:37]Gameplay is split into turn-based combat and social interactions, with choices affecting both aspects.


[23:16 - 23:37]The two gameplay styles are linked, with choices in one affecting the other.


[23:45 - 24:07]The goal is to balance both aspects to progress in the game.


[16:05 - 24:07]A remake of a game is announced and the player, as the protagonist, moves to a new school and discovers a strange occurrence called the Dark Hour. They join an organization to fight against shadows that appear during this time and must balance turn-based combat and social interactions, with choices affecting both aspects. The goal is to explore a tower called the Tartaris to find the source of the shadows while managing limited time and making choices that impact the gameplay.


[24:20 - 24:36]The main setting of Persona 3 is Tartarus.


[24:42 - 24:48]In Persona 5, Tokyo is almost a character in itself.


[24:42 - 24:48]In Persona 4, the small country setting is also like a character.


[24:42 - 24:48]Persona 3 takes place in a port city and on an island.


[24:54 - 25:08]Each Persona game has its own unique setting and identity.


[26:14 - 26:26]The characters' eyes in Persona 3 have a similar style to Persona 5.


[27:00 - 27:05]The UI in Persona games is known for its design.


[27:45 - 28:05]The social links in Persona 3 are dark and realistic.


[28:05 - 28:15]There is a dark storyline involving an old couple who run a bookstore.


[28:52 - 29:05]The average playtime for a Persona game is around 100 hours.


[29:31 - 29:53]Social links are technically optional but can benefit the player in the long run.


[30:25 - 30:53]Persona 3 Reload takes the gameplay elements from Persona 5 and incorporates them into the story.


[30:53 - 31:00]The Persona 4 anime involves a small murder mystery town and a character who can enter televisions.


[31:31 - 31:36]In Persona 3, the phases of the moon affect the dungeon.


[31:57 - 32:05]The floors in the tower are procedurally generated.


[32:05 - 32:16]Persona 3 Reload has updated graphics and music.


[32:27 - 32:33]The music and aesthetics in Persona games are highly praised.


[24:08 - 32:33]Persona 3 takes place in a port city and on an island, with the main setting being Tartarus. Each Persona game has its own unique setting and identity, with Persona 5's Tokyo and Persona 4's small country setting being like characters themselves. The UI in Persona games is known for its design, and the social links in Persona 3 are dark and realistic. The game has a dark storyline involving an old couple who run a bookstore. The average playtime for a Persona game is around 100 hours, with social links being optional but beneficial in the long run. Persona 3 Reload takes the gameplay elements from Persona 5 and incorporates them into the story. The Persona 4 anime involves a small murder mystery town and a character who can enter televisions. In Persona 3, the phases of the moon affect the dungeon, and the floors in the tower are procedurally generated. The music and aesthetics in Persona games are highly praised, with Persona 3 Reload having updated graphics and music. Persona games are known for their aesthetics and unique settings.


[32:34 - 32:45] Music, visuals, and story make each game unique


[36:05 - 36:18]Game has multiple difficulty levels


[36:18 - 36:24]The game is challenging and requires strategic thinking


[37:14 - 37:20]P3R is a remake of Persona 3 with some changes


[37:21 - 37:29]P3R is a good entry point for new players


[37:50 - 37:55]The game is sponsored by Sega and Atlas


[37:50 - 37:55]The link to purchase the game is in the description


[37:55 - 38:08]Persona 5 is the speaker's favorite game in the series


[38:44 - 38:56]Decision-making is important and can have consequences


[38:56 - 39:04]Some fans criticized streamer xqc for promoting the game


[32:34 - 40:11]P3R is a unique and challenging game with different difficulty levels and important decision-making. It is a remake of Persona 3 and a good entry point for new players. It is sponsored by Sega and Atlas, but some fans criticized a streamer for promoting the game. The speaker's favorite game in the series is Persona 5 and the link to purchase the game is in the description.


[45:05 - 45:14]The conversation starts with the speakers discussing a sponsored stream for the game "Like a Dragon"


[46:16 - 46:25]The conversation shifts to the topic of anime fandom and how it is becoming more mainstream, but also causing division within the community


[46:16 - 46:25]They talk about how gatekeeping is still prevalent in the anime community, with some fans thinking that only popular shows are worth watching


[46:25 - 46:31]The conversation returns to the topic of sponsored streams and how it is usually the game publisher or ad agency that chooses which content creators to work with


[46:31 - 46:38]They talk about the frustrations of not understanding a game and how it happens to everyone


[46:31 - 46:38]They mention how the game being promoted on different platforms can be a slap in the face to loyal fans


[46:31 - 46:38]The speakers mention that they are happy that anime is becoming more recognized, but there are also negative aspects to it


[46:31 - 46:38]They acknowledge that some fans may be upset about this, especially if the content creator has been negative towards the game in the past


[46:38 - 46:44]They discuss how some fans may be upset about their beloved series becoming popular with a different audience


[46:50 - 46:58]The speakers briefly mention a friend who is a character in the game "Like a Dragon"


[40:11 - 47:51]The conversation covers topics such as sponsored streams, frustrations with not understanding a game, division within the anime fandom, gatekeeping, and the role of game publishers and ad agencies in choosing content creators. They also mention a friend who is a character in the game.


[47:57 - 48:04] Sophie is featured in a dating app within a game.


[48:35 - 48:42]The gaming world is filled with multiple releases, making it hard to keep up.


[48:52 - 48:58]The speaker is a fan of JRPGs, movies, anime, and gaming.


[51:26 - 51:33]The speaker is also a fan of musicals and recently watched "Hamilton."


[53:11 - 53:26]They also watched "Husband Hotel" and found it strange to hear swear words in an American accent.


[55:27 - 55:35]A YouTuber recently paid $50,000 to attend a convention.


[55:27 - 55:35]The speaker's friend respects the YouTuber for spending such a large sum of money.


[55:35 - 55:56]The controversy surrounding the show may have been manufactured to gain publicity.


[55:56 - 56:03]The speaker's friend sent them the news and they were shocked.


[56:10 - 56:17]The speaker is impressed that the YouTuber spent so much money on something that is not hardcore.


[47:51 - 56:17]The speaker discusses Sophie's appearance in a game, the overwhelming amount of releases in the gaming world, their love for JRPGs, movies, anime, and gaming, their recent viewing of "Hamilton" and "Husband Hotel," and the controversy surrounding the show's release. They also mention a recent news story of a YouTuber spending $50,000 to attend a convention and their friend's shocked reaction. They respect the YouTuber's decision to spend money on something they enjoy.


[56:30 - 56:46]Narrator describes watching a controversial video that sparked curiosity


[57:13 - 57:33]Narrator praises creator of "Husband Hotel" for their passion and success in selling the show to Amazon Prime


[1.01:16 - 1.01:21]Narrator and friends watch the new "Willy Wonka" film and discuss the cast


[1.02:04 - 1.02:10]Narrator is surprised to find a screening of "Reservoir Dogs" in a Japanese theater


[1.02:04 - 1.02:10]Japan often replays classic films in theaters


[1.03:10 - 1.03:24]Theater is full, showing the popularity of the classic film


[1.03:10 - 1.03:24]Narrator reflects on the experience of watching a classic film in a theater setting


[56:17 - 1.03:44]The narrator discusses their experience watching a controversial video and praises the creator of "Husband Hotel" for their success. They then watch the new "Willy Wonka" film and discuss the cast. Later, they are surprised to find a screening of "Reservoir Dogs" in a Japanese theater, which is full and reflects the popularity of classic films being replayed in theaters.


[1.03:44 - 1.03:55]Discussion about smaller theaters in Japan and their practices


[1.04:16 - 1.04:34]Description of a specific theater in Shinjuku and its amenities


[1.04:16 - 1.04:34]Comparison to American cinema experience


[1.04:34 - 1.04:41]Description of premium cinema option and its features


[1.05:49 - 1.05:56]Critique of the reclining chairs in the premium cinema


[1.07:57 - 1.08:02]Discussion of the post-cinema lounge and its view


[1.07:57 - 1.08:02]Discussion of the post-cinema lounge and its view


[1.09:49 - 1.10:00]Mention of pandemic restrictions on popcorn at cinemas


[1.10:14 - 1.10:25]Personal preference for popcorn at the cinema


[1.10:14 - 1.10:25]Personal experience with ordering popcorn at the cinema


[1.03:44 - 1.10:31]The speaker discusses the practices of smaller theaters in Japan and describes a specific theater in Shinjuku. They compare the experience to American cinemas and critique the reclining chairs in the premium cinema option. They also mention the post-cinema lounge and their personal preference for popcorn at the cinema.


[1.10:31 - 1.10:37]The speaker discusses their preference for regular salted popcorn over flavored popcorn.


[1.11:03 - 1.11:09]They also mention the inconvenience of having to use the bathroom during a movie.


[1.11:26 - 1.11:32]The conversation turns to the price of popcorn and the quality of Japanese films.


[1.11:50 - 1.11:55]The speaker talks about their love for Godzilla movies and the recent release of Godzilla Minus One.


[1.14:02 - 1.14:11]They discuss the difference between how Godzilla is portrayed in Japanese and Hollywood films.


[1.15:03 - 1.15:15]The conversation shifts to the popular video game, Power World, and the controversies surrounding it on Twitter.


[1.16:19 - 1.16:36]The speaker mentions the "dead internet" theory and the prevalence of bots on social media.


[1.16:36 - 1.16:58]They also talk about the negative effects of Twitter's changes to replies and paid users.


[1.17:24 - 1.17:34]The speaker concludes by stating that the new "check mark" on Twitter is the symbol next to the blue tick and that quote retweets have become a negative trend.


[1.10:31 - 1.18:05]In summary, the speaker discusses their opinions on popcorn, Japanese films, Godzilla, and social media controversies. They also touch on the negative changes to Twitter and the prevalence of bots on the platform.


[1.18:05 - 1.18:16]Discussion of the use of Twitter to one-up each other and gain rewards for spreading content


[1.19:18 - 1.19:26]Introduction to the game and its similarities to other popular games


[1.20:16 - 1.20:32]Examples of non-opinionated retweets being rewarded


[1.21:17 - 1.21:26]Initial arguments about the game copying Pokemon too much


[1.21:26 - 1.21:48]Discussion of the use of AI in the game and the lack of proof


[1.22:07 - 1.22:33]Conflicting arguments and confusion about various aspects of the game


[1.22:07 - 1.22:33]Mention of fan base and their opinions on the game


[1.22:56 - 1.23:07]Overall question of whether the game is too similar to Pokemon and the impact on Nintendo


[1.23:41 - 1.23:51]Comparison to other similar games, such as Genshin


[1.24:52 - 1.25:16]Discussion of the game's design and similarities to other games


[1.25:30 - 1.25:43]Criticism of specific aspects, such as the wiggling ball when catching a monster


[1.25:30 - 1.25:43]Final thoughts on the game's success and the controversy surrounding it


[1.18:05 - 1.25:43]Discussion of the controversy surrounding the game and its similarities to other popular games, such as Pokemon, Genshin, and Breath of the Wild. Includes discussions of the use of Twitter, AI, and fan opinions. Criticisms of specific design choices and overall impact on the gaming industry.


[1.28:33 - 1.28:42]Discussion about similarities between designs in a new game and existing designs in other games


[1.31:44 - 1.31:51]Some argue that the designs were too closely inspired by other sources


[1.31:44 - 1.31:51]Others argue that the designs are inspired by mythology and real animals


[1.32:13 - 1.32:25]Discussion about the lack of caring from consumers about how art is made


[1.32:13 - 1.32:25]Some consumers only care about the end product


[1.32:13 - 1.32:25]The animator situation is brought up as an example of how consumers don't care about how art is made


[1.33:08 - 1.33:24]Discussion about the difficulty in taking a stance on the issue


[1.33:24 - 1.33:39]The success of the game is seen as a sign of a gap in the market


[1.33:24 - 1.33:39]Multiple problems are identified in the situation


[1.33:24 - 1.33:39]The situation is seen as a "shit show" by some


[1.25:43 - 1.33:39]Discussion of the similarities between designs in a new game and existing designs in other games, the lack of caring from consumers about how art is made, and the difficulty in taking a stance on the issue.


[1.33:39 - 1.33:55]The speaker discusses the success and financial gains of the Power World crew due to hype and sales.


[1.33:55 - 1.34:10]They express frustration about being an opposition and wanting to send the right message about caring for artists.


[1.34:48 - 1.35:02]They question their responsibility in sharing their thoughts and opinions on certain topics.


[1.34:48 - 1.35:02]They mention the difficulty of talking about controversial topics without offending someone.


[1.35:02 - 1.35:14]They admit to being part of the problem in consuming problematic anime.


[1.35:23 - 1.35:45]They express uncertainty about how to change their perspective on consuming certain content.


[1.35:23 - 1.35:45]They advise worrying less about what others think and focusing on what one can control.


[1.35:45 - 1.35:55]They discuss the limitations of their reach and influence in creating change.


[1.38:08 - 1.38:30]They mention the difficulty of navigating conversations about sensitive topics on social media.


[1.38:30 - 1.38:41]They express frustration with the pressure to have an opinion on every issue.


[1.39:05 - 1.39:15]They discuss the overwhelming amount of issues in the world and the impossibility of keeping up with all of them.


[1.39:45 - 1.39:52]They shift the topic to their recent experience at a Muay Thai fight in Thailand.


[1.40:48 - 1.41:03]They describe the intensity and brutality of the sport, but also the excitement of being ringside.


[1.41:03 - 1.41:19]They compare the experience to watching gladiator fights in ancient Rome.


[1.42:01 - 1.42:30]They mention the high number of knockouts during the event and the lack of broken bones.


[1.42:01 - 1.42:30]They mention the potential for blood to get in their beer during the fight.


[1.33:39 - 1.42:40]The speaker discusses the success of the Power World crew, their responsibility in sharing their thoughts on controversial topics, and their recent experience at a Muay Thai fight in Thailand. They express frustration with the pressure to have an opinion and discuss the limitations of their reach in creating change. They conclude by summarizing their thoughts on the brutality of Muay Thai and the difficulty of navigating sensitive topics.


[1.42:45 - 1.42:57]The speaker talks about their experience watching a Muay Thai fight for the first time.


[1.42:57 - 1.43:08]They discuss the intense adrenaline rush and discomfort of watching people get hit.


[1.43:20 - 1.43:27]They compare their experience to watching sumo wrestling.


[1.44:03 - 1.44:49]The speaker and their friend discuss how many eight-year-olds they could feasibly beat in a fight.


[1.44:58 - 1.45:12]They debate strategies and potential limitations in fighting a group of eight-year-olds.


[1.47:13 - 1.47:35]They continue to discuss different fighting strategies and how to handle multiple opponents.


[1.47:13 - 1.47:35]The speaker talks about their own fighting game strategy.


[1.49:20 - 1.49:27]The speaker mentions the misconception that humans are five times stronger than monkeys.


[1.49:54 - 1.50:01]The speaker shares their personal experience with picking someone up by the leg.


[1.50:31 - 1.50:38]They discuss the potential damage of throwing a child into another child.


[1.50:31 - 1.50:38]They discuss the importance of not letting the children get on top of them in the fight.


[1.50:38 - 1.50:44]The speaker and their friend imagine a final destination style fight with no weapons or gear.


[1.42:40 - 1.50:44]The speaker and their friend discuss their experience watching a Muay Thai fight, debate how many eight-year-olds they could beat in a fight, and discuss various strategies and limitations in fighting a group of children. They also mention misconceptions about human strength and share personal experiences and fighting game strategies.


[1.50:44 - 1.51:26]Blogger discusses lack of weapons and limits for fighting


[1.55:25 - 1.55:32]Mentions wanting to see a fight between 20 year olds


[1.56:27 - 1.56:59]Talks about the respect and energy at the stadium


[1.56:27 - 1.56:59]Recounts a fight where a kid's mom was cheering loudly


[1.56:27 - 1.56:59]Discusses the importance of parents supporting their kids in sports


[1.56:59 - 1.57:07]Shares personal experience at a Muay Thai stadium in Thailand


[1.58:12 - 1.58:17]Briefly mentions a clip from Parks and Recreation


[1.58:42 - 1.58:49]Mentions wanting to do more contact sports


[1.58:59 - 1.59:07]Last chance to buy their merchandise, which will not be restocked


[1.58:59 - 1.59:07]Blogger's enthusiasm for their merchandise


[1.59:07 - 1.59:14]Talks about not wanting to fight 8 year olds


[1.59:07 - 1.59:14]Discusses the size and age differences between 8 year olds and adults


[1.59:07 - 1.59:14]Blogger and friends plan to go back to Thailand for more fights


[1.59:14 - 1.59:22]Patrons are asked to share their strategies for taking on 8 year olds


[1.50:44 - 1.59:29]Blogger discusses their experiences at a Muay Thai stadium in Thailand and encourages support for their merchandise and Patreon.


[1.59:29 - 1.59:36]A brand new patron exclusive video is now available


[1.59:36 - 1.59:43]The link to the video can be found in the description


[1.59:36 - 1.59:43]There is a preview of the video currently available


[1.59:36 - 1.59:43]Joey Joe and the speaker are featured in the video


[1.59:43 - 2.00:20]They will be interacting with people during the video


[1.59:43 - 2.00:20]People are already waiting for them


[1.59:43 - 2.00:20]The boys thank everyone for joining and sign off


[1.59:29 - 2.00:20]A new patron exclusive video is now available with a preview featuring Joey Joe and the speaker interacting with people who are already waiting for them. The link to the video can be found in the description.