
We Don't Understand Anime Games | Trash Taste #8


[00:00 - 00:05] In some states in America, if you get caught drink driving, a device is put on your car to blow into every time.


[00:05 - 00:12]A video was made about inhaling into your car instead to avoid the device.


[00:20 - 00:27]Rick from Ava is mentioned and a discussion about an alcoholic version of LCL.


[00:37 - 00:48]The Trash Taste Podcast is introduced with hosts Gigok, Connor, and Joey.


[00:37 - 00:48]Gaming and anime are discussed and Connor brings up League of Legends.


[02:53 - 03:00]Animal Crossing is mentioned as a game that can be played for short periods of time.


[03:20 - 03:29]The hosts discuss anime-based games, such as Attack on Titan and Dragon Ball FighterZ.


[04:28 - 04:34]Pocket is mentioned as a fun party game.


[04:52 - 04:57]The question of watching an anime and thinking it would make a cool game is posed.


[05:21 - 05:29]A JoJo battle royale game in Japan is brought up.


[05:53 - 06:01]The hosts briefly mention Japanese arcades and their love for them.


[05:53 - 06:01]Japanese arcades are described as next level and arcades in other countries are compared.


[00:00 - 06:09]Discussion about drink driving devices, an alcoholic version of LCL, and the Trash Taste Podcast leads to a discussion about gaming and anime, including Animal Crossing and anime-based games. The hosts also mention the potential for a Sword on game and the JoJo battle royale game in Japan. Japanese arcades are also briefly discussed.


[07:52 - 07:59]The speaker is discussing their experience with arcades, particularly in Japan.


[07:59 - 08:06]They mention games like House of the Dead and Time Crisis as popular arcade games in their childhood.


[07:59 - 08:06]The speaker notes that these games translated well from Western arcades to Japanese arcades.


[07:59 - 08:06]However, they also mention that Japanese arcades have a larger focus on rhythm games, with 80% of games falling into this category.


[07:59 - 08:06]The speaker admits to not being a fan of rhythm games before visiting Japanese arcades.


[07:59 - 08:06]They were pleasantly surprised to find a wide variety of unique rhythm games in Japanese arcades.


[08:49 - 08:57]The speaker mentions a game called Tune in them, which involves a circular board and unique hand movements.


[11:02 - 11:12]They also discuss a piano game and a drum game, both of which are beginner-friendly.


[11:47 - 11:52]Another game mentioned is Groove Coaster, which the speaker became addicted to after playing it at a convention.


[12:33 - 12:38]The speaker concludes by mentioning another tap-based game, but cannot recall the name.


[06:09 - 12:38]In summary, the speaker discusses their childhood experience with arcade games, their surprise at the variety of rhythm games in Japanese arcades, and their addiction to Groove Coaster.


[12:38 - 12:44]Speaker talks about their first experience with Japanese arcade games, feeling lost and confused


[12:51 - 12:57]Mentions the guy who always seems to know the best techniques and has an Excel spreadsheet


[13:11 - 13:18]Talks about the pressure of playing in front of others and being judged


[14:06 - 14:19]Discusses the use of cards in Japanese arcades to save progress and compete with others


[14:06 - 14:19]Explains the process of buying and using cards in different rhythm games


[15:59 - 16:05]Mentions the unique stages and animations in Groovecoaster


[16:05 - 16:11]Talks about trying to use the cards in American arcades


[16:23 - 16:29]Switches topic to UFO machines and prize machines in Japan


[16:49 - 16:54]Mentions Aki's skill at these machines and the industry built around selling crane game prizes


[16:54 - 17:01]Discusses the secret techniques for winning at crane games and Aki's willingness to help others


[17:42 - 17:49]Mentions the option to call over staff for assistance if you spend enough money


[17:42 - 17:49]Gives a pro tip for using your foreigner status to get help from staff


[18:38 - 18:48]Mentions the speaker's fear of trying crane games in America


[12:38 - 18:48]The speaker discusses their experiences with Japanese arcade games, the use of cards for saving progress and competing, and the skill involved in winning at UFO and prize machines. They also mention the pressure of playing in front of others and the potential for assistance from arcade staff.


[18:48 - 18:58] The speaker describes a slot machine with a claw attached and how they would rather put their money into a physical slot machine than a crane game.


[19:11 - 19:17]They mention there are many different games in Japanese arcades, including a section for fake go machines where players can print out physical cards of characters.


[19:51 - 19:57]They mention going to an arcade with a friend who wanted to play on the fake go machines, and how they have always been curious about them.


[20:03 - 20:14]The speaker discusses how expensive it is to play on these machines and how they are like a giant DS with a touch screen and packet of cards.


[20:24 - 20:34]The game involves using the fake characters to beat certain quests and unlock different waifus, which can be printed out from the machine.


[20:57 - 21:05]The speaker admits to being interested in gacha games and that quarantine has led them to play more of them.


[21:42 - 21:49]They mention the coolest game they ever saw in an arcade was Typing of the Dead, which they saw in Akihabara.


[22:19 - 22:26]The speaker talks about an arcade game in Japan where players flip a table as hard as they can.


[23:25 - 23:32]They discuss the Bishi Bashi game and how it's like Mario Party with only one mechanic.


[23:50 - 23:55]Japanese arcades are said to be everywhere and offer a different gaming experience.


[24:07 - 24:13]The speaker admits they can't spend more than four hours in a Japanese arcade and suggest bringing headphones.


[24:20 - 24:26]Japanese arcades are said to have a designated smoking floor.


[24:35 - 24:40]They mention that it's easier for them to play rhythm games with headphones and that they need an Orcs chord.


[24:47 - 24:53]The speaker mentions it's hard for them to sit down and play without headphones and that it feels better with them.


[24:53 - 25:01]The speaker discusses how they can't hear the music when playing without headphones and how it affects their gameplay.


[18:48 - 25:19]Overall, the speaker talks about their love for Japanese arcades and how they offer a unique gaming experience with various games, including fake go machines, Typing of the Dead, and Bishi Bashi. They also suggest bringing headphones and an Orcs chord for better gameplay.


[27:38 - 27:47] Discussion about anime-based games and if they are considered "real" games


[30:26 - 30:31]Experience playing Fist of the North Star game and how it was received in the West


[30:31 - 30:40]Discussion of Jump Force and its poor cut scenes


[30:56 - 31:10]Mention of playing mobile and gacha anime games


[30:56 - 31:10]Mention of collecting old retro anime games


[30:56 - 31:10]Mention of the rise of anime-based games in the Western market


[30:56 - 31:10]Disappointment with recent anime-based games such as My Hero Academia and One Piece World Seeker


[30:56 - 31:10]Discussion of playing on pro mode and discovering more in the game


[31:10 - 31:16]The debate on whether visual novels should be considered games


[31:16 - 31:28]Personal preference for multiplayer games


[31:16 - 31:28]Personal experience playing Breath of the Wild and addiction to it


[32:05 - 32:10]Talk about visual novels and not being able to get into them


[32:10 - 32:17]Personal preference for being a gamer


[25:19 - 32:17]Discussion of anime-based games, personal experiences playing them, and the rise of anime-based games in the Western market. Also includes discussion of playing Breath of the Wild and visual novels.


[32:17 - 32:24]Person is discussing different levels in a game and their experiences playing on a DS as a child


[32:42 - 32:48]They talk about realizing a game called Phoenix was just a visual novel, not high octane gameplay


[33:13 - 33:19]They mention getting into visual novels through Eirigays and playing it as a 13-year-old


[34:38 - 34:45]Person discusses the difficulty of finding and watching porn as a teenager and using a lock on their bedroom door


[37:23 - 37:36]They discuss the difficulty of finding porn before the age of streaming and using search engines like Yahoo and Ask Jeeves


[37:42 - 37:53]They mention playing hentai visual novels on Newgrounds and discovering an Eruge called Sagara Family through comments on a GIF


[38:08 - 38:14]Person talks about finding their first Eruge through a section in a game and being intrigued by the graphics


[32:17 - 38:44]They mention their 13-year-old self getting excited about the Eruge and wanting to find more of it Overall, the person discusses their experiences playing different levels in a game on a DS, realizing a game was just a visual novel, and their journey into visual novels through Eirigays. They also talk about the difficulties of finding and watching porn as a teenager and discovering their first Eruge through comments on a GIF. They conclude by discussing their excitement and desire to find more Eruge at the age of 13.


[42:23 - 42:37] The speaker discusses their experience finding and downloading porn on the internet.


[42:56 - 43:04]They mention using dial-up internet and recording late night TV shows on VHS tapes.


[43:32 - 43:43]The speaker shares a story about being disappointed by recording an episode of "Sex and the City" thinking it would be porn.


[44:12 - 44:20]They also mention hearing an adult mention "Sex and the City" as their favorite show and being confused.


[44:28 - 44:34]The speaker then talks about a channel called "Babe Station" in the UK that aired half-naked women and allowed viewers to call in and talk to them.


[45:29 - 45:39]The speaker and their friend, Aki, discovered this show recently thanks to Marcia.


[45:40 - 45:47]They also mention a show called "Naked Attraction" where contestants are shown naked and looking for a partner.


[38:44 - 46:09]The speaker discusses their experiences with finding and downloading porn on the internet, including using dial-up internet and recording TV shows on VHS tapes. They also mention a channel called "Babe Station" and a show called "Naked Attraction" where contestants are shown naked and looking for a partner.


[46:32 - 46:47] Completely naked dating show where contestants must choose based on physical appearance


[47:36 - 47:42]Show starts by showing below the belt, then moves to face and voice


[47:54 - 48:01]Last two contestants must also appear naked


[48:42 - 48:48]Hosted by Davina McCool


[49:51 - 50:12]First visual novel played was Canon, cried a lot


[49:51 - 50:12]Visual novels are long, takes 30 hours for one ending


[50:28 - 50:33]Played Clanad for 200 hours to get true ending


[52:17 - 52:23]Missed Doki Doki dating sim, didn't see appeal


[46:11 - 52:23]Completely naked dating show, visual novels, and personal experiences with them discussed in conversation


[52:23 - 52:29]The speaker recommends the visual novel Doki Doki as a good gateway into the genre.


[52:29 - 52:37]They mention that when the game became popular, it attracted a certain type of audience.


[52:55 - 53:03]The speaker then discusses the visual novel Sayonota, which they believe is a better example of the genre.


[52:55 - 53:03]They describe the premise of Sayonota, and how it immediately drew them in.


[54:55 - 55:00]The speaker then talks about the sponsor for the podcast, CD Japan, and the services they offer.


[56:35 - 56:41]They briefly discuss some Jojo merchandise available on the site.


[58:23 - 58:28]The discussion returns to visual novels, with the speaker mentioning Danganronpa.


[58:23 - 58:28]They explain the gameplay elements of Danganronpa, and suggest that the second game is the best in the series.


[58:23 - 58:28]The speaker reveals that they have played all three Danganronpa games.


[52:23 - 59:07]The speaker discusses visual novels, particularly Doki Doki and Sayonota, as well as a sponsor for the podcast, CD Japan. They also briefly mention Jojo merchandise and Danganronpa, with a recommendation for the second game in the series.


[59:14 - 59:20]The speaker discusses their experience with a video game trilogy, with the second game being the best.


[59:21 - 59:27]They express disappointment with the ending of the third game.


[59:37 - 59:42]The speaker is asked to pitch visual novels to someone who has never experienced them.


[1.00:04 - 1.00:09]They recommend Doki Doki as a good starter visual novel.


[1.01:05 - 1.01:10]Steins;Gate is mentioned as a good example of a visual novel style anime.


[1.02:55 - 1.03:01]They mention that Fate Zero and Unlimited Blade Works are good starting points for the franchise.


[1.03:26 - 1.03:34]The speaker discusses the complexity and confusion within the Fate fandom.


[1.05:24 - 1.05:33]The visual novel adaptation of Fate Stay Night by Studio Deen is criticized.


[1.05:24 - 1.05:33]The speaker discusses the difficulty of recommending a starting point for the Fate franchise.


[1.05:59 - 1.06:06]The speaker also mentions the Fate franchise as a good visual novel adaptation for anime.


[59:07 - 1.06:06]A comprehensive summary of the text is that the speaker discusses their experience with visual novels and recommends Doki Doki and the Fate franchise as good starting points. They also mention the confusion within the Fate fandom and the difficulty of recommending a starting point for the franchise.


[1.06:06 - 1.06:12] Fate franchise is difficult for newbies to get into, but popular


[1.06:12 - 1.06:28]Unlimited Blade Works is recommended starting point, but skips over first root: Fate Stay Night


[1.06:29 - 1.06:42]Fate franchise is complicated due to visual novel format


[1.06:49 - 1.06:55]Fate Stay Night, Unlimited Blade Works, and Heaven's Feel are different endings to Fate Stay Night


[1.08:45 - 1.08:52]Fate Stay Night had 2 adaptations, one by Studio Dean and one by Ufotable


[1.08:45 - 1.08:52]Ufotable's adaptation of Fate Zero led to them adapting Unlimited Blade Works and Heaven's Feel


[1.09:09 - 1.09:15]Heaven's Feel is also enjoyable if you have watched Fate Zero and Unlimited Blade Works


[1.09:15 - 1.09:23]Fate Zero is a great standalone show and a good entry point into the franchise


[1.10:36 - 1.10:44]Fate franchise has multiple timelines and adaptations, can be overwhelming


[1.10:51 - 1.10:56]Fate Zero and Unlimited Blade Works are recommended for new viewers


[1.06:06 - 1.12:48]Overall, the Fate franchise is complex and can be enjoyed in different ways, but Fate Zero and Unlimited Blade Works are good starting points and stand-alone options


[1.12:48 - 1.12:55]Garnt is trying to get the speaker to fall into a trap


[1.15:22 - 1.15:28]People stop watching shows if they've had enough of them


[1.15:28 - 1.15:41]Fate has a lot of characters, specifically Saber


[1.15:55 - 1.16:01]Garnt and the speaker discuss different types of Saber characters


[1.16:24 - 1.16:31]The speaker is avoiding the trap by sinking time into a visual novel


[1.16:24 - 1.16:31]Fate has many spin-offs and lore that can be overwhelming


[1.16:31 - 1.16:40]Some people believe that Fate is a waste of time and resources


[1.17:00 - 1.17:08]Fate Grand Order made the speaker understand the appeal of having multiple versions of a character


[1.18:16 - 1.18:22]The speaker is starting to go insane trying to understand Fate lore


[1.18:25 - 1.18:32]Visual novels to recommend to beginners: Doki Doki Literature Club, Katawa Shoujo, Undertale (maybe)


[1.19:24 - 1.19:33]Katawa Shoujo originated from 4chan and has a wholesome and inspirational story


[1.19:41 - 1.19:57]The story follows disabled girls and how they deal with their disabilities


[1.12:48 - 1.19:57]Garnt and the speaker discuss the overwhelming amount of characters and lore in Fate, and how it can be a waste of time and resources. They also recommend visual novels, with a focus on Katawa Shoujo which originated from 4chan and has a wholesome and inspirational story about disabled girls.


[1.19:57 - 1.20:03]Discussion about a good visual novel


[1.20:03 - 1.20:11]Question about patience in gaming


[1.20:39 - 1.20:49]Comparison of visual novel lengths


[1.20:49 - 1.20:59]Thoughts on Sayuna Uta as a potential game to stream


[1.21:50 - 1.22:05]Discussion about Persona series and its mix of visual novel and JRPG elements


[1.24:18 - 1.24:24]Mention of Blue Dragon as a game with an enjoyable story


[1.24:44 - 1.24:49]Struggle to enjoy story in video games


[1.24:49 - 1.24:55]Personal preference for gameplay over story in video games


[1.24:49 - 1.24:55]Preference for games with a strong gameplay loop


[1.25:40 - 1.25:46]Mention of Doom 2016 as an example of a game with addictive gameplay


[1.26:05 - 1.26:13]Frustration with complex menuing in JRPGs


[1.26:34 - 1.26:40]Discussion of multiplayer games and personal achievements in them


[1.26:49 - 1.26:56]Question about the Metal Gear Solid series


[1.19:57 - 1.26:56]Discussion about a good visual novel and preference for gameplay over story in video games, including a comparison of visual novel lengths and thoughts on Sayuna Uta as a potential game to stream. Also mentioned is the Persona series and its mix of visual novel and JRPG elements, as well as personal achievements in multiplayer games and a question about the Metal Gear Solid series.


[1.26:57 - 1.27:03]The speaker talks about playing Metal Gear Solid and Halo.


[1.27:15 - 1.27:20]They mention not being invested in the stories of games like Mass Effect and Halo.


[1.27:52 - 1.28:00]They discuss the popularity of multiplayer games and their appeal to 11-year-olds.


[1.28:22 - 1.28:30]They mention enjoying single-player games for the same reason they enjoy anime: to get invested in a story.


[1.28:40 - 1.28:46]The speaker talks about how they ruined games for themselves during the Xbox era.


[1.30:03 - 1.30:10]They discuss the lack of enjoyment from games that require them to talk to NPCs.


[1.30:45 - 1.30:54]The speaker talks about their love for learning skills and beating others in games.


[1.31:13 - 1.31:19]The speaker talks about their love for games like League and Valorant for their stress-relieving qualities.


[1.31:56 - 1.32:04]They discuss the lack of bragging rights in JRPGs and their enjoyment of replaying them.


[1.32:23 - 1.32:33]The speaker talks about needing constant challenges in games.


[1.32:46 - 1.32:58]They discuss their love for playing instruments as a way to challenge themselves.


[1.32:58 - 1.33:07]The speaker mentions being very competitive and turning everything into a competition.


[1.26:57 - 1.33:19]The overall theme is the speaker's love for games as an escape and a way to challenge themselves.


[1.33:27 - 1.33:37]The speaker talks about their experience with long distance running in school and how they pushed themselves to the point of throwing up in order to win.


[1.36:56 - 1.37:03]They also mention how their competitive mindset extended to video games and collecting achievements.


[1.37:24 - 1.37:34]The speaker reflects on how they used to be a "maximizer" in all aspects of their life, but have since become more satisfied with the first option that makes them remotely happy.


[1.38:12 - 1.38:18]They discuss decision fatigue and how it affects their ability to make choices in their life.


[1.38:54 - 1.39:03]The speaker shares their recent struggle with finding new anime and games to watch/play, and their fear of wasting time.


[1.39:41 - 1.39:46]They mention a recent anime they watched, Sing Yesterday for Me, and how it ended up being a forgettable experience.


[1.33:20 - 1.40:08]The speaker concludes that as long as they have something to talk about, it's a win.


[1.40:08 - 1.40:15] The speaker brings up the idea of experiencing something and mentions the friends made along the way.


[1.40:15 - 1.40:21]They refer to themselves as Nakama and mention being satisfied with a mediocre experience as long as they can talk about it.


[1.40:27 - 1.40:33]The speaker imagines not having a podcast to talk about experiences and asks if the other person would have been happy with a good experience.


[1.41:09 - 1.41:14]They mention a specific anime, Domestic Girlfriend, and how the bad ending made for a memorable experience.


[1.43:01 - 1.43:10]They mention watching documentaries and being satisfied with a good journey, even if the ending is mediocre.


[1.43:16 - 1.43:22]The speaker discusses how life rarely has good endings and how they've come to accept that.


[1.45:39 - 1.45:45]The conversation shifts to the idea of playing video games for the story and the speaker's disinterest in it.


[1.45:58 - 1.46:04]They mention Halo and their love for it, as well as Metal Slug and Doom.


[1.46:12 - 1.46:18]The other person questions the speaker's lack of interest in world building and the speaker responds with a definitive "no".


[1.40:08 - 1.46:42]The speakers discuss the importance of experiencing something and the satisfaction that comes from being able to talk about it. They mention a specific anime with a bad ending that made for a memorable experience. The conversation shifts to the idea of playing video games for the story, with the speaker expressing disinterest in it. They also discuss the use of gameplay for world building. The conversation concludes with the speaker asking if the other person is interested in the backstory of a game's world.


[1.46:42 - 1.46:49]Discussing League of Legends and potential for anime adaptation


[1.46:55 - 1.47:03]Connor's two modes of thinking: "shut off brain and absorb anime" or "monkey brain mode engage"


[1.47:37 - 1.47:45]Tyler Wong as a streamer and embodiment of "monkey brain"


[1.49:16 - 1.49:22]Struggle with visual novels and preference for games with no story


[1.51:55 - 1.52:03]Tyler Wong as a potential guest on the podcast


[1.51:55 - 1.52:03]Sponsor for the episode


[1.52:19 - 1.52:24]Closing remarks and goodbyes


[1.46:42 - 1.52:28]Discussion about League of Legends, Tyler Wong as an embodiment of "monkey brain", struggle with visual novels, and potential guest on the podcast. Closing remarks and goodbyes.