
We're Too Addicted to Gacha Games | Trash Taste #33


[00:00 - 00:05] The speaker talks about recent farting issues and begins recording.


[00:24 - 00:29]They introduce themselves as the host, Connor, with Mike Wuzowski as a guest.


[00:30 - 00:35]They mention G-fuel and not wanting to hurt Mike.


[01:20 - 01:29]The speaker mentions taking a break for Christmas and New Year's but not feeling like it was a real break.


[01:35 - 01:40]They discuss binge-watching anime and catching up on shows from 2020.


[01:58 - 02:03]The speaker specifically mentions watching Jujitsu Kaisen and its popularity.


[02:44 - 02:50]They mention demon slayer and its success in following the manga.


[04:45 - 04:53]The speaker talks about how the older they get, the more manga they read compared to anime.


[05:26 - 05:33]They mention how reading manga is like a speedrun version of watching anime.


[05:33 - 05:38]The importance of music and voice acting in anime is brought up.


[05:33 - 05:38]The speaker discusses recent farting issues and starts recording.


[05:48 - 05:53]They mention that there is only one person to blame if a manga is not enjoyable, unlike in anime where there are multiple factors.


[05:48 - 05:53]They introduce themselves and their guest, Mike Wuzowski.


[05:54 - 06:00]The topic of taking a break for Christmas and New Year's is brought up.


[05:54 - 06:00]The speaker mentions how they read more manga than anime as they get older.


[05:54 - 06:00]The speaker talks about how reading manga is like a speedrun version of watching anime.


[06:00 - 06:06]The last point is that the speaker believes part five was amazing without Jonno's theme, but they didn't know they needed it until they had it. Summary:


[06:00 - 06:06]The speaker talks about binge-watching anime and specifically mentions Jujitsu Kaisen.


[06:00 - 06:06]They discuss the success of demon slayer in following the manga.


[06:00 - 06:06]The importance of music and voice acting in anime is brought up.


[06:00 - 06:06]They mention that there is only one person to blame if a manga is not enjoyable.


[00:00 - 06:06]The last point is that the speaker believes part five was amazing without Jonno's theme, but they didn't know they needed it until they had it.


[06:06 - 06:12] Part five has Jonno's theme and is 10 times better than the previous part.


[06:24 - 06:29]The manga of part five is better than the anime.


[06:29 - 06:36]The anime adaptation is rare in that it is legendary like the manga.


[06:46 - 06:56]The fanbase for Attack on Titan is toxic and picks apart every little detail.


[06:46 - 06:56]The change of studios for Attack on Titan has caused a lot of criticism.


[07:41 - 07:54]Some people have issues with the CGI in the new season.


[08:31 - 08:39]Twitter is full of bad takes and unpopular opinions.


[10:22 - 10:32]Art Twitter is entertaining like trash TV.


[11:43 - 11:50]Artists should be paid for their work.


[11:43 - 11:50]Artists should be paid.


[12:08 - 12:14]Voice actors also have to deal with devaluing themselves for exposure and credits.


[12:20 - 12:29]There is a value in clout.


[12:29 - 12:36]Modern day monetization comes from clout chasing.


[06:06 - 12:43]In summary, part five of the anime is 10 times better than previous parts, the manga is also good, and the toxic fanbase for Attack on Titan is causing issues with the new season. However, the animation studio is doing a great job and there are always bad takes and unpopular opinions on Twitter. Artists and voice actors should be paid for their work and there is value in clout.


[12:43 - 12:49] Building personal branding is important for artists starting out


[12:49 - 12:54]Many artists don't see themselves as a brand at first


[13:01 - 13:07]One popular piece can suddenly make an artist realize they are a brand


[13:08 - 13:23]Some artists charge ridiculous amounts of money despite having little experience or skill


[13:23 - 13:33]It's important to find a balance in pricing for creative work


[15:12 - 15:21]Fiverr takes cuts from tips and charges extra for higher quality audio files


[16:00 - 16:05]Some artists on Fiverr charge industry rates, which may not be appropriate for the platform


[16:25 - 16:31]Fiverr can be a good place to build up a portfolio and get paid for creative work


[16:25 - 16:31]Fiverr is often used for one-off or fast projects


[17:33 - 17:41]Knowing one's target audience and personal branding is more important than a traditional CV


[19:01 - 19:09]Composers and Twitch artists can be found on Fiverr


[19:01 - 19:09]Fiverr is tailored towards a gamer audience and may not have a wide range of options for non-gaming projects


[12:43 - 19:23]Personal branding and finding a balance in pricing are important for success on Fiverr.


[19:24 - 19:35]The speaker discusses hiring someone to personalize their stream content


[19:52 - 19:58]The speaker talks about finding artists through fan art and personal connections


[20:04 - 20:13]They mention meeting an artist who they plan to hire for their Twitch stuff


[20:18 - 20:24]They mention not knowing the worth of art and preferring to ask the artist for their desired rate


[20:33 - 20:41]They discuss the debate of who should bring up pricing first in a negotiation


[22:20 - 22:30]The speaker shares a story of their father successfully bartering for a guitar


[24:58 - 25:05]They recall their own failed attempt at bartering in a store in the UK


[19:24 - 25:10]Overall, the speaker talks about their experiences with hiring artists and negotiating prices for services.


[25:11 - 25:16]The speaker talks about how they were able to negotiate prices at markets in the UK, specifically at Tesco's.


[25:41 - 25:49]They mention trying to use this skill again but being too afraid to do so.


[26:16 - 26:23]The speaker talks about watching a YouTube video about taxi scams in Prague and successfully negotiating a lower price for a taxi.


[26:54 - 27:02]They mention watching YouTube videos of people bartering in India and how it seems like expert mode.


[27:25 - 27:33]The speaker then transitions to an advertisement for the game Princess Connect Redive and jokes about eating rice balls while reading the ad slowly.


[29:29 - 29:35]They mention being excited to try Twinkies and Mountain Dew when they visited America for the first time.


[31:30 - 31:37]They then talk about being prone to nosebleeds when it gets hot and using that as an excuse to get ice cream at boring places.


[31:30 - 31:37]The speaker concludes by saying they were a teenager at the time and were able to use their nosebleeds as an excuse to get ice cream.


[25:11 - 31:37]The speaker discusses their experience negotiating prices at markets in the UK, watching YouTube videos about scams and bartering, and their excitement to try Twinkies and Mountain Dew in America. They also mention being prone to nosebleeds and using it as an excuse to get ice cream.


[31:38 - 31:44]The speaker recalls a school trip to New York and visiting boring museums.


[31:57 - 32:04]They remember feeling unsafe in Times Square and being surprised that they were allowed to explore on their own.


[32:39 - 32:47]One student got tricked into buying mixtapes from street vendors.


[33:33 - 33:39]The hotel they stayed at only had burgers for breakfast and was in a sketchy area.


[33:39 - 33:45]The trip was budget-friendly and they had to take public buses to get around.


[35:16 - 35:25]They compare their experience in New York to that of DC, which they enjoyed more.


[35:37 - 35:46]The speaker went back to New York at a later age and noticed more of the city's flaws.


[35:47 - 35:54]They explored the city at night and felt scared in the dangerous areas.


[36:48 - 36:53]They clarify that their jokes about America come from a place of love and admiration.


[37:43 - 37:53]The speaker has considered living in America for a short period of time.


[31:38 - 37:59]The speaker recalls their school trip to New York and shares memories of feeling unsafe in Times Square, being tricked into buying mixtapes, and staying in a budget-friendly hotel in a sketchy area. They also mention their love for America and their consideration of living there for a short period of time.


[37:59 - 38:05]Speaker discusses their love for visiting America but also their dislike of some aspects


[38:05 - 38:11]Differences in personality and way of living are mentioned


[38:05 - 38:11]Appreciation for how open everyone is


[38:17 - 38:26]Safety is a concern and a major factor in the decision to live in America


[38:17 - 38:26]Personal experience of feeling unsafe while walking in famous places in America


[38:32 - 38:37]Comparison to Japan and the culture of walking everywhere


[38:38 - 38:46]Difficulty adjusting to the need to drive everywhere instead of walking


[41:55 - 42:03]Discussion of wanting to live in America for a year and finding the perfect place to settle down


[42:51 - 42:56]Mention of LA as the epicenter of "cloud chasing" and a different reality for YouTubers


[43:16 - 43:23]Commentary on a video of a house tour for the organization "100 Thieves"


[44:13 - 44:22]Mention of a personal joke gift of a Tenga, a high-class Japanese fleshlight


[37:59 - 44:52]Speaker discusses their mixed feelings towards America, including their love for visiting but concerns about safety and differences in culture, as well as their desire to live in America for a year and their thoughts on LA and "cloud chasing."


[48:33 - 48:38]Discussion about using a fleshlight or pocket pussy


[48:50 - 48:56]Tenga eggs and their packaging


[49:21 - 49:27]Personal experiences and opinions about using a fleshlight or pocket pussy


[49:21 - 49:27]Comparison of effort and enjoyment in using a sex toy


[49:39 - 49:45]Personal experiences and opinions about using one's own hand versus a sex toy


[50:13 - 50:22]Discussion about the shame and stigma surrounding owning a sex toy


[50:13 - 50:22]Comparison of social acceptability for women to own sex toys versus men


[50:40 - 50:45]Discussion about the difficulty of fingering oneself


[44:52 - 51:04]Has the speaker ever fingered themselves?


[51:09 - 51:15] The speaker, Joey, is being questioned about his sexual habits.


[51:20 - 51:27]Joey denies any involvement in using sex toys and expresses discomfort with the idea.


[51:29 - 51:35]The conversation shifts to the speaker's experiences in Japan, specifically visiting a large sex shop.


[54:52 - 54:57]The speaker expresses interest in trying VR porn, but also fears becoming too attached to it.


[57:26 - 57:37]The speaker and his friends discuss the trend of watching less anime and the evolution of the anime fandom.


[57:37 - 57:43]The speaker's friend, Connor, is considered a "normie" compared to the speaker and his other friend, Joey.


[57:37 - 57:43]The speaker jokingly asks Connor how it feels to hang out with "different breed" like them.


[51:04 - 57:58]Overall, the conversation touches on topics of sexuality, societal norms, and the changing landscape of the anime community.


[59:18 - 59:24] The speakers discuss their differing levels of interest and involvement in anime culture.


[1.02:16 - 1.02:31]The discussion shifts to the decline in popularity of discussing seasonal anime releases.


[1.02:43 - 1.02:50]They mention the lack of a standout anime event in the past year.


[1.03:29 - 1.03:35]They debate the level of knowledge needed to be considered a true anime fan.


[1.03:35 - 1.03:40]One speaker mentions not understanding waifu culture and VTubers.


[1.03:35 - 1.03:40]One speaker notes the shift towards manga, Vtubers, and gacha games in the anime community.


[1.03:56 - 1.04:02]The other speaker disagrees, stating that they still see episode reviews for popular anime such as Attack on Titan and ReZero.


[1.03:56 - 1.04:02]The first speaker maintains their belief that the focus has shifted away from discussing anime episode releases.


[57:59 - 1.04:14]Overall, the speakers discuss the changing landscape of the anime community and its shifting interests and trends.


[1.04:45 - 1.04:52]Youtubers still make anime content, but it's not as popular as it used to be


[1.09:21 - 1.09:32]Seasonal anime is often just a mediocre adaptation of the manga and not worth watching


[1.09:21 - 1.09:32]Rewatching media can be enjoyable with someone who hasn't seen it before, but can be frustrating when they aren't paying attention


[1.09:59 - 1.10:06]The culture of anime content has shifted towards more general discussions and less individual show reviews


[1.09:59 - 1.10:06]True crime content is becoming more popular among girls on Youtube


[1.10:06 - 1.10:12]Manga is preferred over anime due to speed and quality of adaptation


[1.10:06 - 1.10:12]The speaker's girlfriend is obsessed with Disney and true crime, which they dislike


[1.10:12 - 1.10:18]The speaker reads manga every day and often resells ones they don't like


[1.10:31 - 1.10:37]The speaker watches the "Jim can't swim psychology" Youtube channel which is popular among girls


[1.10:37 - 1.10:45]Chibi Reviews is one of the only Youtubers who consistently makes anime content


[1.04:14 - 1.10:45]The culture of anime content on Youtube has shifted towards general discussions and away from individual show reviews, with seasonal anime often being mediocre adaptations. The speaker prefers reading manga over watching anime and their girlfriend is obsessed with Disney and true crime. True crime content is becoming more popular among girls on Youtube.


[1.10:45 - 1.10:51]People are reacting to interrogations and it feels suffocating


[1.11:26 - 1.11:34]It's like being back in school and getting told off for detention


[1.11:34 - 1.11:40]Detectives use mind games and good cop, bad cop tactics


[1.12:24 - 1.12:32]Joey enjoys real life stories over anime or high-quality movies


[1.12:32 - 1.12:44]People are less likely to watch something that requires full attention


[1.13:06 - 1.13:13]Some find it addictive, but others prefer documentaries


[1.13:06 - 1.13:13]Joey watches documentaries on Netflix and plays them in the background


[1.13:13 - 1.13:19]Garnt doesn't consider playing something in the background as fully watching it


[1.13:38 - 1.13:46]Some people watch movies in the background, but it's not the same as fully concentrating on it


[1.14:36 - 1.14:42]Garnt prefers to watch something with full concentration


[1.14:56 - 1.15:02]Joey enjoyed watching "The Boys" without distractions


[1.15:08 - 1.15:20]Garnt misses the enjoyment of watching something without distractions


[1.15:08 - 1.15:20]Garnt has become more easily distracted when watching things


[1.16:11 - 1.16:19]They discuss the debate of whether gacha games are a big part of being an anime fan


[1.16:20 - 1.16:28]Joey believes gacha games are deeply connected to anime culture


[1.16:43 - 1.16:48]Garnt points out that there are original gacha games that are not anime-based


[1.16:48 - 1.16:54]They mention Genshin Impact as an anime game


[1.10:45 - 1.17:14]People are reacting to interrogations and it feels suffocating. Detectives use mind games and good cop, bad cop tactics. Some find it addictive, but others prefer documentaries. Joey enjoys real life stories over anime or high-quality movies. Garnt doesn't consider playing something in the background as fully watching it. Garnt prefers to watch something with full concentration. Joey enjoyed watching "The Boys" without distractions. Garnt misses the enjoyment of watching something without distractions. They discuss the debate of whether gacha games are a big part of being an anime fan. Joey believes gacha games are deeply connected to anime culture. Garnt points out that there are original gacha games that are not anime-based. They mention Genshin Impact as an anime game. The same could be said for Vtubers - who watches them without being an anime fan?


[1.19:36 - 1.19:41] The speaker discusses their experience with gacha games, specifically Arknights and Genshin.


[1.20:26 - 1.20:38]They mention being annoyed with the excessive dialogue in Genshin and how it disrupts gameplay.


[1.20:26 - 1.20:38]The speaker questions why people get excited for new gacha games and suggests it may be due to being brainwashed.


[1.20:38 - 1.21:00]They also mention the normalization of microtransactions in gacha games and how it can become a part-time job.


[1.20:38 - 1.21:00]The speaker shares their personal experience with spending money on Arknights and feeling over-leveled.


[1.21:30 - 1.21:37]They criticize the idea of being "free to play" and defend the ability to play without spending money.


[1.22:14 - 1.22:21]The speaker expresses frustration with the gambling aspect of gacha games and suggests there should be warnings before playing.


[1.23:08 - 1.23:15]They bring up the comparison of gacha games to gambling and how people defend it.


[1.23:08 - 1.23:15]The speaker concludes by saying that gacha games can be generous, but ultimately it is still gambling and the house always wins.


[1.17:15 - 1.23:36]Overall, the speaker expresses their frustration with gacha games and the negative impact they can have on players.


[1.23:36 - 1.23:41]People without gambling addiction cannot understand the feeling of having a gambling addiction


[1.23:42 - 1.23:47]Some people may unknowingly get tricked into gambling through in-game features


[1.23:47 - 1.23:55]Companies have found a way to manipulate our brains through modern apps


[1.24:12 - 1.24:18]Many people spend a large portion of their time scrolling through timelines


[1.25:05 - 1.25:12]We have unknowingly made gambling a community event through sharing our losses and pain


[1.25:05 - 1.25:12]Companies have benefitted from this by making gambling seem like a form of acceptance


[1.26:38 - 1.26:44]Gambling is heavily regulated, but gacha games are not, despite having similar potential for addiction and financial loss


[1.26:50 - 1.26:57]There should be regulations and awareness surrounding gacha games and gambling addiction


[1.27:17 - 1.27:23]We need a Gacha Police to regulate and prevent excessive spending on gacha games


[1.28:09 - 1.28:16]In the UK, people can ban themselves from casinos if they have a gambling problem


[1.29:04 - 1.29:10]It is concerning that some people have gone bankrupt from gacha games


[1.29:36 - 1.29:41]The rush of winning a rare PNG in a gacha game can be more valuable to some people than actual money


[1.23:36 - 1.30:12]Gacha games have become a popular form of entertainment, but they also have the potential to lead to gambling addiction and financial loss. Companies have found ways to manipulate our brains through modern apps, and we need regulations and awareness to prevent excessive spending on gacha games.


[1.30:12 - 1.30:20] Winning money in casinos is not the same as winning in a video game because there is no emotional attachment to the money won in a casino.


[1.30:27 - 1.30:35]A friend of the speaker once won 10,000 pounds in a casino but spent it all on gambling within three weeks.


[1.33:59 - 1.34:15]The speaker acknowledges that not everyone has a problem with controlling their spending, but there should still be regulations in place to protect those who do.


[1.34:15 - 1.34:28]The speaker believes that there should be a hard limit on how much money can be spent on video games in a month.


[1.34:15 - 1.34:28]The speaker's proposed solution is to have a hard limit on monthly spending and a system to prevent impulsive gambling.


[1.34:46 - 1.34:51]There should also be a system in place to prevent impulsive spending on gambling in video games, such as a waiting period before being able to make a purchase.


[1.34:46 - 1.34:51]The government should intervene and implement regulations to limit spending on video games.


[1.35:02 - 1.35:11]The speaker acknowledges that some players may not continue playing if they are constantly being asked to confirm their purchase, but believes it is necessary for the protection of those with gambling addictions.


[1.35:33 - 1.35:40]The speaker believes that developers are motivated by money, so it is in their best interest to abide by these regulations.


[1.30:12 - 1.36:27]Overall, there should be regulations in place to limit spending on video games and prevent impulsive gambling.


[1.37:20 - 1.37:28] Person A and Person B are discussing spending money on gacha games


[1.38:00 - 1.38:06]Person A says they have never regretted spending money on gacha games


[1.40:18 - 1.40:24]Person B brings up the comparison of spending money on a night out with friends


[1.41:26 - 1.41:34]Person A argues that the tangible items and experience they receive from a night out justify the cost


[1.42:24 - 1.42:30]Person A argues that they are paying for an experience and not just the chance to win more money


[1.42:42 - 1.42:48]Person B questions if they have ever fallen for predatory tactics in gacha games


[1.42:48 - 1.42:57]Person B believes gacha games are taking advantage of players


[1.36:28 - 1.42:57]Person A and Person B discuss spending money on gacha games and the justification for it, with Person A arguing that they are paying for an experience, while Person B believes gacha games are taking advantage of players.


[1.48:09 - 1.48:15] Narrator discusses the issue of gacha games and their predatory systems


[1.48:23 - 1.48:29]Narrator believes there should be regulations and transparency in gacha games


[1.48:23 - 1.48:29]Narrator and co-host discuss the negative effects of gacha games on players


[1.48:23 - 1.48:29]Co-host believes that gacha games are not for true gamers


[1.48:23 - 1.48:29]Narrator argues that gacha games should not have predatory systems


[1.48:29 - 1.48:40]Narrator shares personal experience with gacha games and how it suits their lifestyle


[1.49:16 - 1.49:22]Co-host mentions DLC and the narrator expresses disinterest in them


[1.49:22 - 1.49:27]Co-host calls the narrator a "vanilla hardcore" gamer


[1.42:58 - 1.49:34]The narrator and co-host discuss the issue of predatory systems in gacha games and believe there should be regulations and transparency in these games. They also discuss the negative effects of gacha games on players and the co-host questions if gacha games are for true gamers. The narrator argues against predatory systems in games and shares their idea of a perfect gaming experience.


[1.49:34 - 1.49:39] Two friends discussing their perfect gaming experiences


[1.49:39 - 1.49:44]One friend mentions addiction and the need for systems to prevent it


[1.50:05 - 1.50:12]They discuss the concept of a "perfect game" and mention Halo as a potential example


[1.50:24 - 1.50:31]Hades is also mentioned as a recent favorite game with no DLC or added content


[1.50:37 - 1.50:45]One friend admits to rarely finishing games and having a weak mindset


[1.53:58 - 1.54:04]They discuss the grind and purpose of games, including gacha games and MMOs


[1.54:29 - 1.54:34]One friend enjoys constantly being challenged and the other prefers to quit when it becomes a grind


[1.55:10 - 1.55:17]The topic of auto play in mobile games is briefly mentioned


[1.49:34 - 1.55:37]The two friends discuss their ideal gaming experiences, mentioning addiction, the concept of a perfect game, and the grind in competitive and gacha games. They also touch on the topic of auto play in mobile games.


[1.55:38 - 1.55:45]Person received a reply and discusses how life is busy


[1.55:51 - 1.55:56]Person talks about not wanting to drain their battery on gacha games


[1.55:51 - 1.55:56]Person mentions how they stop having fun with gacha games when they start thinking about optimization


[1.55:51 - 1.55:56]They also discuss how once they figure out how to optimize a game, it becomes less enjoyable


[1.56:31 - 1.56:36]Person enjoys simple activities and dislikes the pressure of competition


[1.57:22 - 1.57:28]They express surprise that the other person is not a speed runner


[1.58:58 - 1.59:05]The other person explains that they enjoy self-improvement and the challenge of competition


[1.59:11 - 1.59:17]They discuss different perspectives on fun and self-improvement


[2.00:37 - 2.00:44]Person talks about their love for drifting in Mario Kart and getting competitive over it


[2.01:41 - 2.01:48]They express frustration with people who give up or refuse to learn a basic mechanic


[1.55:38 - 2.01:48]The conversation covers topics such as busy life, draining batteries on gacha games, the loss of fun with optimization, the enjoyment of simplicity and dislike of pressure, surprise at lack of speed running, different perspectives on fun and self-improvement, and frustration with people who give up or refuse to learn basic mechanics.


[2.03:19 - 2.03:25] The speaker saw someone struggling with drifting in Mario Kart and was disappointed


[2.06:58 - 2.07:05]They believe people should not give up easily and should put in effort to improve at things


[2.07:36 - 2.07:49]They believe fighting game combos are difficult and have a steep learning curve


[2.07:36 - 2.07:49]They would try multiple sessions to get better at a fighting game combo


[2.07:36 - 2.07:49]The speaker thinks drifting in Mario Kart should not be an intense mechanic for someone their age


[2.07:36 - 2.07:49]They believe some people don't like playing games with challenging mechanics and that's okay


[2.07:36 - 2.07:49]The speaker's frustration comes from others giving up on learning the drift mechanic immediately


[2.07:36 - 2.07:49]The speaker's frustration with others giving up on learning the drift mechanic is similar to someone giving up on learning the difficulty curve in a fighting game


[2.07:36 - 2.07:49]The speaker's frustration comes from others giving up on learning the drift mechanic immediately and getting upset about it


[2.07:36 - 2.07:49]In the speaker's opinion, the Mario Kart drift mechanic is an easy one to learn compared to other game mechanics


[2.07:36 - 2.07:49]The speaker believes that if someone wants to improve at something, they should put in effort and not give up easily


[2.01:48 - 2.07:54]All of this frustration and discussion is over a seemingly simple mechanic in a video game, and the speaker believes it is not worth getting upset about.


[2.11:12 - 2.11:17] They were discussing the concept of giving up in games


[2.11:19 - 2.11:25]Chad argued that some people give up because they are not good at something, while others just hate losing


[2.11:19 - 2.11:25]Joey disagreed and said he gives up because he gets bored


[2.11:19 - 2.11:25]Chad mentioned that it is important to have a healthy mindset and not mind losing in order to improve


[2.11:19 - 2.11:25]Joey disagreed and said he just plays games to escape reality


[2.11:19 - 2.11:25]They discussed the idea of enjoying games more when not caring about winning or losing


[2.11:26 - 2.11:32]Joey said he enjoys winning and Chad called him a "little crybaby"


[2.12:11 - 2.12:19]They compared their philosophies on losing and mentioned different types of parents and their attitudes towards their children losing


[2.12:41 - 2.12:46]They mentioned their Patreon and social media handles


[2.07:54 - 2.13:00]The hosts discussed the concept of giving up in games, with Chad arguing that some people give up because they are not good at something, while others just hate losing. Joey disagreed and said he gives up because he gets bored. Chad mentioned the importance of having a healthy mindset and not minding losing in order to improve. They also discussed the idea of enjoying games more when not caring about winning or losing. The hosts compared their philosophies on losing and mentioned different types of parents and their attitudes towards their children losing. The episode ends with a summary of their discussion on giving up in games and a sign-off.