
The Metaverse was a Mistake | Trash Taste #93


[00:00 - 00:07]Geeks Plus is now a YouTube channel, and the speaker is asking for viewers to check it out


[00:10 - 00:15]The speaker's mom won't give them dinner until viewers check out the channel


[00:16 - 00:22]The speaker's boss is holding them at gunpoint and withholding their paychecks until viewers check out the channel


[00:23 - 00:29]The speaker's girlfriend hasn't been seen in three days, and they've been wearing the same shirt for four weeks


[00:29 - 00:37]The speaker claims someone is taking a massive shit and clogged the toilet


[00:56 - 01:01]The speaker takes a break to greet someone named Joey and introduce their show, Trash Taste


[01:49 - 01:57]They discuss zoologists and their generally happy demeanor


[03:17 - 03:30]They mention working with venomous animals and the potential need for multiple life insurance policies


[03:37 - 03:45]They talk about a hypothetical venom that targets COVID-19 specifically


[05:43 - 05:51]They mention the usefulness of a resistance to venom and discuss a tribe that has a ceremony involving bullet ants


[06:35 - 06:41]Geeks Plus is a YouTube channel and viewers are encouraged to check it out, with the speaker's boss and mom mentioned again


[06:41 - 06:46]The speaker jokes about the decision-making process for the ceremony and suggests sharing a beer instead


[00:00 - 06:46]Geeks Plus is a YouTube channel that the speaker is promoting, with jokes about their boss, mom, girlfriend, and toilet troubles sprinkled throughout. They also discuss zoologists, working with venomous animals, and a hypothetical venom targeting COVID-19. The speaker also mentions a tribe with a ceremony involving bullet ants and suggests a more peaceful alternative for celebrating turning 18.


[10:10 - 10:29] A discussion about people's beliefs and biases towards science and other belief systems.


[11:04 - 11:15]Mention of astrology and its lack of scientific backing.


[11:59 - 12:06]Mention of the complexity of science and how it can be difficult for the average person to understand.


[12:24 - 12:30]Humans' tendency to seek easy solutions and explanations, even if they are not based in fact.


[12:36 - 12:53]Comparison to other beliefs, such as the health benefits of cold baths or eating certain foods.


[12:36 - 12:53]Difficulty in convincing people to change their behavior, even with scientific evidence.


[12:36 - 12:53]Suggestion that even scientists may have biases and difficulty changing their beliefs.


[12:53 - 13:02]Acknowledgement that bias and emotion can also play a role in scientific beliefs.


[13:02 - 13:10]A hypothetical scenario of a scientist presenting a new theory and being met with skepticism.


[06:46 - 13:21]Overall, people tend to hold onto their beliefs and it can be difficult to change them, even with scientific evidence.


[13:21 - 13:31]Scientists can also be religious because there is still much unknown in the world.


[13:31 - 13:41]Science is not about having all the answers, but rather about attempting and proving theories.


[13:41 - 13:49]People often have a rigid view of science as always being right, but it is constantly evolving.


[14:04 - 14:12]History has shown that science can be wrong and we continue to learn and improve our understanding.


[14:31 - 14:42]Science adjusts its views based on observations, while faith denies observation to preserve belief.


[15:02 - 15:07]Humans struggle to understand things that are unknown.


[15:34 - 15:45]Science is constantly changing and can be difficult for the average person to comprehend.


[15:57 - 16:10]People often have habits or beliefs from childhood that may not be scientifically proven.


[16:37 - 16:47]Eating oranges to boost the immune system is a belief passed down from childhood.


[17:20 - 17:26]These beliefs may have some basis in science, but are not entirely accurate.


[19:59 - 20:07]Other beliefs include putting wasabi on cuts to kill bacteria and using salt to sterilize wounds.


[13:21 - 20:30]Science is not about having all the answers and is constantly evolving. People often have beliefs or habits from childhood that may not be scientifically proven. Scientists can also be religious and humans struggle to understand things that are unknown. Science adjusts its views based on observations, while faith denies observation to preserve belief. In the end, science is about building the most accurate representation of the world we have at the current time.


[20:44 - 20:49]The speakers discuss the origin and meaning of the phrase "salt in the wound."


[21:21 - 21:33]They debate whether putting salt on a wound actually makes it worse.


[22:28 - 22:39]They bring up other superstitions and idioms, such as "step on a crack, break your mother's back" and "whistling at night attracts snakes."


[24:03 - 24:14]They discuss the difference between superstitions and idioms.


[26:17 - 26:22]They mention the belief in the healing properties of Vitamin C and Manuka honey.


[26:45 - 26:51]They mention the placebo effect and its potential legitimacy.


[20:31 - 27:07]Overall, the speakers have a lighthearted and curious conversation about the origins and beliefs surrounding common phrases and superstitions.


[27:14 - 27:19] Group discusses the placebo effect and the idea of memories flashing before one's eyes before death.


[27:19 - 27:29]One of the hosts mentions an article about a brain scan of a dying person which showed heightened activity in the memory center of the brain.


[28:37 - 28:47]They talk about the lack of concrete evidence for near-death experiences and the need for more human experimentation.


[30:41 - 30:48]One host shares a personal anecdote about treating a mouth ulcer with salt.


[33:25 - 33:32]The other host tries the salt remedy but it doesn't work for him.


[33:32 - 33:42]They discuss the potential harm of pseudoscience and how many superstitions arise because generic illnesses often go away on their own.


[27:07 - 34:18]Overall, the discussion centers around the lack of solid evidence for many beliefs and remedies surrounding illness and death.


[34:46 - 34:51] Speaker discusses a personal experience with taking vitamin C to cure a cold


[34:51 - 35:02]Suggests conducting an experiment with taking vitamin C during one cold and not during another to see the effectiveness


[35:40 - 35:49]Talks about the difficulty humans have with caring about things that will happen in the far future


[36:28 - 36:33]Discusses how humans are bad at visualizing long-term benefits, such as the benefits of exercise


[37:57 - 38:04]Mentions an article about a dating app specifically for NFT collectors


[40:55 - 41:04]Criticizes the NFT industry for its negative reputation and potential for scams and money laundering


[41:12 - 41:19]Suggests that NFTs would need to revolutionize and improve their image in order to gain back public trust and become more regulated


[34:20 - 41:19]Speaker discusses personal experiences with vitamin C and human behavior, then critiques the negative reputation and potential issues within the NFT industry.


[41:19 - 41:27]NFTs are becoming more popular and free, but the community is not concerned with improving their image.


[43:07 - 43:14]Community members push NFTs onto others to protect their investments.


[46:44 - 46:53]Big platforms and influencers benefit the most from NFTs.


[46:44 - 46:53]NFTs have a different perception in Japanese circles, where they are seen as a way to support artists and overcome outdated copyright laws.


[47:51 - 48:04]Some companies and individuals are using NFTs as a way to make easy money.


[47:51 - 48:04]NFTs have potential benefits, but they are also being used for illegal activities such as money laundering.


[47:51 - 48:04]NFTs have become a democratized version of the fine art world, where they can be used to hide money and avoid taxes.


[41:19 - 48:18]Overall, NFTs are a controversial topic and their true impact is still being debated.


[48:18 - 48:23] Person talks about the movie Tenant and its plot points


[48:24 - 48:32]They mention a major part of the plot involving stealing valuable items from an airport tax haven


[48:32 - 48:39]They discuss the movie's use of time reversal and its impact on media


[50:52 - 51:01]The person mentions the high energy consumption and potential for scams in the NFT market


[51:39 - 51:46]The topic shifts to the existence of non-fungible tokens (NFTs) and their uses


[52:02 - 52:10]They briefly touch on the concept of the metaverse and its potential for digital ownership


[52:43 - 52:51]The conversation turns to the limitations of the metaverse, including the lack of legs on avatars


[54:16 - 54:23]The reason for the lack of legs is discussed, including speculation about potential sexual acts in the virtual world


[54:51 - 54:56]The person mentions their own experience playing games in VR chat and compares it to the metaverse


[55:21 - 55:26]The conversation ends with a question about how VR chat works and why anyone would want to play it


[48:18 - 55:26]The conversation covers topics such as the movie Tenant, time reversal, NFTs, the metaverse, and VR chat.


[55:27 - 55:34]Person has never played VR chat, but wonders if it is like an open source platform for user-created games and spaces


[55:47 - 55:52]Annoyed by the presence of young children in the game's lobbies, but Mark Zuckerberg is trying to address this issue by implementing age restrictions


[55:53 - 56:02]VR chat is all user-generated content and is compared to Minecraft in terms of its success and appeal


[55:53 - 56:02]Despite this, VR chat is still highly successful and praised


[56:08 - 56:20]The idea of the metaverse is being marketed as a place where people can live a second life or even conduct business meetings


[56:28 - 56:40]The topic shifts to buying digital plots of land on the metaverse and the concept of owning virtual land in a new virtual reality world


[56:28 - 56:40]Companies are buying plots of land in the metaverse as if they were real land in the physical world


[56:46 - 57:01]Prices for virtual land have gone up dramatically in recent months, with some plots being sold for millions of dollars


[58:06 - 58:21]The barrier to entry for virtual reality headsets is still high and they can be uncomfortable to wear for long periods of time


[1.01:28 - 1.01:41]VR headsets need to become more common in households for the metaverse to become successful, but this may not happen for a while


[1.01:47 - 1.01:55]These headsets are expensive, with the Oculus Rift being around $300


[1.02:34 - 1.02:41]The progress of VR technology over the past 10 years is discussed, with the HTC Vive and Oculus Rift being the first widely known headsets


[1.02:41 - 1.02:48]The original Oculus Rift was released in 2016, but the HTC Vive was unveiled in 2015


[55:27 - 1.02:48]Overall, the person is skeptical about the potential success of the metaverse and its ability to replace face-to-face interactions.


[1.02:48 - 1.03:00] HTC Vive was the first VR headset that made gaming seem like it made sense


[1.03:30 - 1.03:40]Valve invested in Half-Life for VR and it stands up as a game


[1.04:07 - 1.04:16]Superhot was one of the first amazing VR games


[1.04:16 - 1.04:25]Superhot and Beat Saber are the best VR experiences


[1.04:25 - 1.04:32]It is a commitment to set up the Valve Index headset


[1.04:55 - 1.05:00]VR gaming is physically involved and not as passive as traditional gaming


[1.04:55 - 1.05:00]Demographic and age can affect enjoyment of VR gaming


[1.06:22 - 1.06:30]There haven't been many VR games in the past 7 years due to barriers of entry and lack of profitability


[1.07:06 - 1.07:14]VR gaming needs to be as easy to set up as traditional gaming


[1.07:20 - 1.07:30]Setting up VR gaming is similar to setting up a motorized car track as a kid


[1.08:01 - 1.08:07]Generic name for motorized cars is Scaling Street


[1.08:14 - 1.08:22]Patience for setting up things was higher as a kid/teenager


[1.08:38 - 1.08:48]It used to be difficult to access and play Japanese games, but now it is easier with Steam


[1.02:48 - 1.08:48]In summary, VR gaming has been around for 7 years, with HTC Vive being the first headset to make it popular. However, there have been few games due to barriers of entry and lack of profitability. Superhot and Beat Saber are considered the best VR experiences. Setting up VR gaming is a commitment and can be compared to setting up a motorized car track as a kid. Demographic and age can affect enjoyment of VR gaming, and it needs to become more accessible like traditional gaming.


[1.08:48 - 1.08:54] Console games in the past required more effort to play compared to now with the availability of digital downloads.


[1.09:19 - 1.09:25]The speaker recently acquired a PlayStation 5 and discusses the direction of gaming and graphics.


[1.09:33 - 1.09:40]The speaker mentions their love for the game Horizon Zero Dawn and their excitement for the upcoming game Horizon Forbidden West.


[1.12:26 - 1.12:33]The speaker also mentions their appreciation for stylized games, such as Wind Waker and Cuphead, which have aged well due to their timeless graphics.


[1.14:38 - 1.14:48]The speaker and the interviewer discuss the graphical improvements in games over the years, with the PS3 being the peak of graphical fidelity.


[1.15:21 - 1.15:28]The speaker recalls their childhood memories of playing games like Super Smash Bros Melee and Twilight Princess, and realizing the graphics were not as impressive as they remembered.


[1.08:48 - 1.15:41]In conclusion, the speaker believes that the limit of graphical improvements in games has been reached and that stylized games have aged better over time.


[1.15:41 - 1.15:51]The speakers discuss the visual quality of cutscenes in video games.


[1.15:51 - 1.15:57]They mention that the Wii console's graphics depend on the game.


[1.15:57 - 1.16:02]They compare the graphics of Twilight Princess and Brawl.


[1.16:02 - 1.16:11]The speakers discuss HD remasters and their lack of significant graphical improvements.


[1.16:34 - 1.16:39]They mention controversies surrounding remasters of games like GTA and Grand Theft Auto.


[1.19:13 - 1.19:20]One speaker mentions the importance of lighting and effects in modern game graphics.


[1.20:57 - 1.21:03]They discuss the limitations of movement in VR games.


[1.20:57 - 1.21:03]VR technology is still limited in terms of movement and realism.


[1.21:44 - 1.21:49]The speakers mention humorous videos of people trying VR for the first time.


[1.22:18 - 1.22:25]They discuss advanced VR technology like omni-directional treadmills.


[1.15:41 - 1.22:36]The speakers express excitement for future advancements in VR gaming.


[1.22:42 - 1.22:50]The speaker has tried an activity that involves using a trampoline with pressure feedback.


[1.22:57 - 1.23:05]They discuss using this activity to combat motion sickness in VR games.


[1.23:15 - 1.23:27]They mention wanting to try walking in place while using VR to simulate actual walking.


[1.23:41 - 1.23:46]They mention the anime series "Sword Art Online" and its use of VR technology.


[1.23:46 - 1.23:57]The speaker expresses interest in VR technology and its potential for mainstream gaming.


[1.25:01 - 1.25:12]They mention a new VR MMO being released this year and their desire to be selected for beta testing.


[1.25:31 - 1.25:40]The speaker brings up Snoop Dogg joining FaZe Clan, an esports and entertainment organization.


[1.25:31 - 1.25:40]They compare Snoop Dogg joining FaZe Clan to random celebrities promoting video games at E3.


[1.25:31 - 1.25:40]Snoop Dogg's involvement with FaZe Clan is seen as a win for both parties.


[1.26:04 - 1.26:11]They discuss FaZe Clan's shift from solely esports to also representing streamers and content creators.


[1.22:36 - 1.29:30]Overall, the conversation revolves around VR technology and its potential, as well as the intersection of gaming and mainstream entertainment.


[1.29:52 - 1.29:58]Someone named Snoop is always posting on Instagram and got angry at his Uber driver or DoorDash person for not delivering his food


[1.30:04 - 1.30:11]Snoop showed the person's picture and name on Twitter and received hate for it


[1.30:35 - 1.30:41]Traditional celebrities like T-Pain and Deadmau5 are now streaming on Twitch


[1.32:38 - 1.32:45]Gordon Ramsay and Uncle Roger have a connection and Gordon is active on social media


[1.32:46 - 1.32:52]Traditional celebrities now streaming on Twitch


[1.33:06 - 1.33:15]Snoop showing person's picture and name on Twitter received hate


[1.33:15 - 1.33:24]The Kitchen Nightmares YouTube account uploads the same clips with different titles and earns a lot of money


[1.33:31 - 1.33:36]Infinite recyclability of this type of content


[1.33:48 - 1.33:54]Infinite recyclability of this type of content


[1.34:09 - 1.34:17]Kitchen Nightmares YouTube account earns a lot of money


[1.34:30 - 1.34:37]Other reality TV shows should follow suit and upload more clips for more views


[1.34:30 - 1.34:37]Reality TV shows should upload more clips for more views


[1.29:30 - 1.36:18]Celebrities like Snoop showing anger towards Uber driver/food delivery person on social media, traditional celebrities now streaming on Twitch, Gordon Ramsay and Uncle Roger have a connection, Kitchen Nightmares YouTube account earns a lot of money, and other reality TV shows should follow suit and upload more clips for more views due to the infinite recyclability of this type of content.


[1.36:18 - 1.36:24] One British woman eats concrete


[1.36:44 - 1.36:51]Noise of crunching concrete is cringeworthy


[1.37:14 - 1.37:34]Speculation on why TV shows don't post full episodes/clips


[1.37:43 - 1.37:51]Possibility of lost shows due to poor archiving


[1.37:57 - 1.38:03]Potential copyright issues with production teams and networks


[1.38:20 - 1.38:27]Increase in reality TV shows on Netflix


[1.40:02 - 1.40:09]Jarring transitions to sponsor ads during true crime content


[1.40:09 - 1.40:15]Obsession with true crime documentaries and podcasts


[1.41:08 - 1.41:15]Glorification of murder and violence in media


[1.43:02 - 1.43:10]Difficulty in transitioning from intense content to advertisements


[1.36:18 - 1.43:10]Overall reflection on the impact and ethics of true crime entertainment


[1.45:00 - 1.45:08]Discussion on the normalization and desensitization of true crime content


[1.45:52 - 1.46:02]Mention of YouTubers discussing true crime while doing their makeup


[1.45:52 - 1.46:02]Humorous idea of a mukbang discussing true crime while eating a pile of money


[1.45:52 - 1.46:02]Mention of Nick Avocado potentially already doing a live true crime documentary through his eating habits


[1.45:52 - 1.46:02]Discussion on the gravity and morbid curiosity of true crime content


[1.47:43 - 1.47:52]Comparison to Japan's lack of true crime programming and the respect for families involved


[1.48:05 - 1.48:13]Discussion on the potential catharsis for families involved in discussing their cases


[1.48:52 - 1.49:01]Concerns about online keyboard investigators and their invasive tactics


[1.49:14 - 1.49:21]Mention of "Don't Fuck With Cats" documentary and potential involvement of YouTuber Sydney


[1.43:10 - 1.49:21]Overall, the conversation reflects on the controversial and often disturbing nature of true crime content and its impact on viewers.


[1.50:41 - 1.50:48]Discussion about true crime documentaries and a specific case involving a man who inserted himself into a family's investigation.


[1.51:09 - 1.51:17]Debate over the morality of someone trying to solve a crime without proper qualifications.


[1.51:09 - 1.51:17]Mention of getting invested in true crime stories and the negative impact it can have.


[1.52:02 - 1.52:10]Discussion about morbid curiosity and exposure to disturbing content on the internet.


[1.52:11 - 1.52:18]Personal experiences with the dark web and seeing disturbing content on social media platforms.


[1.55:16 - 1.55:36]The haunting and lasting impact of seeing disturbing content.


[1.49:22 - 1.55:50]The reality of disturbing content and its potential to resurface in everyday life.


[1.55:50 - 1.55:58] The speaker discusses their desensitization to filtered content and their desire to stay sensitive to certain subjects.


[1.56:20 - 1.56:26]The speaker explains how true crime and shocking content grounds them and their fear of becoming desensitized to it in case it happens in their real life.


[1.56:26 - 1.56:33]They mention meeting people who brag about seeing disturbing things and the speaker's discomfort with that mindset.


[1.57:13 - 1.57:18]The speaker shares their experience with Reddit 50/50 and how it became a big thing on YouTube.


[1.57:27 - 1.57:42]They mention Reddit 50/50, a subreddit where users click on a link that has a 50/50 chance of showing either a nice or disturbing image or video.


[1.58:35 - 1.58:42]They express sympathy for the moderators who have to go through disturbing content on Facebook and the toll it takes on them.


[2.00:17 - 2.00:22]They mention the unpredictability of their podcast's topics and apologize for the darker tangent in this episode.


[2.00:45 - 2.00:50]The speaker hopes that the moderators are treated well and have access to therapy.


[2.00:45 - 2.00:50]The speaker thanks the patrons for their support.


[2.00:59 - 2.01:06]To support the show, listeners can visit their Patreon or follow them on Twitter and Reddit.


[2.01:06 - 2.01:14]The speaker encourages listeners to watch them on YouTube if they enjoy their faces.


[1.55:50 - 2.01:17]The speaker discusses their sensitivity to disturbing content and shares their experiences with it, including the subreddit Reddit 50/50. They express sympathy for moderators who have to see disturbing content and thank their patrons for their support.