
S2E2 Fighting Your Heroes | Sword AF


[00:00 - 01:07]Ferny is seemingly dead after a mysterious CEO from True Neutral tried to pull a part out of his stomach


[00:37 - 03:11]Dolores attempts to calm Ferny's emotions, but he rolls a low charisma saving throw


[01:27 - 02:06]Initiative is rolled, with Ferny getting a surprise attack of heat metal


[02:43 - 06:01]Dolores casts dissonant whispers on Ferny, causing him to hesitate and giving the group a clue that he may not be completely gone


[02:49 - 04:03]Dolores attempts to calm Ferny's emotions, but he rolls a low charisma saving throw


[03:20 - 05:54]The group realizes they need to get into Ferny's head to calm him down


[04:03 - 05:00]Dolores casts dissonant whispers on Ferny, causing him to hesitate and giving the group a clue that he may not be completely gone


[05:18 - 06:34]The group realizes they need to get into Ferny's head to calm him down


[06:22 - 08:44]Dolores attempts to calm Ferny's emotions, but he rolls a low charisma saving throw


[07:19 - 08:53]Ferny misses his attacks and Dolores gives Bardic inspiration to Bug.


[08:53 - 12:04]Initiative is rolled, with Ferny getting a surprise attack of heat metal


[09:08 - 10:00]Bug takes heat metal damage again and casts searing smite on his war hammer


[10:18 - 12:48]Ferny misses his attacks and Dolores gives Bardic inspiration to Bug.


[10:30 - 13:01]Dolores tries to slap Bug but fails.


[10:42 - 11:57]Bug summons a pony named Lady to help calm Fernie.


[10:49 - 12:16]The group realizes they need to get into Ferny's head to calm him down


[10:49 - 12:41]They work together to calm Fernie down.


[11:33 - 11:57]Dolores attempts to calm Ferny's emotions, but he rolls a low charisma saving throw


[12:16 - 12:41]The group realizes they need to get into Ferny's head to calm him down


[12:24 - 14:41]Dolores tries to slap Bug but fails.


[13:01 - 14:14]They find a piece of paper with Kevin the moth on it.


[14:41 - 15:27]Dolores tries to slap Bug but fails.


[14:48 - 17:10]Bug summons a pony named Lady to help calm Fernie.


[16:11 - 18:47]They work together to calm Fernie down.


[18:47 - 21:35]They find a piece of paper with Kevin the moth on it.


[19:13 - 20:05]Bug summons a pony named Lady to help calm Fernie.


[20:33 - 20:58]Dolores investigates the paper.


[20:51 - 22:54]They investigate the paper and find a more detailed picture of a hulking iron mass, similar to Fernie's shape but not the friend they knew.


[21:19 - 24:13]Fernie's memories flash back to him and Elmer sitting by a campfire and telling stories about this town.


[21:35 - 21:55]Dolores tries to slap Bug but fails.


[21:35 - 22:10]The group continues to follow the vibrations towards a new growth forest, where they find a run down gate made of cobblestone and wrought iron.


[23:08 - 26:46]Fernie's behavior becomes erratic, with him talking about chaos war and feeling like he is missing a part of himself.


[25:12 - 27:07]The group continues to follow the vibrations towards a new growth forest, where they find a run down gate made of cobblestone and wrought iron.


[26:04 - 30:46]Fernie remembers the name "Elmer Booch" and the group sets off in that direction.


[27:20 - 29:20]Fernie's behavior becomes erratic, with him talking about chaos war and feeling like he is missing a part of himself.


[29:06 - 31:41]They investigate the paper and find a more detailed picture of a hulking iron mass, similar to Fernie's shape but not the friend they knew.


[29:20 - 31:02]The group continues to follow the vibrations towards a new growth forest, where they find a run down gate made of cobblestone and wrought iron.


[31:03 - 34:39]Fernie's behavior becomes erratic, with him talking about chaos war and feeling like he is missing a part of himself.


[31:09 - 32:03]They arrive at a rundown town on the coast, seemingly where Elmer grew up.


[33:19 - 35:23]Fernie's behavior becomes erratic, with him talking about chaos war and feeling like he is missing a part of himself.


[35:01 - 37:47]The group continues to follow the vibrations towards a new growth forest, where they find a run down gate made of cobblestone and wrought iron.


[37:37 - 38:59]Furnace is trying to catch up to someone named Dolores at a carnival


[37:48 - 38:22]Some of the people start to look sick and ghostly


[38:28 - 38:45]Dolores is trying to find someone named Elmer Gooch


[38:59 - 39:45]They persuade Elmer to give them the tickets instead of buying them


[39:32 - 41:08]The tickets have a strange effect on their hands and they are transported to a different version of the carnival


[40:25 - 41:19]The carnival is filled with happy, partying people but something seems off about them


[41:20 - 42:20]Some of the people start to look sick and ghostly


[41:42 - 43:02]Elmer Booch is the owner of a carnival and they need tickets to enter


[41:55 - 42:13]Delores is enjoying a purple-gray cocktail.


[42:21 - 44:01]Elmer is playing the piano and the music seems to have a strange effect on the people


[43:10 - 43:56]They plan to talk to Elmer's assistant and watch Furnace bench press someone


[44:02 - 46:27]Elmer is playing the piano and the music seems to have a strange effect on the people


[44:11 - 45:31]Furnace is trying to catch up to someone named Dolores at a carnival


[44:28 - 46:40]Delores is enjoying a purple-gray cocktail.


[45:37 - 48:29]They are given game tokens and drink tickets by Elmer


[45:52 - 46:15]Some of the people start to look sick and ghostly


[46:41 - 48:20]Furnace and his friends are given 90 minutes to spend at the carnival


[47:08 - 47:55]Furnace is trying to catch up to someone named Dolores at a carnival


[47:16 - 48:53]They plan to talk to Elmer's assistant and watch Furnace bench press someone


[48:29 - 48:34]Furnace and his friends are given 90 minutes to spend at the carnival


[48:35 - 49:46]Koda notices that something seems off about the carnival and it may not be a memory


[49:47 - 51:05]They plan to talk to Elmer's assistant and watch Furnace bench press someone


[49:59 - 51:12]Dolores is trying to find someone named Elmer Gooch


[50:48 - 52:50]A person approaches, inviting the group to a strength test


[51:05 - 53:22]Bug succeeds in lifting Furnace and they celebrate with a drink


[52:57 - 54:22]Bug accidentally drinks the potion and becomes smaller


[53:11 - 56:57]A person approaches, inviting the group to a strength test


[54:59 - 57:03]They notice that the people around them are "returned" beings


[56:47 - 1.00:05]They play a game of strength and Bug wins a potion to enlarge or reduce size


[57:16 - 58:13]Bug succeeds in lifting Furnace and they celebrate with a drink


[57:29 - 1.00:30]A person approaches, inviting the group to a strength test


[58:14 - 1.00:42]Bug succeeds in lifting Furnace and they celebrate with a drink


[1.00:31 - 1.02:14]A person approaches, inviting the group to a strength test


[1.01:48 - 1.03:22]Bug accidentally drinks the potion and becomes smaller


[1.02:38 - 1.03:55]Dolores carries Bug on her shoulder as they continue on their journey


[1.03:55 - 1.07:13]They see a person who they deem to be the "hottest returned person" and describe a cowboy hat, angel wings, and a muscular yet approachable appearance


[1.07:14 - 1.09:46]They come across a booth with a hammer game and other booths offering different experiences and prizes


[1.08:15 - 1.11:21]Another person tries to use their token to win a prize and they engage in a game of intelligence, with one person winning with a Nat 20 roll


[1.09:53 - 1.13:56]One person wins a special token and chooses a rapier sword as their prize


[1.12:25 - 1.13:03]Bug becomes king of a forgotten colony of fairies


[1.12:50 - 1.14:21]Bug and his friends are at a carnival


[1.13:34 - 1.15:42]Another person tries to use their token to win a prize and they engage in a game of intelligence, with one person winning with a Nat 20 roll


[1.14:09 - 1.17:19]Bug and his friends participate in carnival activities like mind wrestling and winning prizes


[1.17:20 - 1.18:15]Bug meets a being with a glowing chip inside of him, who tells him they are all there because of Elmer


[1.18:16 - 1.19:17]They go to confront Elmer, who is playing the piano and welcomes them


[1.18:23 - 1.18:51]They meet Elmer, the carnival owner, who gives them eternal life in exchange for running the carnival


[1.19:17 - 1.19:57]They go to confront Elmer, who is playing the piano and welcomes them


[1.19:23 - 1.20:05]The episode ends with a cliffhanger, hinting at more surprises in the next episode.